do you all think we need something new? (in Off-topic)
February 2 2006 8:42 AM EST
Here is how i wanna do this. i would like everyone to vote yes or no with an explanation as to why you voted either way to this question. Do you think we need something new in this game?
Strategies need a shake up.
February 2 2006 8:58 AM EST
I'd like to see more armor, with the possibility of armor sets getting additional bonuses.
February 2 2006 9:07 AM EST
I still think the game is too tilted in favor of mages.
Yes, not to the game engine, but by introducing long term tournaments:
I believe leagues would be very interesting. It would allow every players to fight and to compete whatever the time he can devote to CB.
Leagues would be based on the number of battle per day a player can make, and would be used with realms.
because frankly, realms are totally meaningless today.
You can read the thread:
February 2 2006 9:40 AM EST
Strategy has become stagnant. The RoS introduced some new elements to play with but only as an addition to what we already have.
I was thinking about some new sort of fighting class. Keeping in with the vaguely LoTR influence on the game - perhaps Orcs as an subdivision of the tank, and maybe dragons as a new magic/physical hybrid. I'm short on details here as this is just something I've been knocking around in my head, but if you spread out the fighting classes you can also start to subdivide equipment and spells, so that the various classes can only uses specific things.
Mixing different classes in one team could provide you with differing strengths and weaknesses depending on the mix. It would give the strategists something new to work with.
What happened to a new supporter item?
February 2 2006 10:19 AM EST
Yes there needs to more elements in the game.As it stands I think the game is too simple.
Doom Lit Sky
February 2 2006 10:21 AM EST
Yes. ANYTHING... PLLEEAAASSEEE :D
nope, a new supporter item would be great, but I think things are decent enough. The extreme nature of the games current roe sham bo game is a little disconcerting, but I think things all have there downfall. With the RoS quickly surpassing the ToA as the most popular tattoo, I think we'll see a lot more interesting developments in the near future. Besides don't nerf anything yet, I want to see how big Pit has to get his single tank to beat my char (he already does about the same damage as Failure to me, and takes less damage than Failure does).
Yup. Unlike PK, I think the game is in favor of tanks.
AMF: Not only blocks damage, but retaliates.
FB: Mostly good for only 3 rounds, then blasts the crap outta friendly minions after.
TSA: Not only provides AC including enchantment points, but blocks significant magic damage, especially against FB. Low upgrade curve.
MgS: Pretty shallow upgrade curve. Blocking %30+ damage negates AG's and CoI
AG'S: Harsh upgrade curve, not even forgeable
CoI: Can't be worn with tattoo, harsh upgrade curve
ToA: Tattoo that augments tanks. No tattoo augments magic power.
Armor: Most have magic penalties.
Recent Change: Magic damage lowered, even if low for upper mages.
February 2 2006 11:20 PM EST
Sorry Pixel, but all that means little. Why? Because when you boil it all down to the very basics, Mages really only need to train two stats and tanks need to train three. Of all those "advantages" for tanks you list, ToA is the only one that is truly offers any advantage; but even that comes with a price.(no armor allowed)
February 2 2006 11:21 PM EST
Excuse me... for the above: "no body armor allowed" is what I meant to say.
Yes, because the game is pretty simple atm, but difficult to move up in, even with the NCB. Mikel and Glory are the exceptions, not the rule.
In response to PK, mages don't get help from any enchantments either. Tanks can have enchanters with Haste, AS, and GS, but only AS helps mages. Even DM is pretty useless to train nowadays due to the prevalence of either using a RoS or not training much into EDs at all.
February 2 2006 11:57 PM EST
'sides, tanks get an inherent advantage from those weapons that they have to pay for. How many mages can get 20% of the damage they do on their hit back to their HP? Heck, up higher, how many get 20% of the damage they ought to from their spell? AMF's pretty tough to get past. It certainly isn't Mage Blender any more, no matter how you view it. 'Specially not with so many ways to block and return magic damage....AMF, GA, Prot, ToE, MgS, TSA, etc....
