I created it using
GameMaker (although this quarter I will finally be learning C++)
It's all about checks and balances, just like governments (except that those don't seem to work).
you will inevitably die unless you are very good, here is why:
your health starts out at 100
each spawn of a yummy also spawns a bomb
yummies recover 15 health
bombs take away 10 health
but after a while, bombs start turning into big-bombs, which take away 20 health.
also, bombs colliding with yummies destroy them...
so there is always a net loss of health whenever a bomb turns into a big-bomb. meaning anytime you remain still for a second and a half. meaning that unles you can crash into more than half of the bombs before they turn, you will die. there is also hunger damage, which hardly ever happens because yummies are eaten far too often for it to occur.
for the scoring:
every move you make adds 1
every yummy-and-bomb spawn takes away 4
every yummy you eat adds 5
every bomb takes away 2
big-bombs take away 4
so... whenever a bomb destroys a yummy, you lose quite a few points, so you have to keep moving to compensate.
however, every move delays the next spawn slightly. so if you just sit there creating points out of nothing, you will die of hunger because no yummies will spawn.
what do you think needs tweaking? or should I just give it up and move on to the next game? (what should I make next?)
also, I think I know what the bug that makes the ghost sprite dissapear is, I'll check it out when I get back to school and can update it.