Help me with my strategy: (in General)

AdminShade May 14 2006 12:06 PM EDT

While I don't want to change too much to my character, perhaps somebody somewhere will see something I can improve my character with and making it better.

Some requirements:
- I will keep 2 minions, no more, no less
- I will keep an Enchanter Tank character

rest would be somewhat up to your imagination, but you have to persuade me very well to make me accept any drastic changes...

Some information:

Adminedyit [Superheros] May 14 2006 12:09 PM EDT

trade the axbow in for an ELB would be my first suggestion

AdminShade May 14 2006 12:17 PM EDT

True, an ELB would deal more damage, but it would still only fire in 2 rounds, while my average battles last some longer.
It would enable me to do minimal higher damage imo, but i'd have to test it...

AdminShade May 14 2006 12:43 PM EDT

The Armor Class on my Enchanter is:

137 vs Physical attacks, which leads to a damage reduction of ~28.77%
87 vs Magic attacks, which leads to a damage reduction of ~18.27%

The Armor Class on my Tank is:

93 vs Physical attacks, which leads to a damage reduction of ~19.53%
62 vs Magic attacks, which leads to a damage reduction of ~13.02%

QBJohnnywas May 14 2006 1:51 PM EDT

I'd also consider an ELB. And, have you tried the team with the tank at the front instead? Now that you have PL?

QBJohnnywas May 14 2006 2:01 PM EDT

I'd also consider upping your tank's dex and upping the pth on the morg. You must be hitting triple strikes against some opponents - do you get quad strikes yet? Up the dex enough and you will, which obviously will increase the amount of damage you do per round. Dex is the tank's friend!

QBJohnnywas May 14 2006 2:06 PM EDT

Never say 'I'd also consider' two posts in a row.

AdminShade May 14 2006 4:03 PM EDT

Am already spending 90% of my Tank's experience for DX, the + of the morg is +52 in effect, which gets me to triple hit quite a lot, especially on mages.

Hmmm, putting tank in front, Don't know if this would actually change anything, I would then block damage with my tank, which has less AC and receives more damage, which would then be absorbed by the PL of my enchanter.

My enchanter would get the damage anyway except for the Magic Missile damage which would hit me for more than 105k damage, but MM only casts from the first melee round. That's the round in which my enchanter usually already is dead so it doesn't have a real use I think...


AdminQBnovice [Cult of the Valaraukar] May 14 2006 4:34 PM EDT

makes less diff for you than for my team, since my tank has huge AC having him in front keeps the pl minion alive a little longer. I didn't catch that your tank was wearing less AC than the chanter. I would seriously look at getting a huge pair of EBs, the dbs you have are rather small, and likely doing much less and a comparable set of ebs would do.

AdminNightStrike May 14 2006 4:55 PM EDT

MM casts during the first ranged round, not the first melee round.... unless there's been another change.

AdminShade May 15 2006 12:59 AM EDT

NightStrike: ack, indeed MM casts from ranged round 1 on... still didn't see any change good or bad. :)

Novice: well what would EBs do for me then? 25% bonus to DX, which is lessened by the Mithril Shield and some bonus to Bloodlust, which doesn't need an additional bonus.

Perhaps I should look into getting my enchanter at a higher AC level?

QBJohnnywas May 15 2006 9:37 AM EDT

Had another look. I'm presuming you've hit that point where you're fighting the same people as you have for a while and losing to the same people.

The strat itself is solid, apart from the relatively low damage from your axbow. I'd repeat myself that maybe you should try an ELB instead. But having looked at the teams above you, the other thing that is low in comparison is the damage of your Morg. Most of the tank teams above you have weapons higher than X100. There is quite a hike in damage output between yours and theirs.

If you up your damage output you may find you can beat people that you couldn't before....

QBJohnnywas May 15 2006 9:47 AM EDT

Just to add to that: check out your placing in the overall MPB listings and compare your biggest damage with some of the other Morg teams.....

AdminShade May 15 2006 12:30 PM EDT

Indeed my damage output is a bit low, and the axbow doesn't really serve it's purpose anymore now that PL has nerfed it completely.

The teams which attack me most now are, except 2, all mage based teams and the DX draining effect doesn't have a purpose for them anyway, an ELB would do more damage, but cost quite a lot more in acquiring and getting it up to a decent level again to do the damage.

hmmm, this information is quite good :)

velvetpickle May 17 2006 11:16 AM EDT

The DB's or ELS.... tough call

Shade and I are almost matched in Dex. and my named MH is +42 (an 8 point difference) but I am wearing a level 1mil+ ToA....

