FAQ needs updating (in General)


Brakke Bres [Ow man] July 14 2006 5:49 AM EDT

# Q: Why does the number of BA I get change? It was 10 when I started; now it's less.

A: As you go up in PR, past a certain point it becomes more difficult to find opponents.
To keep it fair for people who can't play 24/7, you are given less BA per minute, but your experience per fight (and RPM per BA in the forge, and amount of BA charged by the store) is adjusted proportionately to compensate.
When exactly this happens is constantly changing because it is based on the highest PR in the game.

The no BA is needed to visit the store.

Brakke Bres [Ow man] July 14 2006 5:49 AM EDT

uhm minus The

AdminG Beee July 14 2006 5:52 AM EDT

deleted the reference to the store

AdminNightStrike July 14 2006 9:38 AM EDT

Isn't BA the regeneration rate based on MPR?

QBsutekh137 July 14 2006 10:08 AM EDT

Indeed. Someone should get an "M" in there so that new players don't think they can jimmy the BA allocation system by adding/removing equipment/tattoos. *smile*

bartjan July 14 2006 10:26 AM EDT

In fact, it should be a 'V', not an 'M'...

Shake Some Action July 14 2006 10:44 AM EDT

Sorry for being a bit off topic with this, but I feel its kind of relevant. I've been trying to figure this out from the wiki for a while to no avail.... is there a VPR and a VMPR? My understanding was that rewards were based off of Virtual PR (including weapons, tattoo, etc.) and score, and things like refresh rate and fitting folks in clans were based off of Virtual PR (not including weapons, tattoo, etc.) which I would think to call VMPR rather than VPR.

In the wiki it seems that the two get used interchangably when I think they are different. But I seem to make incorrect assumptions a lot.

AdminShade July 14 2006 10:46 AM EDT

There is only a VPR and an MPR. VPR = MPR + not yet trained experience.

bartjan July 14 2006 10:46 AM EDT

As far as I know there's only 1 VPR, and that's equal to MPR, if all XP is trained.

Shake Some Action July 14 2006 10:47 AM EDT

So how are rewards determine? If there's no PR + Untrained experience. The wiki states VPR

QBsutekh137 July 14 2006 10:55 AM EDT

There would also have to be a VMPR, otherwise people could stay on the 9/10 or 8/10 BA line and get more BA... Or is that considered OK since the person would get less and less rewards because of not training?

QBsutekh137 July 14 2006 10:59 AM EDT

This is about BA allocation, which cannot be said to be linked to VPR. VPR is total PR plus untrained experience. That is not what BA accrual rate is based on, otherwise changing tattoos would change BA rate (the "PR" part of "VPR").

I was always under the impression:

VPR = Total PR + untrained experience = what rewards are based off (fighting at scores above VPR)

and

MPR controls BA accrual... the only question being whether untrained experience is figured in there too.

As always, I could be way, way off.

AdminNightStrike July 14 2006 11:26 AM EDT

Here's the thread where it's (sort of) explained:

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001PYf

I'm not sure if any of that information has since changed, though.

Shake Some Action July 14 2006 11:38 AM EDT

"it's always been vpr

well, total experience earned, which works out to the same thing, sort of"

that's Jon's statement...

Based on that I think there's a value for MPR + Untrained XP which Jon called total experience earned and a value for PR + Untrained XP which is VPR.

So I'm pretty sure 'total experience earned' is used for fitting in clans and BA regen rate and VPR is used in calculating fight rewards.

I think I'm going to leave this thread more confused than when I came in :)

Shake Some Action July 14 2006 11:40 AM EDT

Though I guess "total experienced earned" isn't really a PR type number at all and is just XP. But that's just semantics at this point.

QBsutekh137 July 14 2006 11:48 AM EDT

Shake, I think you are correct, or at least it makes sense that way... I am less confused thanks to your post. *smile*

Brakke Bres [Ow man] July 16 2006 6:50 AM EDT

List Fors

8 Q: Since CB already distinguishes between one-handed and two-handed weapons, why not allow equipping two one-handed weapons?

A: Because two good 1HW like an ELS or maybe even two claymores would be massively overpowered.
Getting even one extra attack would be way more benefit than using a shield or a 2HW, so a lot of gameplay choice would be lost (because one option is far more powerful than the others). Shouldn't this read katana's now? The whole FaQ needs some reading over and get those little errors out.

Flamey July 16 2006 6:58 AM EDT

that wouldn't matter really, 2 claymores can be powerful, before the changes the upgrade costs would be different. so 2 claymores x45 each is worth less than a ELS x80 but still does more damage.

catching my drift?

Nerevas July 16 2006 8:05 AM EDT

I think Henk was pointing out that it refers to claymores being one-handed. However, in CB claymores ARE one handed (even if in real life they aren't.)

Flamey July 16 2006 8:29 AM EDT

that doesn't matter as FAQ is based on this game not real life.

and besides somebody thats really strong can wield a claymore one-handedly :P
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001r2V">FAQ needs updating</a>