FORS? (in General)


LayWaste-[bA April 16 2006 7:41 PM EDT

Rune of Tempering:

How about a rune that increases forging efficiency?

1) Increases your forging effectiveness by 10% when casting the tempering spell, or

2) increases overall forging effectiveness by 5%, or

3) further reduces forging fee (maybe not the best idea with the Economic clans).

Ideas, suggestions? Blatant 'NOs'?

Xiaz on Hiatus April 16 2006 7:46 PM EDT

I think we've already come to the understanding any items that would assist in forging won't be made?

smallpau1 - Go Blues [Lower My Fees] April 16 2006 7:46 PM EDT

something needs to be done for forgers, (mix up the game for fighters, why not forgers?)

LayWaste-[bA April 16 2006 7:51 PM EDT

Carbonize: 'We'?.. Maybe, but I wasn't aware, I apologize.
Perhaps it could have a negative effect on the character, fighting-aspect wise.

Maelstrom April 16 2006 7:52 PM EDT

RoE helps to gain MPR, and increased MPR improves forging efficiency.

But neat idea ;)

Sir Leon [Soup Ream] April 16 2006 9:46 PM EDT

Mael: You cant use the ROE unless you fight. Forgers forge, not fight. So they dont really gain much from the ROE aside from its great looks.

I think that on those whacky days that fighters get reward increase that forgers should get something. Maybe a small % increase for forging, smaller facility fees.

Who knows what forgers need but they need something.

If a tattoo is used i think that it should be lvled by forging. Not by fighting. It shouldnt do anything to the fees charged rather increase effectiveness.

Xiaz on Hiatus April 16 2006 9:54 PM EDT

Just an observation from previous similar suggestions, iirc there was the forging skill? The forging hammer? That said, who knows what Jonathan may think.

Hyrule Castle [Defy] April 16 2006 10:03 PM EDT

how about we blow up all the forgers ?

trigun April 16 2006 10:07 PM EDT

how about a rune that lets them gain exp per ba they spend on forging? ^_^

Sir Leon [Soup Ream] April 16 2006 10:14 PM EDT

That sounds interesting trigun. How would the rewards be determined? Would be difficult to code.

Need something realistic that we forgers would be able to con Jon into.

LayWaste-[bA April 16 2006 11:31 PM EDT

Something realistic, like the basic idea of this post? :)

Undertow April 17 2006 2:08 AM EDT

No.

(as asked for, in the original post ;)

Zoglog[T] [big bucks] April 17 2006 7:15 AM EDT

Good idea? NO
Realistic? NO
Already suggested in different forms and rejected? YES YES YES

LayWaste-[bA April 17 2006 1:05 PM EDT

Mind providing some insight Zoglog, maybe something helpful?
In case you missed it, the title is "FORS?". As in, I'm asking if this is a FORS, so a simple no, without commentary, would suffice. :)
I don't understand why a rune that adds to forging efficiency is not 'realistic' when there is already the RoE which has somewhat of a parallel effect for fighters. Perhaps not a good idea [;D], but how is it unrealistic?

AdminShade April 17 2006 1:30 PM EDT

Good idea: no

Why:

Equip the rune and get better forging efficiency. Unequip it and get benefits of combat 'equipment'

LayWaste-[bA April 17 2006 1:37 PM EDT

Good point Shade - How about a 'cool-down' period. A few day period where the general negative fighting effects of the rune are still applied after unequiping. Or any sort of property that would discourage players from constantly equipping and unequipping to reap the maximum benefits.

Caedmon [Revenge of the Forgers] April 17 2006 1:49 PM EDT

If we want to help forgers, then divide all items into two piles: those that can't be forged, and those that can't be sent to the blacksmith.

AdminQBnovice [Cult of the Valaraukar] April 17 2006 1:51 PM EDT

Go Caedmon!
Kill the BS!

