Hot 3D Action: $2.3m to be won. (in Contests)

AdminQBVerifex [Serenity In Chaos] May 11 2006 2:19 PM EDT

Hey there, want to try making a 3D object, but too scared to use those complicated 3D modelling programs? You are in luck. I found a couple programs that can help you.

Sketchup (Google property) - - Go through the tutorial to figure it out.

Smooth Teddy - - Fairly simple to use, I would suggest either taking a screen shot of your model unless you can figure out how to export it.

I wanted to show everyone these things, but I also wanted to see what people out there can do themselves. So I'm going to throw a contest to see who can make the coolest 3D object or scene that is related to CB.

300k [Edit: +$2m from Admin]

  • Atleast 75% of the scene/object is made by you, I don't want pre-made models entered into this. (You can use pre-made models for people and other complex premade objects, but only as side-props, not as the main attraction)
  • Enter as many times as you want
  • If you decide not to put colors on your objects atleast make them damn interesting.
  • I want it CB-related, if even just loosely CB-related.
  • This contest will end around the end of the month (same as that other big-name contest)
  • This contest will be judged by me!

AdminQBVerifex [Serenity In Chaos] May 11 2006 2:28 PM EDT

I would gladly accept contributions to the pot, seeing as I don't have a lot of money. It would really be cool to see what the community can make. If more people enter, I'll up the pot to 500k or 700k :)

AdminShade May 11 2006 2:30 PM EDT

first link doesn't work?

SNK3R May 11 2006 2:32 PM EDT

Fixed the link.

bartjan May 11 2006 2:35 PM EDT

Both are windoze only.

AdminQBVerifex [Serenity In Chaos] May 11 2006 2:37 PM EDT

Smooth Teddy is "java" so I imagine it works anywhere. And plus I know should let those Unix people out there use Sketchup.

bartjan May 11 2006 2:39 PM EDT

It says it needs a Windows OS.

AdminQBVerifex [Serenity In Chaos] May 11 2006 2:42 PM EDT

Always a stickler for the truth! :D

bartjan May 11 2006 2:44 PM EDT

Well, on closer inspection it turns out it needs DirectX. Why on earth pick a cross platform language to make unportable code?

AdminQBVerifex [Serenity In Chaos] May 11 2006 2:56 PM EDT

Some people live in a box when it comes to programming, they know everything in their box, but nothing outside it. I still think OpenGL is rather.. umm widely accepted as a standard, so thats bizarre that they wouldn't have made it using that. Anyways, doesn't wine let you imitate DirectX?

YOU May 11 2006 3:01 PM EDT

<Blast_[Vestax]> It costs $100k if you DON'T enter my contest.. so you better..
<YOU> oh okie entering now.

AdminQBVerifex [Serenity In Chaos] May 11 2006 3:06 PM EDT

<Blast_[Vestax]> It costs $100k if you DON'T enter my contest.. so you better..
<YOU> oh okie entering now
<OB's_Genie> so.. you will go through all of CB CMing everyone to send you 100k because they didn't enter? crazy. ;)
Caedmon has joined the room.
<Blast_[Vestax]> Nothing helps a contest like FUD..

QBPixel Sage May 11 2006 3:07 PM EDT

Did I hear 3D?


This is a CB contest month for me, haha.

AdminQBVerifex [Serenity In Chaos] May 11 2006 3:09 PM EDT

Uh oh, Mr. Fancy Pants is here!

I'll show you!
Ph33r my c4r!

AdminG Beee May 15 2006 6:10 PM EDT

In order not to screw up the forum thread you can use width and height in your HTML. Please...

<img src="INSERT URL HERE"align="bottom" width="580" height="580">

I've corrected yours th00p, if they still look a bit off, feel free to re-post and I (or one of the other admins) will delete your duplicates.

th00p May 15 2006 6:34 PM EDT

AdminG Beee May 15 2006 6:38 PM EDT

I'll add $2,000,000 from my admin char to the pot.

C'mon folks - get busy.

QBPixel Sage May 15 2006 6:52 PM EDT

th00p, have you done 3D before? It's not bad at all!

AdminQBnovice [Cult of the Valaraukar] May 15 2006 6:58 PM EDT

Wow, o WOW!

Nice contest Veri/Blast!

Now you've got me wishing I had a smidge of talent!

