Forging for experience (in General)


Misfit July 7 2006 3:59 PM EDT

I'm still very new and I'm sure this has been discussed before but was hoping some one could enlighten me... Forging can't compete with fighting because of the lack of experience but why not allow people who enjoy playing the game in that way to gain some xp maybe not as much as fighting but at least some. Why not do away with the blacksmith and make forging your own eq more a part of the game.

QBRanger July 7 2006 4:05 PM EDT

Because if tanks had to stop gaining xp to forge their own equipment, most everyone would say "forget this" and become a mage where equipment does not matter much.

Just FYI, the best non NUB forgers can do up to 400k NW a day max. That is 2.8M a week or about 10M a month. Just look at the NW of the top DB's and MH's. It would take someone over a year to get their own MH up that high.

Misfit July 7 2006 4:17 PM EDT

Well then make equipment matter for a mage that will solve that problem. I think I remember reading the suggestion for mages to have wands of some kind that boost there DD. Tanks won’t have to stop gaining xp if you give xp for forging…. Again I don’t think it should be as much as when fighting but some would be nice. I think this would change the dynamic of the game in a positive way now you have to juggle your time fighting and forging and nothing is stopping those that hate to forge to pay someone else to do it.

AdminQBnovice [Cult of the Valaraukar] July 7 2006 6:09 PM EDT

I've harped on killing the blacksmith more than anyone, for various reasons at different times. I don't think Jon is going to give people xp for forging, he's barely willing to offer a decent wage with the way things are now. As a token of good faith towards those in the forging community, maybe a new rune could be added (Rune of Earth, Hammer, Smithing, Grip tape nose job... you know whatever) that gained levels per ba spent at a similar ratio to normal straight jackets..err tattooamiliarunes.

Sir Leon [Soup Ream] July 7 2006 6:24 PM EDT

Since i am a forger i decided to put some input on this.

I think you bring an interesting Idea to the table. Forging and gaining X amount of experience for it. imo, that would be nice but what real purpose would it serve? I only see it as benifiting the NUB forgers and they dont need anymore "Benifits". I dont think that this should be implemented in the game.

As for removing the BS. That shouldnt even be considered, mostly for the reasons ranger has already given. In addition to his reasoning I would like to state, Have you seen the Ratio of Forgers:Fighters? We would get slaughtered with jobs, completly mess up the economy with inflation of Forging costs ect, Those large weapons would remain the largest in the game. Among many other things.

Now back to your statement about Forging Competing with Fighting. That is simular to comparing apples and oranges. They're two entirely different things. Fighting isnt suppose to compete with forging or Vice versa.

However, I will agree with you with your overall idea of seeing a change with forging to encourage more people to become forgers.

Adminedyit [Superheros] July 7 2006 6:42 PM EDT

ok why would you give up getting exp for cash? i can't understand this since forging is based on MPR right.

Misfit July 7 2006 6:43 PM EDT

Novice, Great idea!

Sir Leon, the benefit it would bring to the game is more dimensions. It will allow people to play and compete in different ways. You wouldn't get slughtered with jobs because more people would be forging there own gear since it would be cost effective and you would still earn a little exp. I agree with you that fighting and forging are two entirely different things but your comment that "it isn't suppose to compete with forging and Vise Versa", I question. Why not let the two things compete for players BA?

Sir Leon [Soup Ream] July 8 2006 12:22 PM EDT

The two go hand in hand, Forgers are _Retired_ fighters. You have to fight in order to gain the MPR needed to forge.

I understand that is what you want to change. It isnt a bad change, It's just the way you want it changed. Like i said before i agree with your overall idea. However, if you want it to work. You need to tone it up more.

YNM July 8 2006 12:41 PM EDT

If anything needs to change about the forging community it is the wages we earn. A forger like myself does not worry about experience as down the road you can purchase a bigger better character to forge with, which is how I've survived in the forging community. I'm happy that the average wage has risen back to or around 72% as to the 65% it was several months ago.

72% being a fair amount, and if your in a eco. clan with a decent mpr or nub you make about the same as the average fighter. Also being that we full time forgers rarely need the cash we earn it is safe to say we have an advantage over fighting teams that use tanks, walls, and other various expensive equipment.

What I propose it one of two things, the 20% of NW added fee that we have to pay per poin is lowered, and the 15% you pay per point if your in an eco clan is lowered as well. This would add to our profits, and make the forgers who are not worried about experience happier, and more inclined to work.

The other would be this, the community raise the forger's wages to or above 75%, this would be only a 3% increase from our current average and would also help as much as lowering the price per point %.