February 3 2006 12:11 AM EST
Then the popularity of direct damage is a fluke, huh? I mean, why would so many minions have direct damage if it was so extremely fettered by counter enchantments?
February 3 2006 12:17 AM EST
yea i think so.
dont have to many things in the game. i would like to see maybe different tattoo's as suggested in another thread. i think at least another spell should be put it. and it would really shake it up if there different type of spells,another type not just EO,ED,DD. that could cause different minions to occur and really change strategy
February 3 2006 12:20 AM EST
heck, I switched off of it, and the top is mostly dominated by tanks. Granted, yes, against a team that doesn't make the necessary defenses, magic owns....but then, isn't it that case against any particular strategy? Isn't someone who trains base Decay going to own someone who forgot AMF? Doesn't mean the Decay is overpowered, means it beat someone who wasn't geared to beat their strat.
Magic has to be as powerful as it is to handle all of these counters, yes. Consider what damage a CoC *could* do, and how much it actually does, when fighting a 4 minion team with AMF. I nerfed mages to the ground on Team Untouchable, and beat them without ever hitting over 30k. Mages that put 500k into their FB and HP.
So yes. It is powerful, but not overpowered in the slightest. A Morg hitting two hundred thousand with nothing but armor and endurance to slow it down? Much better. HP being gained with it, that more than makes up for the extra HP mages can devote with their less split exp.
February 3 2006 12:21 AM EST
On a side note, mages being cheap has more to do with popularity than them being overpowered, IMO.
February 3 2006 2:42 AM EST
I think just a simple comparison between tanks and mages, AMF = reduce and gave backlash damage, EC = reduce damage. How is that fair ? There's no way to reflect back melee damage except maybe with RoBF, but it's quite crappy and almost nobody use it.
Another thing, Let's say I have 1000 usd to spend, I could get a huge Morgul hammer in less than a day that can easily deal more than 500 k damage with proper str, and dx. Can I get Direct damage that equal the size of the morgul in one day ? I don't think so. Buying character is a whole different thing.
with all these, and people still saying mages are overpowered ? wow, might as well erased mage class from the game.
I'd say bring out the skill to give backlash for melee damage only (and I'm not talking about GA, because GA can easily be killed by DM + ToE and the damage is very low) or make EC better, like 2/3 effect from the lvl.
you could buy a mage that does 500k damage for a few mil
mages are well balanced by the now extremely popular MgS TSA combo, it trumps even high level ToE's for magical damage reduction. The fixed percentage reduction of magical damage is unmatched for power against dd.
[I want a High penalty shield (say 100% dex -) that gives a cover based reduction in weapon damage if we are gonna play that way! We have mage walls, why not tank walls?]
Tank walls = High Dex + High Evasion and +Dex/Skill items! ;)
As for the popularity of DD spells, don't ignore that it could be because they are easy.
It's far easier to build a sucessful Mage than a Tank. That doesn't have to make them more powerful though...
this row about tank vs mage restarts everytime.
could you please use another thread to discuss that?
the admins could even create a special forum...
i recall you that this thread was about new things in cb !!
February 3 2006 3:43 AM EST
novice, I can buy mage that does 500 k damage from jon ? or the blacksmith ? wow, I didn't know that.
Like I said, character is a whole different thing. Ok, how about bigger number, I want mage that does 2-3 mil damage. Because seeing from Ranger's MPB, he could do almost 1.1 mil damage per hit ( x 3 or maybe 4 against newbie). I want the mage to do the same but I only want it in 1 day or less, just like how you can upgrade melee weapons in blacksmith.
