HP/PL Question (in General)


ThatOneMan September 4 2006 11:50 AM EDT

Hello, i just have a quick question (hopefully)
If u look at my Character Degeneration X you will see that i have PL minion. My PL minion has a PL of about 20k and so it absorbs around 35k dmg. He has a HP of about 50k. I also have a AS minion that gives me about another 50k HP. So my PL minion (if no DM involved) at the beginning of a fight will start out with roughly 100k HP. So the question is should i train PL so that the amount it absorbs is close to my HP or should i keep training HP on the PL minion.

AdminQBGentlemanLoser [{END}] September 4 2006 12:27 PM EDT

Unless you're planning something specific, you only need to train PL equal to the MPB you face in order for it to work at full effectiveness. ;)

bartjan September 4 2006 1:14 PM EDT

And after that, as much HP as possible...

QBOddBird September 4 2006 1:44 PM EDT

Personally, until you start facing blows of 150k+, you keep PL at 50k. Let a little damage get by, and let him absorb that much longer - it increases the overall survival time of the team because you have that much more PL HP to absorb with. PL doesn't have to absorb *ALL* of the damage to be most effective, it can simply cause the damage done to be trivial. Which is better - to have a PL minion with 100k HP and 100k damage absorption, or a PL minion with 150k HP and 50k damage absorption? We'll test it, assuming your tank has 200k HP....

Round 1: Enemy hits for 100k. PL minion is gone.
Round 2: Enemy hits for 100k.
Round 3: Enemy hits for 100k. You die.

Or

Round 1: Enemy hits for 100k. Tank takes 50k damage.
Round 2: Enemy hits for 100k. Tank takes 50k damage.
Round 3: Enemy hits for 100k. PL minion dies, Tank takes 50k damage.
Round 4: Enemy hits for 100k. You die.

Living longer to do more damage is more important than absorbing *ALL* the damage.

AdminQBGentlemanLoser [{END}] September 4 2006 2:32 PM EDT

Not quite correct OB.. ;)

"Which is better - to have a PL minion with 100k HP and 100k damage absorption, or a PL minion with 150k HP and 50k damage absorption? We'll test it, assuming your tank has 200k HP....

Round 1: Enemy hits for 100k. PL minion is gone.
Round 2: Enemy hits for 100k.
Round 3: Enemy hits for 100k. You die.

Or

Round 1: Enemy hits for 100k. Tank takes 50k damage.
Round 2: Enemy hits for 100k. Tank takes 50k damage.
Round 3: Enemy hits for 100k. PL minion dies, Tank takes 50k damage.
Round 4: Enemy hits for 100k. You die."

It should be;

1;
Round 1: Enemy hits for 100k. PL minion takes 90K
Round 2: Enemy hits for 100k. PL minion takes 9K, Tank takes 90K
Round 3: Enemy hits for 100k. PL minion takes 900, Tank takes 99K
Round 4: Enemy hits for 100k. PL minion takes 90, Tank takes 99K. Tank Dies.

2;
Round 1: Enemy hits for 100k. PL minion takes 45K, Tank 50K
Round 2: Enemy hits for 100k. PL minion takes 45K, Tank 50K
Round 3: Enemy hits for 100k. PL minion takes 45K, Tank 50K
Round 4: Enemy hits for 100k. PL minion takes 13.5K Tank 85K. Tank Dies.

;)

The thing with not absorbing all the damage you take, is you're losing out on 10% reduction to that amount. ;)

AdminNightStrike September 5 2006 1:01 AM EDT

It counts down by 1% when it dies its slow death. Ie, it'll absorb:

90,000
900
9

Dead.

PL is borked.

QBOddBird September 5 2006 1:27 AM EDT

That particular 'bork' causes me to lose fights against people with RoBF on the way my Archer is set up now.

I kill the PL down to his 1% in round 1, then the next guy, then the tank....should be over, but then I have to go to a melee round to kill the PL guy, and the ROBF backlash causes a draw.

>.<

AdminQBGentlemanLoser [{END}] September 5 2006 2:47 AM EDT

Hehehehehe! Very true NS! ;) I made a whoopsie there! ;)

ThatOneMan September 5 2006 4:26 PM EDT

/me finds him self confused.
So when u sum all those things up. how should i train PL and HP? lol

QBSefton [Black Cheetah Bazaar] September 5 2006 4:35 PM EDT

I think that "bork" stems from the concept that the PL cannot switch from one minion's PL to another minion's PL in the same fighting round. So it instead absorbs smaller and smaller amounts to keep the absorbtion true, but yet not allow PL to switch within the round. It is the chief reason I unlearned my second PL, because it would not kick in when I needed it to, and thusly was in my opinion wasted.

bartjan September 5 2006 4:43 PM EDT

ThatOneMan: train PL as high as needed to cover even the greatest hits your team receives. Then, put all else into HP.

So, for example, you notice that the largest hits your enemies throw at you is about 100,000 (ignoring the few lucky shots that exceed that), then you should train PL to 55,556 (100,001) and put all other XP into HP.

ThatOneMan September 5 2006 4:44 PM EDT

ok got it
thanx

ThatOneMan September 5 2006 4:54 PM EDT

does PL absorb more dmg then it shows that it absorbs? because i looked at this one fight and it absorbed 70k then it absorbed 80k and then it absorbed 55k then it took some of its own damage by being attacked.

Miandrital September 5 2006 4:56 PM EDT

The PL absorb is per round, so if you absorb 100k per round and you have 300k hp, it will absorb 100k 3 times.

AdminShade September 5 2006 4:58 PM EDT

Mian, actually:

The PL will absorb 100k damage and the minion will take 90k damage instead.

After 3 rounds the minion will have lost 270k HP instead of the 300k HP it has, and will be allowed to live 1 round more.

bartjan September 5 2006 4:59 PM EDT

Which is the reason why you want to keep pumping HP into him ;)

The PL doesn't need to grow that fast, but you'll never have too much HP ;)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001tWM">HP/PL Question</a>