Question bout AMF (in General)


[MG]Mecca-Devilbot [Clan of One] December 8 2005 3:30 PM EST


Chaith
Mulleflupp
Black Mage cast Dispel Magic on all enemy Minions (4,800)
Enemy3 Maior cast Ablative Shield on all friendly Minions (2972)
Censor cast Guardian Angel on all friendly Minions (?)
Enemy cast Antimagic Field on Black Mage (0.12)

enchantment effects that cannot be determined before combat are displayed as '?'
Ranged Combat
Enemy2 missed Black Mage
Enemy hit Black Mage [197]
Enemy hit Black Mage [212]


Black Mage takes damage from his own Magic missile (137)!
Black Mage's Magic missile hit Enemy3 Maior [5340]
Enemy3 Maior's Guardian Angel smote Black Mage (449)
Black Mage cries "HADOKEN!!!"
Enemy2’s Magic missile hit Black Mage [698]

R.I.P. Enemy3 Maior

Black Mage takes damage from his own Magic missile (155)!
Black Mage's Magic missile hit Censor [8031]
Censor's Guardian Angel smote Black Mage (449)
Black Mage cries "HADOKEN!!!"
Enemy2’s Magic missile hit Black Mage [1113]
Enemy shot Black Mage [207]
Enemy hit Black Mage [232]

R.I.P. Censor

Melee Combat
Black Mage takes damage from his own Magic missile (172)!
Black Mage's Magic missile hit Enemy2’s familiar [11527]
Enemy2’s familiar's Guardian Angel smote Black Mage (605)
Black Mage cries "HADOKEN!!!"
Enemy2’s familiar tapped Black Mage [286]
Enemy2’s Magic missile hit Black Mage [920]
Enemy hit Black Mage [248]
Enemy hit Black Mage [220]

R.I.P. Enemy2’s familiar

Black Mage takes damage from his own Magic missile (172)!
Black Mage's Magic missile hit Enemy2 [9754]
Enemy2’s Guardian Angel smote Black Mage (586)
Black Mage cries "HADOKEN!!!"
Enemy2’s Magic missile hit Black Mage [1503]
Enemy bruised Black Mage [215]

R.I.P. Enemy2

Black Mage takes damage from his own Magic missile (172)!
Black Mage's Magic missile hit Enemy [6378]
Enemy's Guardian Angel smote Black Mage (575)
Enemy hit Black Mage [299]


Black Mage takes damage from his own Magic missile (172)!
Black Mage's Magic missile hit Enemy [8859]
Enemy's Guardian Angel smote Black Mage (273)
Black Mage cries "HADOKEN!!!"
Enemy hit Black Mage [214]

R.I.P. Enemy


my MM is at 30,000 (14292)

AMF at .12 means its casting against 1429.2, which is almost 172, 171.5 anyway.

Shouldn't AMF be casting against 14292? or is it just me.

[MG]Mecca-Devilbot [Clan of One] December 8 2005 3:33 PM EST

wow... i am stupid..

/me looks at his ToE...

good ToE.....

[MG]Mecca-Devilbot [Clan of One] December 8 2005 4:06 PM EST

So.. After further testing, against a character I can get to melee against without my ToE (that sounds so weird), I came up with these figures:
(By the way, neither my nor his characters have any armor on them)

.25 AMF on a 30,000(14292) MM
Melee combat
With ToE: 358
W/O ToE: 1429

.25 of 5716 is 1429, (and 5716 is ~ 40% of 14292)
358 is ~25% of 1429

.06 of 5716 is 358

So my ToE reduces the AMF backfire of my spells by ~25%

Black Mage's Magic missile hit Zorlak The Conjuror [9602]
Zorlak The Conjuror's Guardian Angel smote Black Mage (397)

Black Mage's Magic missile hit Listat The Summoner [7020]
Listat The Summoner's Guardian Angel smote Black Mage (1273)

GA: They hit me w/o ToE for 18% damage
GA: they hit me with ToE for 4% damage

That's a reduction of a little more then 22%

So: ToE reduced these by:
AMF backfire by 24%
and
GA retaliation by 22%.