UltimaSpock : I did, suggesting new skill, to reflect back melee damage, that's new i believe. Besides that, tournament is another one, like in CB 1 or like your idea. I don't see many new ideas will be introduced because 90 % of those new ideas are considered FORS.
new idea for weapons:
the main gauche could be used as a second weapon. It was used as such in the middle age.
or a dagger for which each +tohit would count as 10+tohit or 20+tohit
you would do less damage, but you would strike 10 times each round!!
No US, it was not a new idea thread. It was a Yes/No poll (with an explaination).
I voted Yes.
February 3 2006 5:24 AM EST
No, just like checkers or tetris, it's that "simple to learn hard to master" quality that makes CB shine. Adding anymore complexity with elements or races or any of the other crap that newbs throw out for ideas all the time (if someone earlier in this thread suggested either of those two ideas, I'm not singling you out, I just haven't read up there, and your the 20 millionth newb to recommend that stuff).
KISS = Keep it simple stupid.
/me thought KISS was a rock band with Gene Simmons.
I must have been mistaken.
New things that add to the game is what we want to focus on, not things that detract from the core, which at this time is simply, fight. It used to be that there were multiple options for playing CB. Some things to think about.
Camping : Thrill of getting a very sought after item, taken out when people were using robot camping methods to cheat.
Forging : Being able to increase equipment value at the cost of doing a very monotonous task that has risks if done improperly, nerfed into oblivion to reduce NW of all items, and remove "forger" as a job offered by CB'ers.
Tattoo Rental : Being able to improve tattoos by renting them out for money, removed as people were giving big tats to newbies to increase their worth at little or no cost to either party.
February 3 2006 8:22 PM EST
i think in its current form this game is simply boring. we need something new imo to get people more interested. more ways to play is a nice start. right now we just fight about 1400 times a day. that to me just isn't very thrilling.
Hey Vestax, that got me thinking about camping again, and what if the text stating names of the items in the stores were replaced by images generated every once in a while by a similar means to the botchecks? The top could be the name of the item and the bottom could be distortion... As long as the images were re-generated a few times a day with fresh distortion, that should disallow bots from being able to camp items, right?
February 4 2006 5:06 PM EST
I know everyone here hates even hearing the word "Runescape" MENTIONED, but for comparison's sake, I'll bring it up. That game has become very popular, and there's really only one reason. It sure as heck isn't community, and it isn't because clicking on a monster to fight over and over is enjoyable. It's because there are constantly more changes being added, new updates, new quests - when you are forced to evolve or die, change or be left behind, the game becomes an enjoyable challenge to test your adaptability against others. That's what I love about CB's changemonths - watching people adapt their strategies to counteract, adapt to, take advantage of the latest updates. I think something new is always a good thing.
Therefore, I answer yes.
February 4 2006 11:14 PM EST
I vote yes - I think there needs to be more incentive to get the number one spot.
Even something small like a monthly open knockout tournament would be nice. The winner would get their name on a special page under community displaying the top three characters each month or a list of "medals" on the users page where a gold medal is awarded for the winner, silver for runner up etc.
Sounds cheesy I know but currently there's no incentive at all to hit number one except bragging rights.
nothing but bragging rights....huh, why do you play games, I have a hard time not bragging that I can beat ranger and krang in three battles (I die twice before they do), see I just failed at not bragging about that.
We need tonnes of cake eating contests with millions of CB$ in prizes! ^_^
February 6 2006 9:18 AM EST
Yes, we need more variety of weapons, armor, maybe some new skills. And maybe a new catagory other than mage or tank so everyone has something new to argue about.
February 6 2006 12:44 PM EST
How about a Mithril Chain Hammer Cloak Ball Boot Familiar :)
February 6 2006 12:46 PM EST
Ponies! and Cheese! yum
February 6 2006 12:53 PM EST
BAH! We need only one new thing - an OMBUDSPERSON !! And I am it...er...he!
I will have an Ombudsman tag with rainbow flashing font. When you see this, you will know that CB is done and that you have all that you could ever want or need.
February 6 2006 3:37 PM EST
i need something to make me want to play more.
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