In the latter rounds of combat when we are tank vs tank, his tank is consistently double hitting to my single hit per round. The +50 DBs nullify the PTH bonus of my ToA and then some....

Therefore I think it would be difficulty to argue that even an uber pair of ELS would grant the same effect vs. a tank. The real bonus would occur if the ELS would grant an additional hit vs. mage teams, but you will be giving up the advantage against tank teams such as my own.....

AdminShade May 17 2006 11:32 AM EDT

ELS? EBs you mean?

ELS = Elven Long Sword ;)

velvetpickle May 17 2006 11:39 AM EDT

yeah... sorry was thinking elven leggings instead of boots lol

AdminShade May 17 2006 4:35 PM EDT

What would changing the tattoo do?

I now have a ToA which makes my ST and DX go up a lot:

ST: 226,000/200,000 ==> ST: 806,255/200,000
DX: 313,040/364,000 ==> DX: 604,502/364,000

Thats almost triple my ST, in which my damage is multiplied by 1.66 (4 times ST = 2 times damage)
Thats almost double my DX, which makes me hit targets more often and evade incoming hits.

What would happen if I would change this to a Fire Familiar? Or a Rune of Solitude?

deifeln May 17 2006 4:40 PM EDT

A FF would add too much splash damage for a two minion team...what about a SF? Hit them from the front with the tank and the back with the SF.

QBSefton [Black Cheetah Bazaar] May 17 2006 5:06 PM EDT

Start training HP on Gloomweaver. This will hedge against big DM's and allow you to leverage a low cost per HP early on in the exp curve. Maybe after it costs 10 per HP consider slowing down or even stopping. The idea is it will not hurt to have more HP on the phantom link guy, no matter what, right now its a lot cheaper to get 1 point of HP than AS, and it cannot be dispelled in any way :)

AdminShade May 18 2006 3:42 PM EDT

One thing I have noticed with my PL is that my Enchanter pretty much consistently dies or lives with an HP that is near 0. Some elaboration would be that the HP never goes into the regions of below a few tens of thousands...

the PL matches a certain HP to be 'rerouted' from my tank, and thus make it die without having huge negative HPs. This is a very interesting find, but I'm sure it was known already :)

AdminShade May 19 2006 2:53 PM EDT

Hmmm Sefton...

My enchanter's HP is now ~10,000 and the training cost is 10 per point.
While still being lower than that of the AS, I haven't really seen a true positive point in it yet. Though I haven't seen anything negative of it yet either, so I will keep on training.

As a side note: Ablative Shield: 828,426/706,005 (414,223)

Every 14 exp = 1 point of AS which is 2 * 1/2 a point of HP. However it can be Dispelled.
Every 10 exp = 1 point of HP which is 1 * 1 point of HP. This cannot be dispelled.

So training a lot of HP on my enchanter will make the enchanter able to PL a lot more damage away from the tank.

in other words: PL + HP = powerful !

QBJohnnywas May 19 2006 5:44 PM EDT

Because AS is so easy to train on multi minions it's always tempting to not train real HP. But it's an investment that you'll never regret on a char. It really does make a huge difference against DM and, easy to forget, is obviously useful against everyone you fight.

AdminShade May 20 2006 6:33 AM EDT

True, especially with the PL now.

I'd almost want to completely retrain the enchanter to have all HP and PL but then I think I'd lose out a lot by my tank not having any decent HP's anymore.

QBJohnnywas May 20 2006 6:36 AM EDT

Don't lose the AS, that would be a mistake. Just be patient and build up the other stats. The strat is solid - just boost the enchanter's other stats. You can also boost the tank's HP as well. HP on both and PL, those are the areas I would work on for a while.

