Unique strategies (in General)
Hey, yes I'm back (kind of). I had to take a break a month or two ago because I didn't have the time for CB, well, now I can play one or two days a week...
Anyway, I know most people here with half a brain for strategies tend to be conventional thinkers... but I like the whacky, insane, idiotic strategies. So if you have any ideas, please post! I need the inspiration to make my character interesting again. :)
March 10 2006 9:28 AM EST
The just stockpile XP and don't use strategy. (Oh yeah this one is going to be the new winning strategy.)
March 10 2006 9:30 AM EST
Well you missed my char The Artful Dodger - since sold to Barzoo Monkey - hitting 1.7 million in score as a single minion UC tank... that was fairly whacky and insane. The main reason it worked was I pumped up UC as if it was a DD spell - 105 when I sold him with Helms and EB's - and chucked on a ToA and the biggest ELB I could rent.
I'm kind of sold on UC now! You could join me and GL in our little race to make the biggest UC char ever.....
March 10 2006 10:01 AM EST
Did I miss something? How is stockpiling XP a good strategy (or was that a joke?)
Isn't all XP (trained and otherwise) already counted toward things like BA purchases and rewards? How would hoarding it help?
Decay. Something with Decay! ;)
Maybe maxing it to use versus AMF?
One I have tried and did not get to far on is a 4 minion Familiar support team. Basically the only offense comes from the Familiar (be it Steel, Fire, or Ice). I ended up dropping a small GS/Haste on them so that the enchanters could wield Execs in melee vs other enchanters and mages. Anyway, the main downfall I saw was the inability to drastically effect your damage output. You are at the mercy of the tattoo size and its growth rate.
March 10 2006 11:15 AM EST
and a wall with a Mgs and tons of AC
March 10 2006 11:21 AM EST
But with EEEW, how do you take out enemy enchanters or walls?
I see a lot of stalemates on that strat.
March 10 2006 11:24 AM EST
/me agrees but it does qualify as a "whacky, insane, idiotic strateg[y]."
March 10 2006 12:41 PM EST
Stupid strat = mine. It works for now but: Two tanks??.....so much better if those two tanks were one twice the size. Then I would have no dx problem, no NW problem....I could go on...
March 10 2006 12:44 PM EST
How about something with a UC-tank, a Decay-mage and a Jigorokano Familiar? ;)
March 10 2006 12:51 PM EST
single Decay mage + hp + GA + ToBF (amf is optional, but that won't make you unique hehe)
Insane, unique and I believe can win a few teams once a while :P
Thanks everyone, I think I'll stick to what I have for now, EEET when your only melee weapon is UC is still remotely interesting.. I've got to get a decay archer in there somewhere though. :)
"But with EEEW, how do you take out enemy enchanters or walls?"
*Reminds Ranger of Moose's old char, Hypnotoad*
March 10 2006 6:48 PM EST
If I remember correctly Hypnotoad had a mage to take out those pesky enchanters.
March 10 2006 7:31 PM EST
How about strategies based more over the life-span of the character (nay, user), instead of an immediate snapshot? I've seen all of these and more. Even with four minions, nothing is really, truly "unique". The originality is in how a user spends her or his time through the CB "career". Just my humble opinion, of course. *smile*
SM TOE, no wait. I know! ToA Tank, no already taken too! Nope, I got nothing. ;P
March 10 2006 11:36 PM EST
Oh yeah, got everything in that package :p
Big beefy wall
Enchanter would have AMF, pumped into it to kill mages.
Nice solid Tank, ToA maybe on it.
Mage, CoC, and a ToE if no ToA on tank.
How's that sound, haha.
March 11 2006 12:46 AM EST
EEWT. Hardly anyone uses it, great strat. 'Nuff said.
March 11 2006 1:36 AM EST
Stage 1) Start with all base heavy armor and weapons and go tank for a while. You can borrow my base n00b set for a couple of days. It gives you 69 AC. AC at that stage equals 0 damage against all non-mages. Tank up for the first day or two. After a while the AC becomes less useful as opponents start to get over the flat damage reduction.
Stage 2) When AC becomes less useful, go light armor, hire an enchanter for AMF, and go UC on the original minion. You could go RoE if you want, but a lesser tattoo is fine too. AMF should prove useful since most people at that level are Tank, Mage, Enchanter hybrids, which really means their just lousy mages.
Stage 3) Once you can start to handle the growth of a full tattoo and not suffer from rare gear go for your final strat plan. In this case it's a AMF VA Enchanter up front Holding onto your tattoo. I'm thinking of a SF for damage but ToE might work as well. The back row Tank goes HP and UC almost all the way. Invest in ST only when the return is high, but most ignore it. Invest in DX if you want to but like Johnnywas says, treat UC like DD and rely on the pth to hit things.
The inspiration for this strat comes from the somewhat effective strat spydah had here at CB2. It was a AMF enchanter with a NW based ToA tank in back.
the fire fire fire fire and more fire solution, newly inked even.
March 11 2006 1:47 AM EST
Novice does have a nice strat. Thanks to him I get a nice boost to my own score while farming him into the ground. Thanks Novice. :)
well, it's a single fb mage, not particularly UNIQUE. :P
March 11 2006 2:25 AM EST
1)4minions strat first with full evasion + big db 2nd full EC 3rd all Amf or wall (VA on 2nd minion if wall) 4th ToA tank
2)Single FB till 300kmpr buy 2 base minions(around 470k each)
1 with RBF AMF or dm light hp 2nd minion wall.
March 11 2006 2:48 AM EST
How about a NEWT - the first minion is a Nothing :)
March 11 2006 2:49 AM EST
Then you could swap the 1st and 3rd minions around so the NEWT WENT
And where has the Newt gone you may ask - no idea
If you're going to go that route Freed why not try out a TENT then;)
Perhaps the NEWT WENT to the TENT
Lukey has got the right idea! I may not yet, with my
version of the wacky WETM, but I will! ^.~ No really, it's way too expensive to consider for (almost) anyone, proabably a bad idea.
Single ToJ Tank just like my character Elven_Kings, fun to use, not fun when you lose :P
Wow, thanks Karmic, I hope your team works out
March 11 2006 1:50 PM EST
single mage/enchanter, definitely. : P
HP:MM:AMF:GA ratio = 1.5 : .5 : 1.1 : 0.8 (around there)
ex. - 150k HP, MM 50k, 110k AMF, 80k GA.
Tattoo = RoBF : ) MM is meant to kill enchanters
March 11 2006 9:55 PM EST
do WEM wall the E with protection/amf and toe slight hp then CoC mage.
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