New skill ideas. (in General)

QBOddBird September 3 2006 1:05 PM EDT

These *ALWAYS* come up, and I've posted these before, but I will do it again, because it is changemonth time =).

Keen Swordsmanship: Trained to 1/4 of STR, reduces damage done by the tank training it and increases PTH.

Fencing Master: Trained to 1/4 of DX, allows for a Riposte on 30% of missed blows by the opponent tank.

So there you have it.

Brakke Bres [Ow man] September 3 2006 1:14 PM EDT

More tank skills BMW? dont we have enough of those already?
If Jon is crazy enough to implement new skills let them be for mages.

Something in the line of Focus or Spell craft
Focus: trained to 1/4 of DD, improves rate of fire (double hits in ranged rounds)
Spell craft: trained to 1/4 of DD, reduces backlash of AMF

QBOddBird September 3 2006 1:31 PM EDT

Overpower: Like the old version of BL, increases damage while increasing the damage taken. But for mages. While we're at it, why not change BL back, too, so there's a penalty to it? =D

tscm September 3 2006 1:34 PM EDT

keep BL the same, add a penalty to your overpower idea instead :P

tscm September 3 2006 1:36 PM EDT

erm.. it's early, and I reread what you wrote.. I take back my post... lol

Slashundhack [We Forge Our Own Stuff] September 3 2006 5:57 PM EDT

How about a skill were you drug the other teams beer the night before the fight?

QBPit Spawn [Abyssal Specters] September 3 2006 6:36 PM EDT

another much needed EO:
Disintegrate: Lowers enemy AC. Starts lowering the armor + so its as effective for mages as tanks.

Slashundhack [We Forge Our Own Stuff] September 4 2006 3:28 AM EDT

OK to prove I can be serious how about a spell that effects tats.&amulets in some limited way. Don't really need it but it would sure shake things up!

Flamey September 4 2006 3:32 AM EDT

i like OB, because it FORCES you to make a choice, in between, not 2, but 4 skills for tanks.

most tanks are clear cut, if they have a big ELB they'll go archery, if big melee weapon, they'll go BL.

Disintegrate sounds awesome too.

AdminQBGentlemanLoser [{END}] September 4 2006 3:46 AM EDT

Instead of Disintegrate, how about calling it 'Rust'. ;)

Flamey September 4 2006 3:50 AM EDT

leather and trollskin isn't metal, well at least not in my world :P

not everything is metal, so it cannot 'rust' disintegrate FTW!

AdminShade September 4 2006 8:32 AM EDT

Imo all are overpowered...

AdminShade September 4 2006 8:33 AM EDT

Keen Swordsmanship: Trained to 1/4 of STR, reduces damage done by the tank training it and increases PTH.

Mage with 20 DX, skill trained base, instant complete reduction.

Admin{CB1}Slayer333 [SHIELD] September 4 2006 11:06 AM EDT

I think you misread shade, it doesnt reduce damage done to the minion with it trained, if your tank has it trained, he deals less damage in exchange for more hits

AdminShade September 4 2006 2:36 PM EDT

Ahhh, indeed I misread... render my messages non existing then :)

QBPit Spawn [Abyssal Specters] September 4 2006 4:22 PM EDT

because Rust wouldn't work as well for leather armors gl ;)

AdminQBGentlemanLoser [{END}] September 4 2006 5:02 PM EDT


4. any growth, habit, influence, or agency tending to injure, deteriorate, or impair the mind, character, abilities, usefulness, etc.

9. to deteriorate or become impaired, as through inaction or disuse.


Miandrital September 4 2006 5:40 PM EDT

How about 'Putrefy'

QBPit Spawn [Abyssal Specters] September 4 2006 6:38 PM EDT

how about disintegrate sound cooler then :P

QBOddBird September 4 2006 7:07 PM EDT

Discombobulate. Heck yes.

BootyGod September 5 2006 10:31 AM EDT

/me wants to see a skill that allows to you double the damage taken to a minion with it trained and return half the damage dealt to minion who did it
Ex: if a minion would deal 100k to a minion with 1 mil HP. That damage is doubled so it deals 200k to the minion. But it also retaliates back with 100k damage to minion who dealt it.

Basically a sacrifical GA or AMF. Seems good to me and gives a way to really stop those gigantic damage dealers. The skill would cost like 200k exp and would have an auto effect.

To stop it from being overpowered you could of course make it so the minion who took the damage had the HP to double it.

Ex: 200k HP on the minion with it trained

105k damage is dealt. No double or retaliation effect. It HAS to be able to double for it to factor in.
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