A Lesser AR of 15 [Red Permanent Assurance] May 20 2006 8:25 PM EDT

You and I have about the same AS, start training HP now and possibly see a considerable difference. Wishy washy on the need be for PL so don't know if you need more of less so more since it is so easy to bump up. Got some unused EGs laying around? Put those on the enchanter. Not saying to move the tanks EGs of course, that's great. Honestly surprised you don't have a decent/above average ELB and seekers. If you Have to play around switch the EBs and DBs to see if the +15 is going to waste on the E. Which should have say 5k for ST & DX and wep for caster scratching. Another idea would be to put the PL nerfed axbow on the would be mini wall(more AC definitely) and light a candle at the church with a few kind words. We both know this to be pointless. My MS is +40 with thoughts of ups on the MgS to replace after the naming wears off, but why lose 60 in AC on a wall. While Melkor is behind the buffish meat shield with PL bows are no threat. Like it's been pointed out the damage of consideration to the tank is the 3 DDs of choice. MgS will kill the exp in protect but what is blocked by the shield can help the E save on HP when damage is transfered. DBs + MgS is killer for light tanks especially since a some tanks won't get those needed hits and the MgS blocks some DD damage that is later sent back by that sizable AMF. Keep the way of the hard hitting light tank my man. The score might not be grand, so what? An ET high or low in this mage blender is hard to run but worth the BA. ToE as we know can help tremendously on E or T when near a mil lvl with 400k HP casted, so could an RoS for that matter.... 500k plus to AS go woot. Bottom line you need to do more damage even with 3 hits. Seeker bolts wouldn't be so bad when few want them and they do more damage. No big changes the strat is great. Wouldn't let go of the idea to throw the ToA on the E along with heavy stat boosters on the tank for less than 5 mins of fun at a late night server time. ;) hav a g1
Post typing check: ok you got the EGs on gloomy so forget that part.

AdminShade May 21 2006 9:46 AM EDT

@ Johnny:
"Don't lose the AS, that would be a mistake."

Duh, I already said that that wasn't going to happen.

@ Gun:

"Got some unused EGs laying around?"
"Post typing check: ok you got the EGs on gloomy so forget that part."

I now have +10 Elven Gloves indeed. ^_^

"MgS will kill the exp in protect"

MgS will render me unable to use my ToA, bad bad idea... >.<

"and the MgS blocks some DD damage that is later sent back by that sizable AMF."

Well, less DD damage taken = less AMF backlash given...

"Seeker bolts wouldn't be so bad when few want them and they do more damage."

They indeed would target mages first, seeing as tanks do little damage to me now anymore and the Axbow is useless with PL... could be a good choice, though more expensive... >.<

"Wouldn't let go of the idea to throw the ToA on the E along with heavy stat boosters on the tank for less than 5 mins of fun at a late night server time."

Ehm with what point? What would my enchanter do for damage then, wave his empty arms? The enchanter has no weapons, and I won't rent or make/buy any because I could better invest money in my other weapons...

Atm I am just working on getting up some HP on Ungoliant and I have a bit higher PL from using the EGs also.

Rest I am doing with Melkor is training a bit more Bloodlust to keep it at 75% while my ST gets higher from the ToA growth and train some more Protection and rest split between HP and DX (DX for opposing some other tanks perhaps)

I have updated the top screenshot for people who are interested in any progress of the character's stats :)

AdminQBnovice [Cult of the Valaraukar] May 21 2006 11:20 AM EDT

While it's completely useless, I will mention that less magical damage taken != less AMF blow back. A mage takes AMF damage based on the sized of his DD spell vrs your AMF, not as a % of damage done.

This is the reason you see AMF return much higher than the damage done if you're setup right.

AdminShade May 21 2006 11:59 AM EDT

Yeah true :)

AdminShade May 22 2006 2:29 PM EDT

Trying out a nice sized Elven Long Bow now... just to see what it does or doesn't.

AdminShade May 25 2006 1:51 PM EDT

Well the Elven Long Bow does do more damage, but doesn't make me win more battles than the Assassin's Crossbow does.

So that ELB goes back to its owner and I'll use my Axbow again, perhaps still with the hope of it being buffed a bit.

In addition I won a contest which has gained me some cash, still thinking on what to invest it on. :)

AdminShade May 26 2006 9:03 AM EDT

Another addition: Seeker Bolts or Normal Bolts make no difference for me...

AdminQBGentlemanLoser [{END}] May 26 2006 10:29 AM EDT

PL took care of that Shade. ;)

AdminShade May 31 2006 3:32 PM EDT

Going good I think, up to 40k HP on my Enchanter!
and raised the HP of my tank as well :)

AdminShade June 1 2006 1:04 AM EDT

Another thing I want your opinion on:

Mithril Shield + Morgul Hammer

good / bad / ugly / huh?

AdminQBnovice [Cult of the Valaraukar] June 1 2006 1:26 AM EDT

I would have too much experience on the ToA side, but I can say that the added dex might be more worthwhile than the 58 AC you get...
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