Nuke/Nerf the MgS (in General)
I'd like to see a change to the MgS, instead of blocking a fixed percentage of damage, why not have the upgrade block a certain number of points of damage, say 10k per +? This makes it fit into the old supporter item template a lot better, simply because it's not quite as useful at higher levels, unlike it's current incarnation, which seems more than a little unbalanced for my tastes.
November 21 2005 4:48 PM EST
tried that before... it was incredibly under powered
November 21 2005 4:53 PM EST
You're complaining about MgS when you're using a RoE and have a score well over double your MPR.
My char is a busted retard to be sure, but that doesn't change the fact that a supporter item shouldn't be so usefull as to make it a necessity for higher ups.
When was that tried before? I must have missed it.
November 21 2005 5:12 PM EST
Necessity? Hardly. Useful combatant against a type of minion that requires a heck of a lot money to upkeep in comparison to tanks? Most definitely.
It just seem silly to have an item with a NW of less than a mil, block damage in such a manner that it outdoes a complete AC set of much higher NW. It's not like DD is specific enough to be considered a balancing factor.
November 21 2005 5:15 PM EST
"Busted retard"... I am going to have to name a new character that. That is the funniest thing I have seen in a long time.
MgS s are too good. They're better than AMF.
November 21 2005 5:20 PM EST
I miss IA's :(
November 21 2005 5:24 PM EST
I don't have a MgS on my team and am doing just fine. It is not a necessity imo.
November 21 2005 5:27 PM EST
Yes, MgS's are so good only walls and non TOA tanks can use them.
They are a very limited use item.
November 21 2005 5:38 PM EST
I don't see my +37 MgS doing much against Glory's whacking sticks. It's a focused item to deal with the "mages are overpowered" threads.
Glory, using your team an an example of anything is hilarious...you have more NW (at least from what the page claims) than the person in the #1 spot...
I'm not saying they are overpowered as much as I'd like to see them not quite so useful up high, blocking 35% of a mages damage at high level should require more than 1 item slot.
MgS already _got_ nerfed. It used to contribute its + to the wearer's AC. ^_^
*drool* now that would be overpowered!
November 21 2005 6:18 PM EST
Mage shields have a very limited usefulness. What they do they do very very well, but the negatives, man, the negatives! They only block magical damage. No AC. The negation of enchantments, spells and skills. No tattoos at the same time. So only walls and non-toa tanks get a benefit. If they could be used by all minion types then I'd say you have a case but....
Of course I would disagree on this one..... ;)
Johnny Was...hehe I can't say I wasn't looking at Jack this morning...
I understand the limited nature of what an MgS allows you to do counters the extreme nature of it's ability, but I don't think it's enough at higher levels.
How much XP would you have to put into AMF to block the same amount of damage? The number of folks on your list with HUGE MPR astounds me, I can't think of another team I've seen (even us silly DM teams) that can do that, can you?
November 21 2005 6:43 PM EST
it's not just the mage shields that let me do that. Most of my fightlist have DM. Look at Jack Crow - what do you see? No enchantments except AMF. Therefore DM is useless against me. And, as most DM users at this level plow enough XP into it to give at least a 200k casting level that's a lot of wasted XP. In fights against me their 'virtual' MPR/PR is actually a lot lower. That's how I do it....
There you go, one of my secrets..... ;)
should have caught that myself...so chop off nearly 100k mpr there, plus the > 30% minus to the total of their DD spell...nice that shaves some MPR real quick
Or Wall + MgS?
Which is more attractive?
November 21 2005 6:55 PM EST
Yup. Essentially it's the real reason why you can beat some strats and not others.
By the same token, because I've got so much XP invested in AMF I'm useless against a lot of the pure tank teams around me....
November 21 2005 6:57 PM EST
GL, both! ;)
November 21 2005 6:58 PM EST
And, Nov, it's the reason why Tanks are so successful at higher levels. So much of their virtual ( or by battle) PR is focussed in their weapons which can be used against any strat. No waste....
November 21 2005 7:54 PM EST
/me thinks maybe if Novice is going to bring AMF into the argument, he might want to consult the person with the largest AMF.
alright, do you think you'd be doing better against mages with a Wall minion equipped with 200+AC and an MgS or your current setup. I think the reduction by half of FB damage would make a wall very attractive to me...
November 21 2005 8:05 PM EST
This is against the largest FB user in the game:
I'm rubber, you're glue cast Antimagic Field on Voodoo(+)_(+)Doll's familiar (0.49)
I'm rubber, you're glue cast Antimagic Field on Voodoo(+)_(+)Doll (0.34)
I'd much rather go with the 34% AMF, as that's causing damage to the caster as well.
what percentage of your PR is that?
If you had an MgS wielding Wall, how much more damage could you do directly simply by training a nominal str and dex and equipping a Vorp (another item I want to see nuked). I don't argue that your setup is the best for you, I just wonder why it takes so much XP to match the damage blocking power of a 1 mil NW MgS.
November 21 2005 8:09 PM EST
It's a fairly large portion of my PR. However, I prefer it over a Wall with MgS and a weapon due to GA.
Why GA BTW...with a single living minion the damage returned can't be worth it...
November 21 2005 8:12 PM EST
GA is a Wall killer. If you're going to throw a weapon, however light, on a Wall, you might as well dub it a heavy tank.
wait..GA == wall killer how?
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