Amulet detail discussion (in General)
Looking for details on the new Amulets as folks get to try them out.
Does the AC Amulet add actual points of AC?
Does the Might Amulet add to damage or STR?
What other effects do they have?
Mem
June 25 2006 12:43 PM EDT
I'd also like to know if you can equip more than one on a team.
Tezmac
June 25 2006 12:45 PM EDT
Jon already answered that, you can wear one on each minion like any normal piece of armor.
wow auctions are a lousy way to distribute new items...watch the hoarding begin!
Mem
June 25 2006 12:56 PM EDT
I must have missed that, Tez.
QBJohnnywas
June 25 2006 12:58 PM EDT
Lets ask Mikel how well they work lol ;)
going to have a +3 AoM soon, I'll let you know
Yikes, the past hour of the final 15 minutes of auction have taught me that people like bidding in the final 20 seconds and there has to be a better way to run auctions :).
On that note I have a AoM, which I'm sure I have no use for, but I still *have* it and I'm bringing it to +2 anyway!
So, a +2 gives my 37 strength enchanter 38 strength and has no effect on DD spells :(. (Sorry for the double post, I'm caffeinated.)
AoM is a percentage bonus to STR as far as I can tell
I'm tempted to sell mine to the store to see where it ends up (weapons or armor), but I'm afraid I won't have enough to buy it back...
I may be wrong... but it seems like its giving 2% per + to strength? Pretty decent, shame I have no tank.
AdminShade
June 25 2006 3:23 PM EDT
novice, it is an armor item :)
For what it is worth. My unequipped amulets are on the armor side of my unequipped items, but when it is equipped it shows up over by my weapons.
I'm sure I'm wrong, but it does seem to me that either we need more of these items, or they need a penalty of some sort, otherwise the run on a AoAC by folks who don't really need it is going to have those of us to whom the item is vital paying out the nose for a few months. Almost every minion could feasibly use this item, I though we were trying to avoid must have items
I agree. With them being a new slot, and every minion able to wear one, without penalty, makes then a must have!
Although the AoM and AoI have a more specialised application, everyone can get a use out of the AoAC, and every minion *should* have one.
Maybe lesser Amulets?
:/
GL, the funny part is the extra AC doesn't almost nothing for the vast majority of minions. For a mage the extra ac might seem to be a cost savings, but considering what another +20 costs on large dbs, I don't see it as the right choice. AC does nothing vrs AMF, at all! On the other hand those of us in the race for supreme tankdom desperately need the item, driving the price sky high. Help!
colonel: yeah, I like it better that way when it's equipped :)
nothing like a non-response to confirm someone's opinion of your opinion...oh well guess every once in a while folks need be encouraged to waste hard earned cb..
LOL! The AC is so going to healp heavy AC Tank/Walls! ;) The +20 Evasion from the AoI might help Mages more than +20 (or so ) AC, but I think the non targetting ability will be it's primary use.
The AoM is a tactical descision for Tanks, drop a bit of extra defense (from either the AoI or AoAC) for extra damage (from a higher Str).
The AoAC, even if it doesn't provide much, can be used, and has a use for every minion type in the game. With no drawback, or choice needed.
Use a AoAC. Use one of ther others if it's better for you, otherwise use an AoAC. It's a waste not to...
a certain mage with +150 dbs was seen upping a AoA today...I promptly fired off one of my infamous U.N.C.'s (Unsolicited Nosy Chatmail), asking how much another +20 would be on his dbs...it's simple math folks. if another +20 on your dbs costs you even 10 million, use an AoI for goodness sake. AC does VERY little for quick kill mages.
could we please add the shortened versions of the names of the amulets to the spell check already?
QBJohnnywas
June 26 2006 10:38 AM EDT
I agree with GL on this - if you can get hold of an AC Amulet get it. Getting higher AC onto a mage without penalties is almost impossible now with the changes to the mage's bonus armours, so it really doesn't hurt you at all to have one of these little goodies.
I agree.
But if you don't have massive DBs, you can still get an improvement (no matter how small) out of using an AoAC on any character. Mage, Tank, Wall or Enchanter.
All will benefit from a little extra AC.
Good point Johnny!
With the removal of AC from AG, CoI and Corn (Don't agree with CH, it should be CT for Thaum.. ;) ), getting any sort of Ac on a mage is hard. Especially if you're using a Tattoo.
The AoAC fits this gap nicely.
AC doesn't help mages at the key point of failure, AMF. Even a well protected mage
with decent HP can't survive a fight out to 20 rounds because AMF is constantly dwindling HP. The cash spent on additional AC would be better used elsewhere, the biggest cash sink I found during my magey stint was the need to have a max level ToE at all times.
