how to bridge the NW gap. i have a crazy idea so please listen (in General)
November 22 2005 3:56 PM EST
Ok as some of you know the NUB is designed to get you 95% of the top dog's MPR. that is great and all but i am looking at kitty and it dawned on me Net Worth: $48,370,753 now to some this is very impressive. however let us look at Ranger Net Worth: $137,111,599 this is without his axbow and 2nd Corn however he can beat every player in the game (maybe not DAWG.)
now that i have outlined what i perceive to be the problem i will offer a solution those of you still reading i'd like to thank you for your time. i feel in CB we need a new industry to help generate money for NW. my idea is to create Mining in cb but to do this i should 1st say it would require a rebuilt forge and the disolvement of the auctioneer spawns. Mining would be for four unique minerals Adamantium, Mithril, Elf Essance & Magic Essance. if you have enough essance you can forge items. Adamantium will create BoNE AC SC TG CML Exbow. Mithril will create MCM MC MS BG. Elf Essance will create EG EB EC *ELS *ELB *Axbow Combat Gi HG. Magic Essance will make DB AG CoI **BoTh **MH. the * means that item also requires Mithril. the ** means the item also requires Adamantium.
now let me go back to the actual mining phase. each time you mine it will cost you 1 BA and will also cost the amount the BA would be to buy. mining will have a certain success rate and each mineral has a different rarity with Magic essance being the rarest. the forge will technically look alot like it does now but instead of improving an item you will be making one.
i spent alot of time on this idea but before i go further i would like to see what you guys think. any thoughts?
November 22 2005 3:58 PM EST
It would have to take a *ton* of BA to do, so that it would be a worthwhile trade....certainly a unique idea, that's for sure. ^_^
November 22 2005 3:58 PM EST
looks too much like RuneScape in my opinion...
November 22 2005 4:07 PM EST
the name of the material being essence and the material names remind me of it, yes, but the idea itself seems good. ^_^ I'd certainly like a new way to get NW, that's for sure. The only problem I can see is that this could drive down item prices of rares incredibly when everyone decides to just make their own....everything in the store would be cheap. Not necessarily what would happen, but it seems like a possibility.
this doesn't exactly bridge any gap...first off, I don't believe Jon intended for the NUB to match the NW of the folks who have spent a massive amount of US.
Second, how does wasting BA and spending more CB to create items bridge the gap? Make forging worth while, kill the BS, A-Men.
November 22 2005 4:13 PM EST
novice before i explain a merchant class i would like you to think about it 1st
I haven't played Rune Scape so I can't compare, but if it's a good way of working it in RS then what's the problem with bringing a good idea to CB? I mean you can see plenty of games that borrow off of the classics .. I mean look at all the games that are trying to be Diablo or Ever Quest ...
They way I see it though forging needs a change .. I personally would go insane if I were a forger .. I think that MMs idea is a good starting point if the community is looking for a change in this area. That's my 2 cents .. well so far anyway
November 22 2005 4:23 PM EST
I'm starting to sense that Jonathan will go off and make another online game using elements of cb.
November 22 2005 4:28 PM EST
A nifty thought, but I thought that is what Forging was for? A way to convert BA into net worth. How would mining be any different?
November 22 2005 4:37 PM EST
That being said, new things are still fun. *smile*
Ok so I spend a month making corns, sell them for 2 mil a piece...it's plausable...and a good possible replacement for the forge.
The tuning system Jon has in place for rare spawns now might be hard to migrate to a completely different system. In the long run it would likely make rares rarer, since even those people looking for only magic "stuff" wouldn't find all of it. hmm I'll keep thinking.
November 22 2005 5:53 PM EST
i thought about this a little more and how about making the forge process the same for every element and make the items generated random? this would decrease the difficulty for new players and make it so that 1 item is not created simply because the player knows they are the most expensive or best to sell. good or bad add on?
it's almost like the ransomness of camping, but you're not up against everyone else in CB. .. it's just you and the random item generator lol
i like the way it sounds so far
I think it's a good idea, but why have it 'replace' the forge? why not make it an addition? i don't want to have to use the blacksmith to forge (psst, i just don't trust him :)
Sounds like someone really misses camping. Have you thought about, for instance, what effect the influx of items will have upon the current given values of rarity?
November 22 2005 7:13 PM EST
the way i have it figured it can't be any worse IA. we have 3 DB in auctions at once atm. if people are selling the items there will be supply and demand again.
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