Strat Talk: CoC Archer (in General)
April 6 2006 5:43 PM EDT
No real plan here. Just a question(s).
If you absolutely wanted to make a CoC archer work, what would it look like? Would it be a one minion team or a multiple minion team? Would you use a bow or xbow? Would you train Archery or something else?
Please don't flame away and say it will never work. Just think of how you would fit it in if you were forced to do so. Also try to think if your attack plan should be to specialize or generalize. An absolute requirement is that you rely on the Mage for a large chunk of your damage. So no walls with a base CoC and a short bow. That would just be insulting.
Single minion. You'll need to concentrate XP into CoC. If you're going multi, you might as well make a 4 minion RoS team...
Use a ToA and train Archery, HP, CoC. No Enchantments are needed.
Use an ELBow.
The idea would be to pump out as much damage as possible. In Ranged via a WA capped ELBow and in melee through CoC.
April 6 2006 6:01 PM EDT
I tried my hand at this one with a single minion way back but gave it up when Warchild's Alucard shot by me with much better toys.
To make it work as it gets bigger you would really need decent ranged attack, so lots of st/dx. But you also need to have at least a medium sized DD spell as well. So a ToA would seem to be the best way to make this work, whether you're going to do a single minion or as part of a team. And a large bow. If you try and do it any other way you're only going to dilute one of the attacks too much to make it work with any success.
It can work but it's a mediocre strat at best. Unlike say, my take on UC, where the ToA takes care of st/dx and you have the defensive dx and evasion as part of the weapon, with the CoC archer you really need to make sure you pump dx as well, otherwise other tank teams are too fast for you. And then you need to think about AMF. And then you need to make sure you have enough hp to last into melee....
It would probably work best as an ET, with a ToA. AS and AMF on the enchanter, leaving you free to pump the xp into CoC and dx. I wouldn't bother with training archery, but I might think about evasion or DBs. And EGs. With a bit of patience to build up your stats it could be a powerful team. One for an NCB certainly.
I'd train a lot into not only CoC, but also DX. Equip an AxBow. This combination will allow your mage to take less hits from tanks. I would not advise training Str, since the bow wouldn't do much damage anyways, and it'd take away from CoC or DX.
Single Tanks already fall behind mages if they only train the basic HP/DX/ST.
Add a CoC spell that needs to be at a decent level, and you've got yourself a very, very weak tank.
Although, I considered instead of training CoC, use a CoC tattoo. Or, lower the training of ST/DX and replace it with a ToA.
i tried it, and the amount of DX and STR would be WAY better spent on just plain ol' CoC
Makes you think there should be a DD spell that causes massive damage, but only fires in ranged...
KM: that spell should be FB.
April 8 2006 12:24 PM EDT
4 minion RoS team
single ToE CoC mage untill 200k mpr
AS E with the RoS
once the minions are added, get 3 katanas and a decent ranged...such as a exbow(will allow the enchanters to hit more as -dx)
eventually include the enchanters in with ranged weps
April 8 2006 12:30 PM EDT
I would say 3 minions AS, then in the back train Archery/HP/CoC with a ToA and AGs. GA could be put in place of one of the AS minions.
April 8 2006 1:18 PM EDT
for single minion it would definitely be a ToA using mage
ToA = ST and DX needed
Exp training would be in HP and CoC with perhaps some Protection also
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