A possible resolution to the NUB complaints (in General)


[MC]Triumph September 26 2005 4:29 AM EDT

i have not been playing cb for that long but from what i undertsand and from my calculations it would be easy for a newbie to pass rangers mpr after there NUB finishes and i understand why ranger is annoyed about the effort the vets have put into there chars just to be pasted by a newbie whos been playing for 1 month but if a newbie has not caught up to ranger or the rest of the vets by the time they lose their nub then there vertually out of the race so to speak so there being to sides of the argument it isnt making it easy for Jon to find a resolution that will please both sides but i have and idea that will please the vets and somewhat please the newbies.
why dosnt Jon make the nub less aggresive and supercharged but make it last for twice as long giving the newbies a good chance to catch up and it would stop the vets from complaining that newbies can catch them with almost no effort so for a newbie to be able to catch ranger they would need to play for atleast 5 months or more it would need quite a bit of tweaking but i think it is a good base idea that would please both parties.
and these changes might allow me to join a convo that isnt about NUB or multi-ing.
feel free to post your ideas and thoughts about my idea try not to be too mean :D

Ilovehellokitty September 26 2005 4:40 AM EDT

Yet, another pointless post about something that is not new.

gooey muppet September 26 2005 4:43 AM EDT

I don't really think your going to get flamed, just start another argument thread. Don't feel discouraged, at least its another moment when your chosen moniker gets flashed in front of the cb community

Oh yeah, and nah...........that'll never happen.

[Edited: removed the too much non pg information]

[MC]Triumph September 26 2005 4:46 AM EDT

just trying to find a solution to a "problem" everyone is whinging and arguing about im sorry im not new enough for you and BTW how is trying to find a solution to a problem pointless?

AdminShade September 26 2005 4:46 AM EDT

Removed the unpg information that Gooey provided and fined $25k

gooey muppet September 26 2005 4:49 AM EDT

Jonathan finds solutions to the problems, we whine about them (and the solutions as well).

She's referencing the fact that your not bringing up anything new......................yo.

[T]Vestax September 26 2005 5:00 AM EDT

So far real life results have proved many people's calculations to be dead wrong. The only person who was ever projected to exceed Ranger correctly in my opinion was Mikel. However, Jon soon rectified that situation in two ways. Who is to say that Jon won't retroactively fix issues again if there proves to be an actual unbalance.

Next, your idea once again has also been suggested, yet I'm not about to say that it is a bad idea. The balanced version of it is to simply remove the time cap on the bonus and replace it with a reward bonus cap. This incarnation of the New User Bonus is not implemented because of a philosophical belief held by the creator of the game. I'm sure he knows there is no practical reason to oppose your idea. Fundamentally, Jon wants people to take their rightful place in a "reasonable amount of time" and that time has been chosen and the discussion, therefore, closed.

There are many more ideas that have been suggested. Just to catch you up I will make a small list of what I know off hand.

- Removing the four month cap on the current bonus. This has been explained.

- Allowing the bonus to adjust BA rather then rewards and forging.

- Allowing the bonus to adjust Buyable BA rather then rewards and forging.

- Extending the bonus to new characters rather then New accounts.

- Allowing people to be reset and start as a new account.

- Allowing people to bank their characters, cash, and money. Then make a new character with a bonus, then eliminate all earnings when the bonus is over and unbank everything. (Jezz, who made that one up. =P)

- Creating a top player or top ten penalty.

- Readjusting the NUB so it ends at a set MPR value when the person reaches 7 BA refresh.

- Uterly destroy the NUB and make this game more like CB1.

- Reset the game periodically

- Allow people to buy the bonus, but forbid te top players from having the right to do so.

And why don't I just add a new one for kicks. How about we first make money per player and not per character. Then when a person wants a a new character with a bonus we just subtract all the money they have ever earned through fighting even if it means going in debt. Allow people to heal while negative, but still be charged. If it is there second bonused character then they lose all money earned since they received that previous bonus.

Sorry if I missed a few. The End.

