MW With Evasion and PL (in General)


AdminQBGentlemanLoser [{END}] March 24 2006 3:28 AM EST

A Two man team.

Mage First, With DD of choice. Train Evasion to help versus Tanks attacking from the front. EO/ED you choice.

Wall Last. TSA+MgS and Train PL. This will protect the Mage from FB, and physical damage that isn't dodged, and Stop sneaky MM from behind.

Additional Minions could be added, by kept to two to keep Mage DD as high as possible.

Start as a single Mage, then buy the Wall when your Bonus time runs out.

Tattoo could be either ToE or SF. (SF just got a big boost, Attacking every round, and striking fromt he rear!)

Just throwing out a few thoughts. :)

QBJohnnywas March 24 2006 3:44 AM EST

Almost exactly my thoughts on a strat for this. Only I was considering it with a UC tank...possibly with an AS enchanter at the back with PL trained as well. The UC evasion would do as you say protect from physical damage and the two PL minions would spread FB/CoC nicely. And if your UC tank has a strong ranged attack you should be able to kill those MM mages by the time they attack you.

AdminQBGentlemanLoser [{END}] March 24 2006 4:25 AM EST

:D Actually, a UC tank in the Front would be very nice!

Stick a ToA and Train UC/HP.

Then have a PL Wall behind.

Maybe something we can add after bonus time runs out! ;)

QBJohnnywas March 24 2006 4:46 AM EST

You know I love my mage shield walls. I might have three of them this time...... ;)

AdminShade March 24 2006 11:17 AM EST

"and Stop sneaky MM from behind. "

wouldn't that not be a problem because of the PL anyway?

Ammon [The Black Tower] March 24 2006 1:04 PM EST

it would help stop the MM lowering the Damage, and than it would also half the damage done to the UC tank or Mage which ever you would be doing if you had high enough PL, it would also stop Ax,Exbows from hitting the tank as well keeping it up

chappy [Soup Ream] March 24 2006 1:38 PM EST

Looks like you're missing the GA ... :) Gotta have GA if yer going to put the wall behind the tank/mage ... I mean what happens if the tank/mage dies? The wall may as well help with damage ... I say:


_FOR A MAGE BASED TEAM_

AC WALL w/ evasion (if you want to)

DM / GA ENCHANTER

MAGE OF CHOICE

MgS/TSA WALL w/ PL





_FOR A TANK BASED TEAM_

AC WALL w/ evasion (if you want to)

AMF / VA ENCHANTER

TANK OF CHOICE

MgS/TSA WALL w/ PL



The tattoo that you choose is the key to the strategy, however. There are so many combinations that could work ... I'd like to see a new strat take form :)

AdminQBGentlemanLoser [{END}] March 24 2006 5:53 PM EST

Nah. no new strat. RoS + AS will pwn....

Post in html to get tound spellchecker... I'm using 'nospellcheck' so no need for a fine! :P
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