Battle Arena, or Sut's Carnagegasm (in General)
OK, rough sketch with plenty of room to play. A "smaller" version of CB with rules designed to help burn that time between BA. Use the same basic rules as CB2 with the following exceptions:
1) must be a supporter
2) BA regens at 1 per 1min for all players, 60 stored limit
3) one character per player
4) no character to character transfers of any kind
5) all characters must start in one of (total chars in game/10) autogenerated clans
6) all items spawn in store including rares, rares spawn at market rate determined by the min bid necessary to stop Central Bank from bidding on an item. If there is such a "market rate" for non-rare items, apply that as well otherwise use CB2 rates for non-rare items.
7) score falls at steady pace, if score and PR are equal, then score falls at (score - (scorex.33)), if score is greater than PR then slow rate at graduated scale to minimum rate of (scorex.10) at score equal to PRx3, if less than equal use equal rates, at score = to 1/3 PR char is autoretired
Just a rough idea. Call it anything you like. Speed Carnage. Build it inside CB2 of course, same interface all that, just a different Database. Anyway, since there might be almost 4 months to work on such a thing, and certain holidays, who knows, it could morph into something interesting :)
September 21 2006 2:16 AM EDT
I like the idea, only one comment though:
"6) all items spawn in store including rares, rares spawn at market rate determined by the min bid necessary to stop Central Bank from bidding on an item. If there is such a "market rate" for non-rare items, apply that as well otherwise use CB2 rates for non-rare items."
If there is no character transfers, then there would be no auctions, and thus no market value. So the items should just spawn in store for the price that the storekeeper would sell it for. Since there are no character transfers, it would only be advantageous to camp if you need a particular item (unless somebody wants to hoard one particular item). That alone could be appealing to those people who still want to camp, but it would prevent them from reselling for massive profits.
I was thinking of simply linking the market price to the "big" CB2 generated ones for the rares. So as prices changed in regular CB2, it would be reflected in Battle Arena, even at some percentage based scale.
September 21 2006 5:52 AM EDT
Battle Arena? How about Tournaments? Your idea is very interesting, designed for those people who want to burn BA all day ;) I love the score-decline-thingy. But why not set a time limit on this database (i.e. a month or so) and give prizes to the top 3 score characters and so on? Have everything deleted from the database after the time limit has expired, except the prizes. We could run tournaments again!
Can you move between the autogenerated clan you get stuck in?
I love that idea IndependenZ. Make this the tourney server. Maybe pull back the supporter restriction unless everyone thinks that fair for tourneys on CB2.
The idea is to use as much of the existing CB systems that already exist.
One other change, rentals, I think the rentals should be system only, and all the items should be all that gear that admins have from confiscating items from multis and the such. So they could just get the gear, then send it to the Tourney rental char, and he would take care of it from there. All rentals are for either 1 hour or 1 day, and the fee is a straight base + NW factoring.
As far as clans go, I say as long as there is room you should be able to jump from one to another, and I do not want clan leaders. You get tossed into the mix with everyone, and if you need to leave and a spot somewhere else opens up, then go for it, but that might be another area to fool around in the rules.
September 21 2006 10:06 AM EDT
I like the idea alot. A much more detailed idea then my practice CB idea lol.
But I like it. But why not make it have a MUCH larger BA storage to give the people who can't log on a better chance. I know I will never be very good at this because of my lack of time playing, but if I had a chance there it would be great. I am sure many others players agree with me.
September 21 2006 10:24 AM EDT
The name, that's simple: BlitzKrieg! Can you survive the BlitzKrieg!
Why clans? I don't understand that at all. Clans are for long-term strategic advantage (I grimace when I say long-term, since most folks in CB-land "use" clans, not "join" them). If this truly is a "speed" idea, shouldn't it be based purely on individual endeavor? All of the other stipulations seem meant to make sure external influences are limited, so why have clans at all, much less force them?
Also, "just a different Database" is a mouthful. The database IS the game, takes a great deal of the server processing, and requires a lot of developer time (design, structure changes, maintenance, indexing, upgrades, bugs, etc.) The more that is removed from the gameplay (Clans, Auctions, Chat, ChatMail), the better, I would think.
How did my name get in the subject, anyway? *smile*
Good point on the clans, there could be no clans at all. I just figured as you have said many times, you *HAVE* to be in a clan here on CB2 so I was going to make that true :)
And that is how your name got in it.
No clans (or forced clans either way)
No char to char trades
Just a BA burner
Figured that was RIGHT up your alley Sut :) You could make all the suggestions you would like to make the ultimate CB and then see how it would go in a limited impact setting.
I did not figure it would get in this change month, and I figured with the holidays and such, now would be the perfect time to bring something like this up if Jon was inclined to work on such a thing, he would have time to do so, and if the ideas get good enough and fleshed out enough, we might just spark his interest.
September 21 2006 11:12 AM EDT
I agree, it sounds a fun idea! An area free of clans, USD, and bonuses would be sweet indeed! Of course, a camper like yourself would dominate, unless we even did away with one more thing: rares. Keep the playing field completely level. Though I suppose mages would dominate then, since without big weapons and armor, tanks would have less capability...
September 21 2006 11:14 AM EDT
The return to might of the Mighty Three!!!
Fear the Heaume, Tulwar, and Double Chain Mail for they... are.... EVIL!!!!!
Ahh but my idea is to have the items spawn in at basic market value, so a base elbow would spawn in at 1.5mil etc. And without Char to char transfers you could only get the gear for yourself :)
The value is set by what would stop Central Bank from bidding.
September 21 2006 2:36 PM EDT
I like this idea a lot, but if we ever do get a tournament system, I would prefer it be like in cb1. There it was a trade-off, you lose your main character leveling in the hopes of winning a sweet prize + whatever the tourney character made. This seems like it should be more of an experimental strategy/quick fighting arena for those people who do those kinds of things.
September 21 2006 3:02 PM EDT
Ah, I like it, Sefton... Still somewhat like camping, but without the need to hoard for profit!
Mian, this would be a completely separate arena...no compromising of your existing CB2 team(s)...
October 2 2006 8:12 PM EDT
Keep the Supporter restriction. It'll be another reason to spend the 10 US to be a supporter - Battle Arena!
October 3 2006 1:31 AM EDT
It will be a race for the first to buy the best items and to dominate the play field... but perhaps it would be fun also.
October 3 2006 2:29 AM EDT
yeah, I like this, I really want a tourney or something similar, I'm losing some interest in the game, because i can't catch up. NCB you say? to really be competitive you need 20 mil at least, which will take a long time to make.
Tourney, fast and fun :D
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