Sir Leon [Soup Ream] July 8 2006 1:34 PM EDT

YNM: My Clan has already Attempted in forming a union if you will. It didnt quite work. The basic reason it didnt work was because of the general competition.

For example, Say i raise my price up to 75%. In order to compete with that youll lower your % to 72%. Ect.

So now think of that as a wide spread thing. If every forger but one raised there prices up to 75%. That one would keep his around 68-72%. He would see most of the jobs. All it takes is that One guy to screw it up. Usually that guy is a NUB forger. Who is just here for the USD.(Yes, that did happen, maybe slightly exagerated.)

Since i am one of the Larger MPR forging people, i simply Have my Price around 70%. I think this is fair based off of my MPR. So, IMO us forgers are already at a_fair_price. I just think that those with higher MPR should get away with charging a bit more, as the forging proccess will go faster.

I mean, Why should a 1.3mil MPR Forger have to compete with a 600k MPR forger? They are different, the rate would only fluctuate 2% or so. With the higher rate comes higher RPM per cycle. So with the Larger forger youre paying on an average job 50k more and probably getting your item back two days faster than you would with the 600k MPR?(Hope i didnt lose you here)

So the price the forge charges shouldnt be based on any standard but there MPR, experience and apparent dedication.

YNM July 8 2006 1:48 PM EDT

Aye, i concur, what about my other proposal though?

Sir Leon [Soup Ream] July 8 2006 2:02 PM EDT

Sry, Over looked that. Now dont get me wrong if im shooting some of you guys down. I would LOVE to see a change in forging done. Nothing drastic.


Well, with the recent change to X dmg on weapons. I think the BS fee is fair enough. i'd hate to get greedy with it. Although, you also brought an interesting point. Since forgers have an advantage over fightiers by not spending much money. We, forgers have to spend money sometime.

I say, keep the BS fees as they are. If you want more Money then raise your rate.

Now, I reread the previous posts, Id like to go back to what Novice had said about adding a possible forging rune.

Novice, could you elaborate on this?

An idea i just thought up, so im sure many flames will follow this, I am all for a change in forging, something that would set us aside from Fighters. I think we need something that would let others know "Hey, I'm a forger". For example, Those in clans get a C beside there name in the fightlist. I would kinda like to see an F or Something added to those that are forgers. Maybe add something on the character page that you could say Professional forger since Jan. 16 2006 OR alternativly, This person has spent X amount of ba forging. This would show a little bit of our hard work as forgers, our dedication, and allow a littler personalization to the game for forgers.

To me, if you want a change in forging that would be where to start.

So Flame that away, I wont try to fight you to the death but ill throw in my two cents.

AdminQBnovice [Cult of the Valaraukar] July 8 2006 2:14 PM EDT

a NW added over lifetime of player would be a really nice thing.

When I tried forging to pay off debt, either by charging too little (was mostly charging the going rate), or forging the wrong stuff I made more money fighting but not buying BA. I'm sure others do better than I was, but it left
me with a sense that forging wasn't worth it unless you couldn't fight effectively. There could easily be some added free NW handed out in the form of tattoo levels to help balance this out. At a reduced rate (though I don't see why, since you'd already have to have spent 800k just to ink a tat to a rune of smithing and back again) if need be. The rune wouldn't offer any abilities outside of gaining levels as you forged, nor would they spawn in auctions.

It allows a person to forge up there own items without sacrificing tattoo leveling, could be interesting. A determined forger could almost equal a good fighters ability to get to the top 20 by leveling a tat and saving to buy a large MPR char.

Honestly I'm not exactly hope filled concerning the likely hood of changes at this level being made to forging, heck I was amazed at the 5% discount eco-clans have.

SNK3R July 8 2006 2:34 PM EDT

This shows the NW for 2 years. And since Carnage Blender 2 has only been open for roughly 1.5 years, that's a pretty neat way of seeing the lifetime NW added. ;)

AdminQBnovice [Cult of the Valaraukar] July 8 2006 2:38 PM EDT

nice SNK!

the fact that Proteus has a 1 mil mpr char and that forging record is monster, what a gamer.

Sir Leon [Soup Ream] July 8 2006 6:13 PM EDT

SNK, i knew about that. I would like to see that added to the inspect character page. Something that would establish that person as a forger, in addition to that would tell you an idea of how much ba//Nw he has used or added for the past amount of time.


This would be similar to the Fighters battles in the past 24 hours. It could replace the Area that says "Current Winning Streak" with NW added to weapons or something to that effect.
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