Duke September 26 2005 8:18 AM EDT

The idea that i have send about 3 month ago.Was to base the nub on the amount of BA spend. CAP = 50K+amount of BA buy.They would be able to reach 500K MPR supportership tat and bunch of rare.I personaly dont see why they should be even close to the top 10.

CoolWater September 26 2005 8:40 AM EDT

The NUB should not allow a new player to reach the top. That's just plain wrong. I believe it should only bring a new player to reach a competitive level rather than to the top. And from then on is up to the new player to fight his/her way to the top without the bonus just like any other medium level players.

If a new player with NUB can reach 500k MPR within a month (already proven), why have the NUB for 3 months? 1 month or maybe 1.5 month should be enough. If a new player with NUB can't reach 500k within a month, that means he/she is not dedicated enough or has the wrong strat.

Also not to forget that we have so many good mentors to help out the new players with strategies. Some even go to the extent of giving new players help with gears such as lesser tattoos, tattoos and others.

All these 1 month NUB period and mentors' help should be enough to bring the new players to a competitive level.

smallpau1 - Go Blues [Lower My Fees] September 26 2005 10:24 AM EDT

Like someone stated before, make it so once the new user reaches 7/10 BA refresh the NUB stops dead in its tracks...

Or...........

Make it so the newbie has to play for a month(Normal play - NO NUB), so he has to be dedicated to the game, once a month rolls around then he'd get some kind of NUB, but not such a still outrageous one.

[T]Vestax September 26 2005 11:26 AM EDT

To set a cut-off point of your bonus to a static location like 500k MPR is a ridicules notion. Sure 500k MPR exceeds many people today, yet it will eventually become a trivial amount of power as the life of CB extends. After a while just about every other new player would be bunched up at the 500k mark as the top players get further and further ahead. You might as well at that point just hand the new player a bunch of free xp and say, "make something".

What you are asking for is not a solution to a problem. In fact it fails to address fair opportunity for older players. Instead what you are really asking for is a flat out nerf of the New User Bonus and nothing more. The point of this post was to resolve the two sides of an issue, not to take the favor of an extremist point-of-view such as your own.

smallpau1 - Go Blues [Lower My Fees] September 26 2005 11:31 AM EDT

negatory on the 500k cutoff, 7/10 BA refresh is dependent on the #1 player JUST as the nub is, so it will not be 500k for every user, it will depend on what currently is #1 (Ranger).

If im wrong about the 7/10 BA let me know...=/

QBOddBird September 26 2005 11:35 AM EDT

*yawns* Why not just make it powerful to start with (like now), and decay as the character gets closer to the biggest MPR? Then they are simply delivered to Ranger's footsteps, rather than slingshotted right past him.

flamewind September 26 2005 5:56 PM EDT

If you're going to base the NUB on MPR, why not give it to all characters and not just new ones?

Duke September 26 2005 8:32 PM EDT

The idea of a CAP base on ba refresh rate as been reject in the past due to ability to forge.Once again a CAP base on the amount of BA will grow as the Nub % increase.

flamewind September 26 2005 8:41 PM EDT

Then disable having the bonus apply to forging?

Duke September 26 2005 8:49 PM EDT

The idea of Cap base on the amount BA is players are free to choice what is the best path for them and for ONCE intelligent players will get more out of the NUB.So NUB will need to use there brain not just click with there 180% bonus.

Lu Bu[willsue] September 26 2005 10:58 PM EDT

i tried that once duke....and its true. i had no idea on a good strat to stick to and it screwed me up real bad. But even though i made that last thread about the Anti NUB people, this explained it better.

smallpau1 - Go Blues [Lower My Fees] September 27 2005 1:34 AM EDT

make it so the NUB stops after the char reaches 7/10 BA refresh and some mil NW in forging equivilent to 7/10 BA refresh, its not that difficult to comprehend...and a little added bonus to forging for NUB is maybe 10% of BS price.

And if the newbie uses both forging and fighting, make them meet in the middle, all it is is math.

Jordan23 September 27 2005 10:03 AM EDT

Why stopping MIKEL?
Why stopping KITTY?
I think its unfair...
Why NUB can past us (middle class characters), and when they are close to the top 10, stop then?
I think everybody have to suffer from the NUB not just us(middle class characters).
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