The unloved ToE wall (in General)


Blarg January 29 2006 1:24 AM EST

Yes, you read right! A ToE wall. Is this just another whacky scheme or is it something more? Perhaps both! Maybe neither!

All I know is that my ToE wall is the only reason i win any fights, and my score is as high as it is. Without it, teams rip through my minions like paper. This is not only a post to get people to use ToE walls, but also to challenge anyone to change my strat from using a ToE wall and actually make my strat better than I am with it.

The first point is an obvious one, the one that the AC gained from having an adam and shadow cloak makes up for what endurance gives. This, however, is not true. Though I have no specific stats, I have experimented with that, changing my ToE to a ToA and renting a large SC and adam. With that set-up, I could not defeat characters I had previously dominated, and my score quickly dipped about 200k to 800k (see downward spike in history graph). It is evident that the AC I gained did not make up for the ToE.

So why is a ToE wall so effective? It is effective because of many factors, 4 minions, AS, and VA/BTh. With the aura effect, the endurance of my 4 minions is considerable, to a lesser extent my enchanters as well. The AS not only gives my wall and tank a couple extra hits to take, but keeps the enchanters alive and diluting the damage dealt by CoC and FB. Every round more they last, the less damage my important minions take, my wall and tank. My VA/BTh enables my tank to continue gaining HP every round even after the opposing side does their damage. If the wall dies, the tank has so much HP stocked up he easily crushes any opposition. But even if i fight a big DM, blowing away both my AS and VA, the ToE wall will still last long enough for my tank to crush them, in most cases.

Naturally, the ToE wall is not for everyone. It is obviously a more defensive approach and therefore would not appeal to the more offensive-minded among us, but keep in mind the best offense is a good defense ;).

In conclusion, I hope after reading this you consider the idea of a ToE wall, or offer me a better strategy for my character. Either way is good. You could even flame me if you want, I won't mind :).

AdminQBnovice [Cult of the Valaraukar] January 29 2006 1:31 AM EST

I'm betting it was the loss of the TSA/MgS on your tank that hurt you the most against FB/CoC...between the ToE aura and the TSA/MgS, I'm doing way less damage to your tank than your wall...

Peter at home January 29 2006 12:15 PM EST

The only problem I see for you is that there are strategies, which you won't even hit.

QBRanger January 29 2006 12:19 PM EST

Far far better, IMO:

Get a TSA and MgS for your wall. Or get a TSA and MS if you want.

Then learn a protection on your wall. Base if you use a MgS and to level 55k if you use a MS. That is about level 20.

Then convert that TOE to a ROS and plant it on your AS minion.

You would do far far better. Esp if you use the TSA/MgS setup.

Blarg January 29 2006 12:48 PM EST

So without the ToE aura, the enchanters die quickly to any sort of attack, having no damage resistance, and my wall would do worse against both magic and physical attackers. With the enchanters dying sooner, the fireball can concentrate its damage on the wall and tank, easily surpassing the damage reduction gained from the TSA and MgS. Keeping the ToE, the enchanters may die immediately against those who dispel my AS, but against everyone else I would do much better.

QBRanger January 29 2006 1:29 PM EST

"So without the ToE aura, the enchanters die quickly to any sort of attack, having no damage resistance, and my wall would do worse against both magic and physical attackers. With the enchanters dying sooner, the fireball can concentrate its damage on the wall and tank, easily surpassing the damage reduction gained from the TSA and MgS. Keeping the ToE, the enchanters may die immediately against those who dispel my AS, but against everyone else I would do much better. "

Actually this is far from the truth.

The ROS protects vs DM so your AS will certainly work giving your mages plenty of HP to withstand 1 perhaps more rounds, dispursing the FB damage far more and longer than the TOE aura will allow. Remember most FB mage use DM instead of AMF. Now with the TSA you will gain a lot of bonus to your walls magic resistance vs FB allowing that minion to live longer. Then you can learn a low level protection further decreasing your damage. A level 54k protection gives 20% damage reduction to ALL minions, unlike the TOE that only gives the high bonus to the minion wearing it and a small aura to the other minions. With the ROE, your protection is certain to work vs all other characters.

Blarg January 29 2006 1:45 PM EST

hm, i didn't even realize that the RoS protected everyone from DM. That probably wouldn't be a bad idea ranger, anyone got a RoS for me to borrow? ;)

QBRanger January 29 2006 1:47 PM EST

Yea,
The ROS protects all your minions from the effects of DM.

It also allows you to use BOTH DM and AMF together without the DM lowering your AMF.

It also gives a bonus to your wearing minions ED spell of 1/2 its level.

Quite a uber tattoo.

AdminQBGentlemanLoser [{END}] January 29 2006 2:01 PM EST

Understatement of the changemonth! ;)

AdminQBnovice [Cult of the Valaraukar] January 29 2006 2:02 PM EST

/me is still flabbergasted that the RoS made it through this changemonth unscathed...I guess Mikel will actually have to take the top first.

Quark January 30 2006 3:50 PM EST

"It also allows you to use BOTH DM and AMF together without the DM lowering your AMF."

How is that so? From what I understand it gives an ED boost and DM protection. Any DM you cast should still dispel some of your AMF, and there's no boost to either DM or AMF.

So what am I missing?

AdminQBnovice [Cult of the Valaraukar] January 30 2006 3:52 PM EST

Your own DM AMF/EC cancelling nature is averted by the RoS, in the same way it defends against opponents DM, except it block it's effect on your own enchatments instead.

DrAcO5676 [The Knighthood III] January 30 2006 3:54 PM EST

"The resistance vs Dispel Magic is versus your or your opponents DM spell. Therefore you can use both Antimagic Field and Dispel Magic on the same character and they will not oppose each other." Directly quoted from the Wiki.

Blarg January 30 2006 7:31 PM EST

well, i got a RoS, and i must say i like what i see. No real difference, but thats before training the prot on my wall. I'll probably be changing my strat once i buy a TSA and SC of my own, thanks ranger :P
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