Question about RoS (in General)
February 22 2006 5:28 AM EST
How good is the reisit to DM? like 30% if DM level is equal to 1/2 of tattoo level? Can someone please give some data? thank you.
February 22 2006 5:31 AM EST
Complete resistance :)
That's not accurate ... I had a level 1.3mil RoS and NWO was still able to weaken my spells ... even fizzle my protection (20). It's definitely not complete.
February 22 2006 8:15 AM EST
Wow, I had one for a while and never saw my enchantments weaken. Then again I am not very observant.
February 22 2006 8:18 AM EST
Some testing was done and it appears that the ROS gives resistance to about 40% of its level.
IE if you have a 1 million ROS, you will be safe from a 400k DM.
February 22 2006 9:55 AM EST
And that is all minions, or only the minion wearing the RoS? RoS has an aura, correct? Any idea what level of resistance the minions under the aura get?
February 22 2006 10:00 AM EST
Pretty sure it offers the same resistance to DM for all minions, regardless of who is wearing it.
February 22 2006 10:05 AM EST
Good gravy. I will have to go with GL on this one then and say the RoS is pretty dang powerful (and excruciatingly boring). Burn the RoS! Or else I WILL CUT YOU WITH A RUSTY SCISOR!
February 22 2006 10:07 AM EST
The resistance to DM is equal on all of your minions. Ranger is correct, it's about 40% of your tattoo's level.
February 22 2006 10:19 AM EST
Do not forget the other, IMO more powerful power of the ROS, the 50% of the tattoo's level added to you ED spell.
I.E. a 1 million ROS will give 500k levels to your ED spell. But this effect is only for the minion wearing the tattoo.
February 22 2006 10:24 AM EST
My goodness. Anywhere but at the top (where the offensive power of a "real" tattoo is often needed), why would anyone do anything other than 4-minion RoS? Actually, I suppose it can even be effective at the top?
Sorry to sound like such a newbie -- I just had no idea of RoS capabilities...
February 22 2006 10:27 AM EST
You could use a RoS on a single minion - train a base AS for instance and get free HP if your RoS is big enough.
(All the tattoos basically give you free xp, either in the shape of a minion, st/dx, boosting spells or just letting you live longer.
All except the RBF, which is more like a weapon. Maybe that is why it doesn't work as successfully as the others?)
February 22 2006 10:29 AM EST
BTW sorry to speak to you like a newb!
February 22 2006 10:31 AM EST
Just look at the ROS teams at/near the top and the TOA teams.
The 2 TOA teams are older characters that cannot change to a ROS type team due to the massive MPR loss that would occur.
If I could change to a ROS team without a 130k MPR loss (based upon the MPR Imp loss when he was changed), I would in a heartbeat.
To sum the powers of the ROS are:
1) Protection from enemies DM, up to 40% of the ROS level, this is for all minions on your character.
2) Bonus to your ED spell, 50% of the ROS level, this is for only the minion wearing the ROS.
3) The ability to use BOTH DM and AMF/EC on your character without penalty. The protection you get is the same 40% of the ROS level. That is you can have AMF/EC and DM without the DM lowering your AMF/EC level. This applies to the whole character.
What can beat (or out last) a team with a RoS on an AS minion and 4 minions? Your AS can't be reduced (easily) by DM, it's been boosted by by the RoS and cast on all four of your minions...
4 Minions with a ToE maybe, but that suffers from no protection from Decay/VB and doesn't allow the use of EC/AMF with DM.
What more do we want this tattoo to do?
February 22 2006 10:48 AM EST
RoBF, GL. *winks and laughs*
Pssst. Don't bring the Red haired step child of tattoos into this! ;) The RBF couldn't fight sleep, let alone the RoS! ;)
February 22 2006 10:49 AM EST
Ah, the GL is Overpowered threads. I'm overcome with nostalgia....
it's been a while....
