Damage Reduction Question (in General)


Mieh September 22 2005 12:19 PM EDT

Can anyone give me a full list on every factor and statistic that reduces physical and/or magical damage to a minion?

Also, does a tatto of endurance also protect against magical damage, or just physical?

AdminQBGentlemanLoser [{END}] September 22 2005 12:31 PM EDT

Physical Damage;

0) High Dexterity/Evasion. Not getting hit.

1) Strength Reduction of opponent (EC,EXBow)
2) Armour Class Direct reduction.
3) Armour Class Percentage Reduction.
4) Endurance, direct reduction.
5) Protection.

*Your Strength also reduces physical damage taken by a small amount, but I'm unsure where in the process this happens*

Magical Damage;

1) AMF
2) Armour Class Direct Reduction (AC Pluses only)
3) Armour Class Percentage Reduction (AC Pluses only)
4) Endurance, direct reduction.
5) Protection.

Endurance (even from ToE) protects against all damage except damage done by Decay.

I hope I've not missed anything! ;)

AdminShade September 22 2005 12:32 PM EDT

6: Mage Shield magic damage reduction :)

QBJohnnywas September 22 2005 12:33 PM EDT

Is AMF still the only thing that reduces Decay?

AdminQBGentlemanLoser [{END}] September 22 2005 12:41 PM EDT

Missed MgS! Where does it come in the order? I think after AMF but before AC?

AdminQBGentlemanLoser [{END}] September 22 2005 6:11 PM EDT

From changelog "This is applied AC/protection/endurance." I think a before/after might be missing there.

Also mising from the magic damage reduction ist is the Tattoo of Balrog Flame. A direct reduction of Fireball damage only. This is applied last, after AC/Endurance/Protection.

QBOddBird September 22 2005 6:14 PM EDT

Correct me if I'm wrong, but the only way to get Endurance on your minion (unless ToJ) is to have a ToE on it or another minion, right? If so, how would the ToBF apply after Endurance? Sorry, I got confused there. Correct me.

AdminQBGentlemanLoser [{END}] September 22 2005 6:16 PM EDT

That's right. It's just the TBF reduction is applied after the AC/Endurance/Protection routine, which works in that order.

You just can't have Endurance + TBF. ;)

QBOddBird September 22 2005 6:19 PM EDT

OK, thanks for clarifying. =)

Mieh September 23 2005 8:20 AM EDT

Thank you all for your assistance...

One more question... If my AC is 29 does that mean I'll be taking 29 less damage from physical hits every time, or is it used in some other fashion

AdminQBGentlemanLoser [{END}] September 23 2005 8:24 AM EDT

Sort of. You get a direct redution form you AC first of 29-58 (I thought it was just a direct reduction of AC, I'm not sure where the 100%-200% of your AC in the Wiki comes from). Then damage is reduced by ~ 0.21% * AC. So about a 6% reduction for you.

This is for physical damage. For Magical, only the pluses added to your armour count.

I hope this helps!

QBJohnnywas September 23 2005 8:27 AM EDT

From the help:

Armor
Armor is displayed like this: An Iron Helm [D] (+E)

The armor damage reduction formula is one of the few that is made public:

First, it takes off [1..2]*AC damage. Call this number N. Thus if you have an AC of 10, N will be from 10 to 20. The total amount of damage reduced from a blow DMG to ac AC is

N + (DMG - N) * AC * (0.0021 +/- randomness)

In other words, each point of AC blocks roughly 0.21% of the damage, so an AC of 100 will block 21%.

For magical damage, only the enchantment on the armor is counted towards effective AC.

Remember that heavier armor is not always better; it can reduce your Minion's effective dexterity as well as his spell success rate if he is a spellcaster.

Armor does not reduce the Minion's chances of being hit.

Will [Retired] September 23 2005 8:27 AM EDT

The armour section of the help files.

QBJohnnywas September 23 2005 8:28 AM EDT

looks like 'great' minds think alike there Aphex....

Will [Retired] September 23 2005 8:29 AM EDT

lol indeed :)
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