Highest AC on a Mage (in General)
July 11 2006 1:38 PM EDT
Is it me or is someone beating 160?
July 11 2006 1:53 PM EDT
I've got AC 12 on my mage! Hurray for the cabasset!
July 11 2006 2:31 PM EDT
160 isn't that hard now is it?
Why do you equip a shield and a MC on your Mage? I have AC of 113, btw...
July 11 2006 2:34 PM EDT
Your right Shade. NSFY blows me out of the water with Mini-Thing1. 227 AC on a CoC mage. Then again, he's using CMLs rather then DBs.
Shields on a mage is almost as smart as a screen door on a submarine.
AMF kills mages much more effectively than anything else, and your AC does
ziltch to help. Use those DD bonus items for what they are for, saving you from yourself, not making up for a feeble attempt to armor up a spellcaster.
July 11 2006 3:18 PM EDT
Ha, no thanks novice. :) I understand the nature of my team far better then you. While you look at my CoC mage and see him fulfilling a role already taken up by my SF. Also, that would be a silly thing for me to do now that AMF is on the decline.
Hakai, I'd tell you, but the discussion would be longer then you think. I'm not one for short explanations.
July 11 2006 3:22 PM EDT
compare the highest level of DD spells with the highest level of AMF, I think that the DD spell will certainly win it.
But even then, some extreme items:
Mithril Chain Mail  (+61) NW ~10.9 million
Shadow Cloak  (+27) NW ~11.2 million | Cloak of the Istari:  (+18) NW ~13.2 million
Elven Boots:  (+31) NW ~11.3 million
Alatar's Gloves:  (+15) NW ~8.8 million
Cornuthaum:  (+11) NW ~11 million
This gives an estimate price of this set of around 55 million CB$
This set should give an AC of: 194
July 11 2006 3:25 PM EDT
Shade, thats only 168 AC. Alatar's Gloves and Cornuthaum don't give you any AC anymore.
July 11 2006 3:27 PM EDT
A change which I thought was retarded given the upgrade cost of the items...
The only way for a mage to survive out to 25 rounds is to either A) Wear a max tat ToE or B) oh wait there isn't a B. No matter how much AC you slather on, you're still taking the same blow back from AMF. The only thing a 4 minion non ToE mage team can do is seek to max out DD to avoid killing themselves by round 10. I ebb and flow around here regarding AMF is really funny to me, as the current lax nature has mage teams well entrenched in the top 10.
I'm loving the AC on my mage. Along with the 10% my PL minion has, it goes a long way to keeping her alive longer. ;)
July 11 2006 8:40 PM EDT
Dude, I got you all beat: 0 AC, baby! ;)
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