February 22 2006 10:53 AM EST
I still contend that at the top you have to have a TOA, almost purely for the additional PTH. Once that tat gets large enough, it doesnt matter that I have an extra 300k hp per minion from my ROS, you'll get 3-6 swings at me per round with a huge tank character.
GA should kill a ToA tank dishing out that kind of damage, does a Morg and VA do enough to combat it?
A 4 minion team, AS + RoS, two other enchanters, maybe haste or EC and a mage with CoC and Evasion would give the tank problems.
It would get snarled up on massive HP meat shields, which might get reduced hits due to haste/EC while the CoC (if large enough) out damages the tank with it's AG/CoI boosted linear damage.
Oh yeah, as Novice says, add an undispellable GA to and RoS + AS team to make attackers hurt..
Did someone say CoC? :P I can contend depending on the weather :) I can usually beat Havoc for now, but Mikel is just flyin high lol ...
February 22 2006 11:01 AM EST
I contend that your contention is contemptful.
But no, really. If the RoS isn't nerfed somehow within the next changemonth, I intend to prove that it could take the top with a mage. 2 minions, base AS on the first one (no AS penalty), and 1/10 HP every once in a while trained. The rest, MAX FB.
If you take all the exp on a 1.3 mil MPR character and see how big that'd make the FBs, you'll say wow. Not to mention with the 2nd minion being just that, and not a FF, I can put armor and CoI/AGs on him.
I think that's a better use for it. Puts the single FB mage with FF to shame, doesn't it...
Seriously though. Who here thinks they can handle two 3 mil lvl FBs through ranged rounds? And if not that high, 2.5 mil easily. (this is counting the AG/CoI bonus)
I think ToE can compete with RoS.
OB: have fun killing yourself.
February 22 2006 11:51 AM EST
Who says I'd need to make it to melee rounds, novice?
To go along with Borderliner .. I just switched from RoS to ToE and I'm doing better .. I was able to add some RoS tank team(s) to my fightlist and didn't lose anybody from my previous list.
And if you use GA yourself, you will damage yourself on your own slpash damage from your other minions GA return.
I still think EEEM (AS+RoS, AMF + GA, DM + something, CoC Mage) would be very easy, very durable and extremely hard to beat. The CoC can be boosted by AG/CoI and Corns can be stuck on the Enchanters. Too mcuh trouble with Mages? Move the DM tot he AS minion and make a wall with a TSA + MgS. Too much trouble with tanks? Have the second ED as Haste and learn some Evasion on all minions.
"Ah, the GL is Overpowered threads."
Hehehehe, I'm overpowered? I might have an overpowering smell...
February 22 2006 4:11 PM EST
"I still think EEEM (AS+RoS, AMF + GA, DM + something, CoC Mage) would be very easy, very durable and extremely hard to beat. The CoC can be boosted by AG/CoI and Corns can be stuck on the Enchanters. Too mcuh trouble with Mages? Move the DM tot he AS minion and make a wall with a TSA + MgS. Too much trouble with tanks? Have the second ED as Haste and learn some Evasion on all minions."
I pretty much have the strat you are talking about, and I'd have to say that I never have trouble with Mages. EEEM/RoS is pretty much an anti-FB/CoC team if you think about it. With AMF/GA... the mages will kill themselves trying to breakdown all of the HPs that my AS enchanter provides. With AMF firing back at them every cast, and GA 4-times per cast... it hurts.
The only problem with the EEEM is that everyone and their grandmother trains big AMF's (and usually GA with it) and as my main source of damage... my team is very vulnerable to this. That's why I started making a tank. I'm trying not to ENTIRELY copy Mikel so I'll keep my mage too. And I dont know that people have answered this but I didn't check the hidden posts...
The DM resistance on the RoS seems to be 50% of its level.
The EEEM team you speak of with the RoS on AS is VERY vulnerable to both RoS tanks and ToA tanks ... especially with a huge AMF attached ... instead of making a tank, you could start training a wall and get some big bad DBs ... that's the direction im heading. Oh yea but I'm ToE now ... less backlash from those insane AMFs ...
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