BlueWolf May 15 2006 9:47 PM EDT

same here. :)

LayWaste-[bA May 15 2006 10:00 PM EDT

Wait.. Can we use other programs like 3DS Max, or are we to stick to the programs mentioned? Sorry if the answer to my question is in the responses as I didn't read them.

QBPixel Sage May 15 2006 10:42 PM EDT

Nearly done modeling an ELS.

QBBarzooMonkey May 15 2006 10:45 PM EDT

High atop the Emerald Spire sits Castle Utahpython, where the magical code that is Carnage Blender is kept:

Why do you think it takes so long to reboot the server? :P

QBPixel Sage May 15 2006 10:52 PM EDT

Awesomeness, BM!

QBOddBird May 15 2006 10:53 PM EDT

Agreed, I'd like to use an alternative program that I already have to make mine (more because I use dialup and it would take 200+ years to download anything above 3 MB than anything else) - so is that acceptable?

QBPixel Sage May 15 2006 11:47 PM EDT

Two views of the same model.

AdminQBVerifex [Serenity In Chaos] May 16 2006 12:42 AM EDT

Ok, you guys can use whatever program you want to make 3D stuff, just make it cool! :)

Xiaz on Hiatus May 16 2006 6:35 AM EDT

My PC is a 400Mhz AMD K6-2, with 3DNow! technology. In terms of 3D, it starts with the name and ends there. But hey, here's my own '3D' masterpiece. App used was notepad, drawn using my keyboard. Enjoy ;)

 _______  ______   __  ___  __  ____   ______   _____ _   ______
/\  ____\/\  __ \ /\ \/ __\/\ \/ _  \ /\  __ \ /\  __` \ /\  __ \
\ \ \___/\ \ \_\ \\ \  /__/\ \  /_/\ \\ \ \_\ \\ \ \_\  \\ \ \_\ \
 \ \ \____\ \  __ \\ \ \    \ \ \ \ \ \\ \  __ \\ \_____ \\ \  __/_
  \ \_____\\ \_\ \_\\ \_\    \ \_\ \ \_\\ \_\ \_\\/____/\ \\ \_____\
   \/_____/ \/_/\/_/ \/_/     \/_/  \/_/ \/_/\/_/   ___\_\ \\/_____/
       BLENDER 2                                   \/_____/

QBPixel Sage May 16 2006 10:28 AM EDT

I think we all just lost to Carbon.

AdminQBVerifex [Serenity In Chaos] May 16 2006 2:49 PM EDT

What a blast from the past Carbon. Sorry but your 3D picture has too many "blank notches" in it, if you can fix that, then you can enter it. ;)

Chick May 16 2006 4:50 PM EDT

I've been having fun. **Click the image for a larger view.

[SNK3R Edit: Fixed HTML and image sizing.]

QBPixel Sage May 16 2006 11:09 PM EDT

Hmm... contemplating on entering another entry.... Shade asked me to do all the equipment on CB, haha.

Nerevas May 17 2006 2:12 AM EDT

I know I know.. I SUCK. But this took me over 2 hours. I call it "The Wall Minion"

Chick May 17 2006 8:51 AM EDT

After around 15 hours of practice my drumset
Photobucket - Video and Image Hosting>

velvetpickle May 17 2006 9:56 AM EDT


The contest is titled 2.3mil to be won, but prize says 300k what prize or prizes are actually being offered?

SNK3R May 17 2006 10:12 AM EDT

$300K from Blast, and $2M from an Admin. character, for a total of a $2.3M prize.

velvetpickle May 19 2006 12:24 AM EDT

Gonna try to get a submission or two in before the end of the month, but we will see what my schedule permits....

Here are some examples of other 3d models I have played around with in the past using other software though.

QBPixel Sage May 19 2006 3:41 AM EDT

Hmm... I want to model the shield in this picture. Would it relate to CB in any way? =D

AdminQBVerifex [Serenity In Chaos] May 19 2006 4:33 AM EDT

If you are going to participate in this contest, I would you to provide a wireframe version in addition to the solid rendered version. We will check the wireframe to make sure that everyone made what they said they made. ;)

deifeln May 19 2006 4:41 AM EDT

Pixel...That could be a tower shield.

AdminShade May 19 2006 5:51 AM EDT

more like a Mithril Shield imo.