ToE Level is 20120 out of a possible 31,070

to sum it up

a 30000(14292) MM
Gets a 25% AMF, which would be 1429
ToE reduced that to 358, which would be a 6% AMF
AMF is reduced by ~25%

GA hits back on 9602 Damage for ~1728
GA is ~18%
ToE reduced that to 397, which would be a ~4% GA
GA is reduced by ~22%

[MG]Mecca-Devilbot [Clan of One] December 8 2005 4:25 PM EST

Yet again, more questions

The GA damage is constant for the first 3 rounds.. i assume this means that it's capped at the hp of the minions. which makes sense.

however...

ToE
(GA - %age - actual number %age equals)
2317 HP
319 GA - 13.7 - 317

6960 HP
397 GA -5.7 - 396

W/O ToE
2317 HP
1273 GA - 54.9 - 1272

6960 HP
1587 GA - 22.8 - 1586

So, the low health minions are giving like... 54% of the damage back.. ouch.. the high health minion gives more, but simply because he has about 4.5k more health.

/me challenges someone to find the perfect hp/ga ratio, that will maximize the output of GA.... not using AS of course.

Bootsanator December 8 2005 4:29 PM EST

I have a different question about AMF, hope you don't mind me hijacking your thread :)

Does the AMF percentage depend on your DD level After bonuses, or Before bonuses, because i just named my AG's and my CoI, and my bonus went from 25 to 27%, but i still get the same AMF hitting me from Ilúvatar, .31
Before bonuses wouldn't make sense to me, because it is adjusted in your home screen, not in the battle. but, i guess it could take into account trained DD, and not real DD?
who knows the answer?

QBRanger December 8 2005 6:14 PM EST

The AMF effect vs someone's DD spell is based on the effective AMF vs the effective DD spell level. That is after all items such as corns, AG and COI are included.

The reason Shade's AMF does the same vs your DD spell is the fact that the curve of AMF is not a linear one but more of a log type curve.

IE. Lets use an extreme example:

An AMF of 1 million vs a 500k DD spell. The AMF will be about .33. If you make your DD spell about 510k, it might not change the .33 ratio. The larger the numbers, the more it takes to move ratios.

QBRanger December 8 2005 6:17 PM EST

Oops, in my example the AMF would be 500k and the DD spell 1 million. THe other way does not make sense. 10k more to the DD spell would be doing nothing to the ratio.

AdminQBGentlemanLoser [{END}] December 8 2005 6:39 PM EST

Hi Mecca, check out a few old posts by me on AMF backash. In summary, AMF deals backlash of 40% of the Spell level modified by the amount of targets the spell hits (14292 in your case, x5 for FB/CoC and decay is different) multiplied by the AMF percent cast on you (and modified by ranged penalties).

This backlash is always fixed, so you can work out how much of a reduction your ToE provides, IIRC it's about 5.something% of it's level.

:)

I hope that helps!

AdminQBGentlemanLoser [{END}] December 8 2005 7:02 PM EST

Plugging your melee numbers back in;

(Without ToE)
14,292 * 0.4 * 0.25 = 1,429.2 You recorded a backlash of 1,429 (So let's round down).

Your ToE (Level 20,120) reduced a fixed 1429 - 358 = 1,071.

1,071 is 74.9% of the damage you should have taken, so your ToE is working at it's cap and the damaged reduced is capped at 75% of the damage you should have taken.

Fight some more versus larger AMFs and you'll be able to find out exactly how much AMF reduction your ToE gives, and therefore what percentage of it's level it reduces.

:)

I think the GA reducion is larger, based on the same percentage normal attacks face from endurance.

AdminQBGentlemanLoser [{END}] December 8 2005 7:11 PM EST

Last post on this from me for the moment. Check out "ToE and AMF backlash reduction." 15th August and "ToE AMF Reduction Increased" 1st September.

Originally, ToE's gave 5% of their level as AMF reduction (this is capped at 75% of damage taken), then they were increased by 15% to 5.75%.

You ToE was level 20,120. It reduces AMF backlash by 1,156.9.

1,156.9 is 81% of 1492 (the damage done to you) so your ToE was limited to stopping the maximum 75% of 1,071.

:)
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