BootyGod April 17 2006 5:41 PM EDT

hmm I don't know but this kind of tickled my fancy. Forging would increase MPR therefore increasing forging effectiveness. The character could not have any minions (DUH or how unfair would that be) therefore it could not attack other players fighting normally. Something I can't figure out would be how to make it so other players can attack it and get something... maybe they would not appear in normal fightlists?

This idea might be what you are looking for but even I personally find it would be iffy. Though it would definitely give all players a big choice to make. It would be similar to NCB (this would only apply after NUB) and you check a box for "forger" and then that character sent to where all the other forging characters are to "forge" its way to the top. Any ideas/flames?

Caedmon [Revenge of the Forgers] April 17 2006 6:54 PM EDT

No, I'm not advocating killing the Blacksmith. But we have items that can't be forged (elven, etc). Why not say anything else (or at least some significant fraction) _must_ be forged, rather than throwing cash at the BS? It would make forging a necessary part of the CB community again.

QBOddBird April 17 2006 7:12 PM EDT

I agree with Caedmon in his suggestion.

Xenko April 17 2006 9:36 PM EDT

Heck, just eliminate the BS completely so that all items must be forged, but each item would have a certain forging cost (some are 20%, some 50%, etc). This would make sure the forgers will always be employed, while still ensuring that some items are still more expensive to upgrade.

And although I agree with Caedmon, how many people really use the BS for large forge jobs? I'd think that would be much to expensive to use the BS, even if the BS would do the job much faster.

YNM April 17 2006 10:31 PM EDT

A Tatoo that increases your forging ability by a very small amount.

The NW you put on your own/employer's weapon increases the level of your tatoo.

Maybe forging increase at like .001% at start and increase from that point.

LayWaste-[bA April 18 2006 12:06 AM EDT

YNM, I like that, but do you think that it would make the forging market even more competitive? Almost all new forgers would be at a complete disadvantage, unless they were to purchase one.

YNM April 18 2006 7:46 AM EDT

Most people who forge have started early, i think. And in the case of people like Brice, do you really thinik he'd be at that much of a disadvantage.

The whole tatoo idea would be there to help out the people that have been forging for awhile now. It would keep them safe and secure in their own forging position.

Sir Leon [Soup Ream] April 18 2006 4:52 PM EDT

Well after seeing {cb3}Caedmon idea i favor it before a tattoo. If a tattoo were introduced it could allow an enormous overload for NUB//NCB chars. We dont want the Forgers market to decrease like the Character cost did.

A tattoo would be nice and very interesting to see added to the game. However at a more realistic point of view; i'd say that if more items needed forging only by forgers it would be more feasable and still come 100% exploit free.

AdminQBVerifex April 18 2006 5:42 PM EDT

Instead of adding new items to affect forging. I would rather see this. Forging efficiency gets a bonus based on the difference between the character's score and the characters PR. So, for instance, a character with a score much higher then their PR would get a higher bonus then someone that has their PR and score around the same level. This would encourage people to battle so they could achieve bonuses.

Sir Leon [Soup Ream] April 18 2006 7:22 PM EDT

So nerf the full time forgers?

Caedmon [Revenge of the Forgers] April 18 2006 9:01 PM EDT

I am by no means backing this last proposal, but I've been forging full-time for the last few weeks (except to make cash to pay the dwarf) and my score has gone up...

BMWheatley April 18 2006 9:15 PM EDT

Just an idea, but here it goes.

How about having character subclasses (for lack of a better word) which **you can choose yourself**. They can be updated only once every few days, or once every week or so. They would give you a bonus to whatever subclass your character is. They would be something like this:

Fighter : normal, same rewards in fighting (maybe increased challenged rewards?), no bonus to forging or whatever.

Farms : increase rewards for winning defending battles, but decreased rewards for challenged battles

and finally,

Forgers : get decreased fight rewards for challenged and defending battles, but a small bonus to forging efficiency.

YNM April 18 2006 9:58 PM EDT

A permanent class, or at least not a cheap/fast change...

LayWaste-[bA April 18 2006 10:12 PM EDT

Permanent? Hmm.. So you lose your character to forging if you choose it?
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