QBBarzooMonkey May 19 2006 9:03 AM EDT

Should I post a rendering of the wireframe here, or send you and actual file for verification?

AdminShade May 19 2006 9:06 AM EDT

giving the audience something to look at is always good ;)

AdminQBVerifex [Serenity In Chaos] May 19 2006 12:40 PM EDT

Either one is fine by my BarzooMonkey :)

QBPixel Sage May 19 2006 1:54 PM EDT

Mithril/Tower shield, here I come! This will be fun =D

[me]Davis May 19 2006 10:45 PM EDT

wow bravo b-day chick

QBBarzooMonkey May 19 2006 11:29 PM EDT

Here is my wire frame:

I can provide a 3dmf or dfx file, also, if required. :)

th00p May 20 2006 9:31 AM EDT

My wireframe of that terrible crossbow. =)

th00p May 20 2006 9:32 AM EDT

By the way, yes that arrow was completely hand made, there are just a bunch of points grouped together to make it smooth so that it appears black.

QBPixel Sage May 21 2006 2:42 AM EDT

Man, its so hard to find good camera angles with tall objects! I'll provide my wireframes a bit later on. I did also offer th00p my original 3D files, but I'm considering making it public to everyone here =D. Enjoy!

Ya know, I should make a wall of CB armory/weaponry. That'd be fun... maybe I will if more contests are held for art. Let's bring out the artist of CB players!

velvetpickle May 21 2006 2:57 PM EDT

Well now that Pixel Sage posted his shield I guess I can follow with my own.

I decided to try to do something to experiement with ray tracing and lighting a little bit. The shield and sword are complete 3d models and I have wireframes available. All the shadowing, lighting and reflections were generated as part of the modeling process to to create more interest in the renderings.


I will add wireframes for the models in my next post.

[SNK3R Edit: Fixed body text; linked image to full original size.]

velvetpickle May 21 2006 3:56 PM EDT

Here are the wireframes for the selected scene... if you want seperate wireframes for each object let me know and I can supply them.

Let me know if you need anything further on the source models... and lets get some more entries!

velvetpickle May 21 2006 4:01 PM EDT

not to hijack the forum, but I was having trouble formatting the HTML for my post, so I forgot to include the title for the photos "Impending Doom" as you can see the fireball coming from behind in the reflection on the sword and shield ;)

I thought that pretty much summed up CBII in its current state :)

QBPixel Sage May 21 2006 4:29 PM EDT

Awesome stuff, VP. I'm thinking of opening up my own contests for 3D art, probably using Blender3D. Its free too!

QBPixel Sage May 21 2006 5:26 PM EDT

I think I'll put my ELS and MS together =D. See how that looks.

QBPixel Sage May 21 2006 7:31 PM EDT

I think this will be my final entry. Wireframe for this is provided as well, finally, haha. Elven Long Sword and Mithril Shield, whee!

Xiaz on Hiatus May 21 2006 9:39 PM EDT

Until I get my new laptop, I'm stuck with my basic '3D' tools. :)



velvetpickle May 22 2006 2:23 PM EDT

Another rendering of my models...

I thought a photo without all the reflection and added lighting and shadowing from the fireball would help show the actual models a little better.

Gonna try to put together one more different model for the contest before the month is over, but we will see how time permits.

Chick May 22 2006 8:30 PM EDT

what programs you all using?

th00p May 22 2006 8:35 PM EDT

I know that Pixel (I don't count for much) uses Blender3D. Quite the amazing free program, once you know how to use it.

QBPixel Sage May 22 2006 8:59 PM EDT

Dude, Blender3D rocks. Its 100% free, yet its becoming insanely powerful. Who needs Maya? =P

velvetpickle May 22 2006 9:20 PM EDT

I am using lightwave 8.5... the 9 update comes out this summer, not sure if I will invest in the upgrade or not, because 8 seems to have everything I could ever need as a hobbiest

velvetpickle May 22 2006 9:23 PM EDT

Not sure if anyone has used lightwave or not, but the thing I like most about it is there are two seperate programs. One for the actual modeling, and one where you send your models for texturing, and layout for rendering.

It gives you a better feeling of an actual "film studio" and allows you to utilize scripting for lighting effects, and motion.