Novice, that's a different point. AC doesn't help versus AMF, nor does Evasion. None of the amulet stuff helps versus that (yet...), but that's ok cuz you can wear one with a ToE. :)
There is no reason not to wear at least one of the amulets. A AoM migth not help you, but everyone can get some use out of an AoAC, and some from an AoI.
:)
I'm just saying that the AoA isn't a great choice for mages, the AoI is worth much more (for high level db users it replaces 20 mil NW)
QBsutekh137
June 26 2006 1:01 PM EDT
Not sure why the AoI is being compared to DBs... For example, it won't make a whit of difference for a single-minion mage, right? You still get hit once you are the only minion there. DBs still lessen hits even when the minion is the only target. Am I missing something here?
QBsutekh137
June 26 2006 1:03 PM EDT
Sorry, I'm an idiot, I wasn't thinking of the second part of the AoI. I see your point, novice.
"I'm just saying that the AoA isn't a great choice for mages, the AoI is worth much more (for high level db users it replaces 20 mil NW)"
Not arguing about that! ;) I'm just trying to say that *a* amulet is now a must have, with the AoAC being the base, and a the might/Invis ones being better in certain cases. ;)
Anyone without an Amulet is now 'gimped'. ;)
AdminShade
June 26 2006 5:00 PM EDT
I'm just trying to say that *a* amulet is now a must have
*an* :p
thanks, gimped is a good word for how I felt about my char yesterday..
Shade, you trying to take Basts job? :P
QBsutekh137
June 26 2006 7:31 PM EDT
A whole new class of item (with no drawbacks) is always going to delineate more the haves and have-nots. It will also give an edge to USD spenders, at least at the outset. But the USD spenders are always going to have an edge, regardless.
Dont know if its been mentioned yet, but, it seems to me that the AoAC doesnt give very much AC, lol. I would expect it to give alot of AC since its implied in the name, not just a measly 14 max, without spending millions, i understand that this is also a new slot item, but still. Just my 2 cents!
to add to my post above, i think it would be cool if the AoAC could grant 2% AC per + just like the other new item does to STR, or just some % per +. Maybe its been thought up before, i really dont know, lol!
freeds got a +21 AoA, and it's NW is still mild compared to high end armor items, I expect it will make it to almost +30 before upgrades get silly
QBsutekh137
June 26 2006 10:44 PM EDT
Freed already weighed in:
+22 - 1637562
+23 - 3892720
+24 - 6998397
+25 - 11275361
+26 - 17165356
+27 - 25276725
+28 - 36447247
That's roughly a combined 112 million to get from +21 to 28. I'd say it's already patently silly way before +30, nov. *grin*
was just gonna say, its already 1.2 mil NW increase from 20 - 21, lol
QBsutekh137
June 26 2006 10:56 PM EDT
Still, for just slightly exorbitant price, that could be an extra +25 on some already hefty total ACs. Remember, the percentage damage reduction done with that last +25 is pretty substantial... It harkens back to the blessed 70 or 80 that Protection would add back on CB1 -- that layer really made the total AC killer in the damage-reduction arena. Now here in CB2 we've got ToEs and the new-style Protection (barrring DM, of course) to go along with it...
yea i dont understand why we cant just let this AoAC (Dont get me wrong, i love the idea the amulets brought to the game) why cant we let it get just a wee bit closer to what protection used to do?
Roenall
June 27 2006 2:02 AM EDT
This added 20 point of AC is really killer on wall as some will be able to reach 390+ point
I'm looking forward to 400+ AC,so the AoA is a start anyway.
Maybe I'll also get my wish for base 8 no bonus Gloves.
An extra +25 is really huge overall, saving millions of CB for
heavy tanks, which is almost as valuable as the AoI is to db users.
Phrede
June 28 2006 5:15 AM EDT
Just for interest - I worked out that it will cost me another 60 mill or so to get to 400 AC - slightly less if I swap my HoE for a HoD.
really dont think it is worth it :(
ScY
June 28 2006 12:47 PM EDT
back to the AoI:
The AoI doesnt really do much. Invisibility doesnt affect magic damage, and the effect is worthless as tank teams hit the 1st minion first, then the second. The real pearl of the AoI (if Invisibility worked) is that for a 3 minion mage team EEM for example, a AoI M in the back gets hit with tank damage last, AND MM damage last. But alas, magic damage is unaffected by the AoI. So...
Stick it on a Mage/Tank and put them in front of three E's.
Last to get hit by anything apart from FB/CoC.
the AoI is worth millions to anyone with a set of dbs.
"The AoI doesnt really do much." that made my day to read that, on a 3 or 4 minion team place the AoI wearer in the front of the group tanks will ignore him (except for ax/exbows and maybe seekers i haven't tested with seekers yet someone attack me with seekers and post if it works) and hit him last this also places your main damage dealer farthest away from MM damage and it acts like DB's +20 not bad for an item that does nothing :8^)
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