# EC Question (in General)

## miteke[Superheros]July 14 2006 9:51 AM EDT

How much str/dex does an EC remove?

In other words if it says
Ethereal Chains: 10,000 (5,000),

how much strength and dex are subtracted from the targets?

## QBsutekh137July 14 2006 9:54 AM EDT

5000, as far as I recall. The number in parentheses is "effect", and the "effect" for EC is a reduction to STR and DEX of that amount.

Though, (again, IIRC), it would more likely be 10,000 (3400), as I believe EC's effect is around a third of it's level?

## bartjanJuly 14 2006 10:26 AM EDT

Ethereal Chains: 921,466 (460,753)
So it reduces both their DX and their ST by 460k.

## AdminQBGentlemanLoser[{END}]July 14 2006 10:37 AM EDT

So the effect is 50% of the level. O_O

That changed! :D

In essence, you can now train as much XP in EC that a tank trains into both Str and Dex and be able to reduce them to zero.

:D

## QBsutekh137July 14 2006 11:00 AM EDT

Yeah, boy, when did that happen?

## QBJohnnywasJuly 14 2006 11:36 AM EDT

I thought it was always 50% of level......back in CB1.......?????

Same here...

## QBsutekh137July 14 2006 11:44 AM EDT

Nope nope. Even with full enchanter gear, I was doing good to get the effect to be 40% of the original EC. So I think the actual ratio was like...35% or something... Maybe it has always been changed here... You can ask Bast, she had EC on Bartlett from the outset, IIRC.

## QBJohnnywasJuly 14 2006 11:46 AM EDT

See I was always under the impression that the level determined it's total, which was then split equally between (the 50% obviously) ST and DX. I had EC in CB1 on one of my chars and I'm sure it was that way.....course I can't go back and check! lol ;)

## QBsutekh137July 14 2006 11:47 AM EDT

Hm, well, I did stop actively playing for a quite a while toward the end of CB1, so maybe I am just high...

## AdminQBGentlemanLoser[{END}]July 14 2006 12:34 PM EDT

I always rememebred it as around 30/35% of level from both Str and Dex.

It was the main complaint of EC that it could never be as effective as just training XP into the respective stats.

Now, it is just (about!) as effective! ;)

## QBsutekh137July 14 2006 1:02 PM EDT

Yeah, and I didn't see it on the CB2/CB1 initial difference list, nor in any Changelogs... Hence me being "high". *smile*

## QBsutekh137July 14 2006 1:07 PM EDT

Heh, I could cripple pretty much every tank in the game, and definitely make them beyond clumsy... I would have more dexterity than they would. *smile* Of course, to do that I would have to sacrifice all of my offense. I could become the master of tank stalemates!

## AdminQBGentlemanLoser[{END}]July 14 2006 2:31 PM EDT

Not at all Sute!

Wear lots of + EO gear, train as much EC as needed, and use a FF/SF. ;)

## QBsutekh137July 14 2006 3:04 PM EDT

Yeah, and SF against Crisis -- huge AC, ToE, and four minions with nearly 1 million HP each... I'll be lucky to eat through one of his minions. *smile*

Slap on a VB.

## jayuuJuly 14 2006 7:34 PM EDT

You're right Sut, in CB1 EC had an effect of about 36% of it's level. I had a 2.3mil _effective_ EC on Kronos at the end, so I know a little about it. :)
I looked into EC early on in CB2 and it was 50% effect then. I think it was raised to (somewhat) counter the potentially huge ST/DX of ToA tanks.

If you were to retrain Joe's FB into a 3mil+ EC, my tank would be toast. With negative ST/DX, even my PTH based hits would do no damage. Get a big enough FF/SF.............. :D

## AdminQBnovice[Cult of the Valaraukar]July 14 2006 7:42 PM EDT

PL EC AS wearing a SF... and no tank is safe, decay and AMF might be an exceedingly effective counter (if the SF kills himself, what do you need the tank for?).

## QBOddBirdJuly 14 2006 7:50 PM EDT

If we're doing this, why not go EC/HP/STR with lots of STR equips and a ToA? You'll never miss, so you can devote lots of exp to STR and all your equipment to it...and no AMF to hurt you.

You could even divide it up two minion: first minion is straight HP and STR with a small DM and the ToA on. Second minion has a small GA and a huge EC. That way, you do a little extra damage against those mages. The DM is to get rid of GA, but you could always trade that out for an AMF just big enough to stop a Decay.
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