I don't know how blender is, but the older versions of maya was all in one, as well as brice, and poser...

velvetpickle May 25 2006 4:28 PM EDT

Last one for the month...

I wanted to post a photo of the sturdy Axbow, and mighty seeker arrows in all their current prosperity!! Anyone that is using, or used an Exbow, feel free to replace Assassin with Executioner as you see fit.

here are the wireframes as well

Any questions or comments let me know. I'm glad this contest came along, it has been a while since I did any modeling, and it was good to get back into it for a while. Good luck everyone, and lets see some more 3D!!!

Ascent May 29 2006 12:37 AM EDT

kewl... please don't close this just yet. I've got some CB related 3D stuff that I never released... I need to dig it up :)

Ascent May 29 2006 5:38 PM EDT

Are animations allowed? The rules don't specify it has to be a still image, and I've got a really cool one I'd like to enter. It should be done tomorrow :)


QBPixel Sage May 29 2006 6:26 PM EDT

My opinion is nothing more than an opinion, but I say animations are probably allowed =D

QBPixel Sage May 29 2006 9:40 PM EDT

Just to clarify, you are judging on what criteria? Quality, number of entries (I hope not), any specific style, etc?

velvetpickle May 29 2006 11:28 PM EDT

another meaningless opinion (mine) but if the animation is derrived from true 3d models, I see no reason why it shouldn't be eligible,

QBPixel Sage May 30 2006 1:30 AM EDT

Introducing, Blacksword of Nan Elmoth!

Render Wires

QBPixel Sage May 30 2006 3:25 AM EDT

Since I previously provided wires for both of these objects, I don't believe I need to provide wires for this specific setup. If it is required, however, let me know and I will provide it. I'm just too lazy to export one now =P

AdminQBVerifex [Serenity In Chaos] May 30 2006 6:27 PM EDT

I am not judging on "Number of Entries" that would be retarded. As far as the other criteria goes, I want you all to try your best. So far I'm pleased with the turnout we've gotten from this contest, I hope there are some last minute stragglers that are still going to enter. :)

Ascent May 30 2006 7:40 PM EDT

Here are the wires/WIP screenshots...

And here's the animation

Now, to be fair... this contest seemed like it was geared more towards people who haven't used 3D before, although I see that some people have entered who have done 3D before... I do it for a living, but not this sort of thing. This was more or less new territory to me, but I was quite pleased with the end result. I was going for a still that I made a long time ago, but couldn't find the source files, so I recreated it, but better :)

I'm fine if this is disallowed to be an entry in the official contest (because it's an animation, because I've been doing this for a while, etc) but had to share it anyway. If it is allowed, all the better. :)

FYI: It was done in Cinema 4D with metaballs and thinking particles. The first full test took about 5 hours to render, the second one (shown here) took just under an hour. Hope you like it. (and I hope all the links work)

QBPixel Sage May 30 2006 8:54 PM EDT

Disallowed because you have experience? I see no rules saying you have to be new, and there's no way to prove it anyways =P.

Nice animation by the way. I haven't used metaballs much, but you got a nice touch on it. Keep it up!

AdminQBnovice [Cult of the Valaraukar] May 30 2006 8:57 PM EDT

Ascent: wow, that's likely one of the first bits if 3D animation to come off this site...nice!

QBPixel Sage May 30 2006 9:43 PM EDT

Yay, finished the Vorpal Blade! Provided render and wireframes. This actually deviated from my original design, but still came out decent.


velvetpickle May 31 2006 12:11 AM EDT

yeah looks nice ascent... amazing how sometimes the simplest objects (metaballs) can come together to look good with the right touch!

AdminQBVerifex [Serenity In Chaos] May 31 2006 12:44 AM EDT

Man I am really liking what I'm seeing. I wish we had more then 2 mil for this contest! Anybody?

QBPixel Sage May 31 2006 12:49 AM EDT

I'm going to update the VB soon with a design on the handle. Here it is rendered without reflections and shadows (raytracing): click!

QBPixel Sage May 31 2006 1:20 AM EDT

Wow, reflections does wonders. This is likely my last edit for my VB.

Ascent May 31 2006 1:56 AM EDT

thanks, guys!

Metaballs, particularly in Cinema 4D are not always terribly useful, to put it mildly. :) I'm having a blast playing around with them.

