An Idea for Ranged Weapons (in General)


BootyGod September 30 2006 1:35 PM EDT

Well, just thinking about ranged weapons in general, and slings, axbows, and exbows inparticular. I thought to myself, Why is strength the only determining factor for weapons?

So okay sure, DX lets you hit, but after a certain point it just is topping.

I was also thinking that why would strength affect bows? Bows can't be pulled back after a certain point, slings can only be spun so fast, and xbows can't be affected at all!

So I was thinking (to balance out tank and mage and archery and bloodlust) that DX should determine damage in ranged rounds and ST in melee. I know this will mess with alot of strategies and everyone owning a high ST and low DX Tank will be ticked. But this will give (I hope) mages more chance against bows, high DX tanks a reason to exist without ToA, and make the range and melee balance more interesting.

Just a thought.

Any ideas? No flaming please, if you run a archery using heavy tank, just realize how uber they are. Advice or ACTUAL reasons this shouldn't be done.

AdminShade September 30 2006 1:39 PM EDT

of course xbows can be affected, you need to pull the string back to load the xbow...

also you can't pull the bow string any further at a moment but you do need to have the power to do that, lacking the power means less fast reloading also...

AdminQBnovice [Cult of the Valaraukar] September 30 2006 1:41 PM EDT

train evasion like everyone else...

BootyGod September 30 2006 1:41 PM EDT

Yes but loading is not taken into account anymore. So what next?

QBOddBird September 30 2006 1:43 PM EDT

Why would being more dextrous cause your fired projectiles to cause more damage, again? I missed that part somehow. I'm pretty sure the stronger you are, the tougher a bow you can pull back, allowing you to fire the arrow harder and thus with more puncturing damage.

Zoglog[T] [big bucks] September 30 2006 1:44 PM EDT

This change would just revert us back to mageblender/ELB blender. People use ELB's to combat FB while the xbow users try and reduce the effectiveness of tanks but an axbow tank would fail miserably against an ELB tank as they would have ridiculous DEX and archery while the axbow users mostly use it to attempt to level the playing field against ToA/ELB users.
Also this idea would even further promote ToA usage rather than your idea of reducing it as whichever you go for whether it be ranged or melee the ToA would be 'needed' to further augment your advantage in that position.

PirateKing September 30 2006 1:47 PM EDT

"Why would being more dextrous cause your fired projectiles to cause more damage, again?"

Well... if one is dextrous enough, I suppose one could make a "called shot". An arrow through the throat would most likely cause more damage than through an arm. But the game has no called shot ability... so I have no idea why I'm speculating like this. :P

BootyGod September 30 2006 2:08 PM EDT

Hey, all I am saying is having all tank damage based on ST makes it unfair to tanks. With the evasion change it's not horrible. I am not saying the game is bad unless this is made. Just a suggestion to make sure the mages have a reason to go! Besides, if you use a ToA, I doubt your damage would go down that much.

The only reason mages ever had a chance was because they only had to train one strategy. Why should tanks get the same thing and THEN weapons?

AdminG Beee September 30 2006 2:12 PM EDT

"Why would being more dextrous cause your fired projectiles to cause more damage, again?"

Hand to eye coordination.
Maybe it's just me but I hate when the puny guy next to me knocks the coconuts of the stand and I can't. Then again, maybe he knew the guy working the stall ;)

BootyGod September 30 2006 2:13 PM EDT

lol G, somehow I think its just you!

AdminQBGentlemanLoser [{END}] September 30 2006 2:17 PM EDT

"I was also thinking that why would strength affect bows? Bows can't be pulled back after a certain point, slings can only be spun so fast, and xbows can't be affected at all!"

STR effect Bows all right. ;) The stronger you are (with the exception of modern Compound bows, which are well modern anyway) the more weight you can pull.

English longbows needed a hell of a lot of chest/back STR to pull.

Slings, well, I suppose mostly the damage comes from momentum, but suposidly a larger STR could help you swing a larger rock as faster as weak guys swing smaller ones...

With Stirrups and windlasses, Crossbows don't require STR to do damage at all. Their pull is determined by thier bow. But, a greater STR would allow you to reload is faters.

How about swicthing the STR and DEX works in relation to crossbows only?

;)

BootyGod September 30 2006 2:23 PM EDT

Thats where I got the idea from is the crossbows. Especially because it would make some interesting strategies possible.

But I think DX should play a role in damage for bows.

AdminQBGentlemanLoser [{END}] September 30 2006 2:24 PM EDT

It does. ;) It allows you to land an extra hit. :P

BootyGod September 30 2006 2:33 PM EDT

Maybe. And then after that? Is there any difference between 5 and 10 mil DX against 20? No?

Just making the point that it would be nice to see DX play a bigger role. And my 400k DX tank has nothing to do with it ;) hehe

Rubberduck[T] [Hell Blenders] September 30 2006 2:56 PM EDT

As far I can tell with the current bonus to evasion in ranged mages can do very well versus archers. DX is important in tank versus tank combat. The idea for DX to decide ranged weapon damage is an interesting one in its own right but I don't think mages need that to fight archers, they can do fine as things stand.
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