There's some really nice stuff in here (and strong competition), and hey, we're all learning as a result of the contest -- that's the important thing...

velvetpickle May 31 2006 10:50 AM EDT

ascent - I haven't found metaballs extremly useful in lightwave either. The only time I use them is for extremly "blobuous" objects like slugs, pickles etc..

The other somewhat offbeat use I have found is to create a metaball in a seperate layer than my object, when a target is needed for motion paths or scripts. In the layout view, I set the metaball to be "not seen by camera" parent the object to the metaball, and use the metaball to create the motion.

There is an object called a null which is available in layout that is truly designed to be used for the process I described above, and is automaticaly invisible to everything, but sometimes when designing collisions etc., it is easier to have something in the design window (nulls are only available in layout) to optimize positioning of multiple objects, and create a motion path.

Anyway seeing what you did with the metaballs I am modifying the fireball from my first model I submitted and may create an avi movie of a fireball engulfing the camera just for fun. I am essentially doing what I described above, using a single transparent metaball to parent a volumetric light (the fireball) and constrain the area of the light output...

We will see what happens, as you may know rendering a single volumetric light with no other objects in the scene can be a VERY lengthy process depending on the textures used. I created a quick example last night that was upwards of 3 minutes per frame rendering time (3 hours per second of video to create a scene)

QBPixel Sage May 31 2006 6:23 PM EDT

For anyone that cares, wallpaper of VB:

Click here!

velvetpickle May 31 2006 11:34 PM EDT

well looks like I won't make the deadline with the "FB movie"... I started rendering it at 9:00, and I am only on frame 90 of 120....

I added an additional texture displacement to the volumetric light, which increased the rendering time for the middle frames much more than I had anticipated.

Oh well it was fun anyway, and gave me a little more experience with volumetrics.

Thanks for the great contest! Hopefully we will see more contests of this nature in the future, I actually had some other ideas late in the month I never had time to get around to.

Great job to everyone who placed entries, and best of luck to everyone!

AdminQBVerifex [Serenity In Chaos] June 1 2006 12:50 AM EDT

Even though it's June 1st on the server, it's still may 31st on my end. I will count your entry still Velvet.

QBPixel Sage June 1 2006 1:38 AM EDT

Hopefully Velvet did not cancel the render, haha.

Its still the 31st on my end too! 10:38pm, to be more exact.

velvetpickle June 1 2006 10:05 AM EDT

well I went to bed last night with like 10 frames left to render, and when I checked it this morning, it was finished, but somehow the AVI file was corrupted?

The reason I think it was corrupted is that I rendered it using a MS MPEG 4 V3 codec I have used a bunch of times in the past (even used it on test renders for this scene), when trying to play the file it tells me codecs not found. If I view the file details for the Avi, the data rate is listed at 1kbps... the other files I have are in the 200's so I don't know what happened.

This thing took way to long to render, so I may have to drop some of the textures on the lighting, and figure out how to get the "network rendering" features set up to work over a wireless network with lightwave.

Ohh well, hopefully someone will run another contest in the future I can use it for, but I am going to try to get it rendered now, from the scenes I was seeing rendered, I think it is gonna look pretty cool.

AdminShade June 1 2006 11:39 AM EDT

make an avi for a picture?

velvetpickle June 1 2006 1:04 PM EDT

no shade it was an animation file comprised of 120 frames

drudge June 1 2006 1:19 PM EDT

Very nice, barzoo, th00p, velvet, Pixel, and Ascent! looks sweet. Maybe you guys can work on a new carnage blender logo, oooohh....

AdminQBVerifex [Serenity In Chaos] June 1 2006 2:21 PM EDT

Okay, I'm glad to say this contest is at it's end. I would like to congratulate all the participants. I will be judging this today and either today or tomorrow I will have the results! :)

Ascent June 1 2006 2:44 PM EDT

velvet pickle: you should try rendering out to individual images instead. You can then use something like VirtualDub (free, at to compile them all back into a movie (and do some basic effects as well). It's a pretty good tool, and it's open source, though I believe it's windows only.

While I'm on the topic of free/open source handy graphical tools, I should mention Jahshaka, which I saw when it first started (and there wasn't much to see!) but they've recently released version 2RC3, and it's quite nice and very usable. It's a compositing/editing type program. I've been using it for loading up alpha channel image sequences (rendered animations) and putting a background behind it, or adding effects like blurring, etc. It's not after effects (which I don't have) but it's not $700, either (which is why I don't have it ;-) -- you can find it at As for the contest.... there are great entries all around... nice job, everyone.

velvetpickle June 1 2006 4:13 PM EDT

I am re-rendering it and saving individual frames now rather than making an avi file in one shot.... but thanks for the heads up Ascent....

I think we should come up with a cool 3d animation or 5 for the loading of CB.... something that would hook potential new users attention, but could be checked not to be displayed for the Vets that don't want to see it all the time?? Jon??

Anyway I said it once but great job everyone!

QBPixel Sage June 1 2006 6:24 PM EDT

velvetpickle, movie animations on front page is a web no-no. I don't want to have to load up a movie or a large animation each time I visit the website front page (such as from computers at school and such). Movies should never be unsolicited, which is partly why flash ads get so annoying.

Otherwise, I'd like to see what you could cook up. You may have sparked interest for me to try and make one too... we'll see =D

th00p June 1 2006 8:01 PM EDT

*th00p_Dotson thinks that Pixel Sage and velvetpickle are in a league of their own, and that he should not be mentioned in the same sentence, except for something along the lines of "Hey, Pixel Sage and velvetpickle are about 900,000 times better at 3D rendering than that crazy little th00p_Dotson.

QBPixel Sage June 1 2006 8:04 PM EDT

th00p! Ya gotta practice! I didn't get where I am on my first day, after all =D

velvetpickle June 1 2006 8:06 PM EDT

I just think a small quick animation would be cool for first time visitors Pixel... have a link right below it that says "don't show this animation again". But the animation could be changed every month or few months and everyone would have to see it again :)

and thanks thoop... I have spent countless hours messing around with model after model that never materialize into anything. Also have spent a great deal of time working on tutorials and reading about others models online.

QBPixel Sage June 1 2006 8:11 PM EDT

Actually velvetpickle, I think you can set it up so the movie only loads if you click it. Apple does it on their website, so it may be very possible for the front page as well. Of course, you may want to check with Jonathan to see if this is a good idea.

velvetpickle June 1 2006 10:45 PM EDT

I just think it would be a cool "hook" however you set it up
.... although I guess any people who needed a hook, most likely aren't CB material anyway

AdminQBVerifex [Serenity In Chaos] June 2 2006 8:14 PM EDT

I looked through each of the entries, and it was a very close tie, between velvetpickle and Pixel Sage.

I really liked this image by velvetpickle but this one by Pixel Sage won me over by its sheer realism.

So congratulations to Pixel Sage and everyone else who participated!

Notables: BarzooMonkey also had an awesome 3D model, and I wish there was a closer picture to take a look at this cool little castle.

P.S. Because of the trickiness of this contest, and because I am a good sport, I'm going to send out a few consolation prizes as well.

velvetpickle June 2 2006 8:24 PM EDT

congrats Pixel Sage!! and congrats to everyone else who participated as well... hopefully we will see some more contests of this nature in the future, and more entries from everyone else in CB!

QBBarzooMonkey June 2 2006 8:40 PM EDT

Thanks, Verifex! And congrats everybody, very impressive work! :D

Maybe if I get some time, I'll render a couple of closer shots & angles of the castle, and post them here...

QBBarzooMonkey June 2 2006 8:41 PM EDT

Thanks, QBBlast[Vestax]Verifex! And congrats everybody, very impressive work! :D

Maybe if I get some time, I'll render a couple of closer shots & angles of the castle, and post them here...

QBPixel Sage June 2 2006 8:44 PM EDT

Thanks all! Awesomeness! 2.3mil to use for my own art contests, mwahahaha. I think I'll hold special Carnage Blender 3D (haha, Blender 3D) contests for Or maybe I'll use the winnings by selling them to make cards for people, so you all get a discount. Hmmmm choices choices...

QBBarzooMonkey June 2 2006 9:31 PM EDT

Oh, man - I've been double posting/double CMing/hitting the wrong buttons all day! :P
Please excuse me while I get some more coffee...


Ascent June 2 2006 11:21 PM EDT

Congrats to the winners! As I said before, nice job all around.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001nuz">Hot 3D Action: $2.3m to be won.</a>