Ideas for change month? (in General)
October 22 2006 11:32 PM EDT
If i remember right, its odd months that they add new stuff, and november is slowly approaching.
Post here with ideas that you have about the game and that, cause i find it fun :D
I think it would be cool if it could show u the amount of battles per day
An average of course.
This is very easy for people to calculate... u just find how battles you have challenged and divide by the amount of days your character has been made.
:D any other cool ideas for the game?
October 22 2006 11:35 PM EDT
i've been informed change months are every 3 months... so would that be December then? ... umm its still comin up fast people!! any ideas?
October 23 2006 12:11 AM EDT
I got a nother one :D
This might be unfair to the more dedicated players of CB but, this would help a lot of us characters out...
Maybe we could be able to have a 6-8 hour period where we, the user.. (each person) could select a time slot where BA would store up... this would only happen one time a day... and u could adjust in in settings... maybe make this a supporter only "technique" or "ability"... i dont know... just something to get u all started?
I like the idea!
October 23 2006 12:12 AM EDT
I'm still waiting for the PK/Scrapyard auto-win function. :P
October 23 2006 12:18 AM EDT
o yea another thing, maybe for u BA buyers... who are strapped for cash... or only want to spend a certain amount... show like... how much buying each ba costs... for example.. u type in 200 and it shows u this
200(45,000) or whatever the price is in money... so u can tell how much u gonna lose prehand...
October 23 2006 1:13 AM EDT
I'd like a filter that filters out dumb people in chat. and dumb posts. not that im directing that at your post or anything...cause im not
October 23 2006 1:27 AM EDT
"I'd like a filter that filters out dumb people in chat. and dumb posts. not that im directing that at your post or anything...cause im not"
/ignore is indeed a very nice feature :)
October 23 2006 5:59 AM EDT
"Maybe we could be able to have a 6-8 hour period where we, the user.. (each person) could select a time slot where BA would store up... this would only happen one time a day... and u could adjust in in settings... maybe make this a supporter only "technique" or "ability"... i dont know... just something to get u all started?"
Care to give more details? I mean lose the 160 cap and then for a certain amount of day you can store up ba with no cap..? It also couldn't be a supporter skill/technique because supporter is only supposed to be an addition to the game, not something to make it where you have to have it.
October 23 2006 6:02 AM EDT
the way Jon created supportership, is so that when you play this game, you can be in the top spot MPR, without being a supporter.
Supportership, has perks, nice and lazy things for us, add Fexy's script and you have a nice dish :P
October 23 2006 6:14 AM EDT
Elemental weapons and elemental resistances...
i.e. what the Mage Shield and Trollskin Armor now have, only then for a particular element.
October 23 2006 6:15 AM EDT
Trollskin Armor, Fire resistance
Kraken Cuirass, Magic Missile resistance
Balrog Skin, Cone of Cold resistance
all with the same stats as the TSA now has.
October 23 2006 6:19 AM EDT
Hopefully with enough restrictions to keep up with those bonuses. It seems like a cool idea, but there needs to be an equal tradeoff, like with the TSA, like if you are wearing that kind of resistance armor, you can't cast any DD of that type, etc etc.
Hmmm...I'd like it if every week, clan leaders received a set amount of exp, or cash, that they could distribute to the highest CP maker, of most active member etc...Or even a +1% bonus for a week.This would encourage your partners to fight more, and would make the job of being the leader a lil more fun.
Just a random thought.
October 23 2006 6:25 AM EDT
Yeah ash, that would rock. I've been trying to think up of ways to get clans more involved than just being in a clan. I barely can squeeze out a casual hi to most members of my clan, it would be nice to be able to find a way to get everybody more involved with each other. I mean I know it's just a browser based game, but still it would be nice.
October 23 2006 6:32 AM EDT
the fact that you have a clan which receives an amount of bonus experience should be enough to encourage players to fight more imo.
I wish people would stop saying "fix things" when all they want
is for the effect to be reduced. Nightstrike, Pl isn't broken, it
is just pretty powerful, please use correct terminology in the
I suspect he's talking about the issues surrounding when pl minions die...
Precisely. PL minions don't die properly due to rounding. They only take 99% of the damage, so you slowly whittle down by from, say, 10000 to 100 to 1 over three hits.
October 23 2006 10:17 PM EDT
And that's bad? :P
the game engine could be simplified when the complexity is useless.
for example we could have fix rewards simply depending on the PR/ score and all other variables...
What is the point in adding a gaussian noise to the rewards???
If you think that adding noise to the rewards is interesting, i can propose more complex noise, even time-varying, that you would make you tear appart your hears when trying to understand the game.
Can you please explain to my thick self what is gaussian noise? Is it some sort of random variable?
mmm maybe do something with the els and bone
October 24 2006 12:45 PM EDT
I could certainly do with a tone down in randomness all across the board. I can lose to people with barely over half my PR once in a while simply by having a few low fireballs.
I don't care so much about reward randomness, since that all evens out, but these draws and losses to tiny teams (sorry, I think beating someone by nearly 1 million PR should be a 100% thing) are somewhat ridiculous.
The alternative would be an even more invigorated push to make PR more meaningful, but that seems to be a futile campaign.
October 24 2006 12:52 PM EDT
As an example of making PR more meaningful, I think the 0.15 PR weight on the MgS is patently ridiculous. The MgS is a direct mage foil, it has no tank-busting counterpart, and is very, very powerful against mage teams. Yes, it is hard to have a place for it, but that just makes it yet another example of multi-minion team advantages (and I would rather not go on that side-rant right now). The MgS is a perfect example of a physical item that should be factored into PR more appropriately.
Meanwhile, AGs and the CoI have a PR weight of 0.5. Say what now? What's the reasoning behind that? Folks get to bust mages using "cheap" PR, but mages have to raise their PR more than 3 times as much (respectively) to try to combat that defense? Dookie.
/me grows tired of MPR being all but useless, both in wins and in reward calculations.
October 24 2006 1:27 PM EDT
New armor category, Pants, wrist items, rings, belts.
I've got an idea for change month: Accentuate the differences between the weapons much more to reduce confusion and promote multiple specializations, instead of a single route to success. How about weapon/armor/equipment combos, that way we could feel comfortable spending 10 mil on a weapon and know that we didn't waste our money when we realize we need to upgrade to the next highest weapon with VA.
Executioner's Sword: x82 2-handed sword; not sure what kind of strategy can possibly use this. This weapon needs a make-over. When using some special gloves, make this weapon deal extra damage.
Elven Long Sword: x80 1-handed sword; supposedly the best in the game because you can use a shield at the same time without penalty. Could do with a special "Elven" bonus if you own all the elven gear.
Blacksword of Nan Elmoth: x92 2-handed sword, highest damage base in game; definitely not the best in the game by far considering the special properties of the other swords. If the minion is wearing an Adamantite Cuirass, add an extra bonus to their AC for wielding this weapon.
Blade of Thuringwethil: x73 1-handed innate 20% vampiric aura; The low base damage of this sword puts it low on my priority list, even with the innate VA. If the minion wears a special amulet or helmet, give them an added boost to the + on the weapon.
Morgul-Hammer: x84 2-handed innate 20% VA; Would be the best weapon if it wasn't hindered by the shield penalty. Add extra AC to minion if they are wearing a special amulet or helmet.
I'm sure the same could be done with ranged weapons as well.
Change, solely for the sake of change, is scary.
October 24 2006 5:23 PM EDT
Verifex wants to turn CB into WoW. :p
--QBsutekh137, a MgS is only efficient when you face a mage.
on the contrary, CoI and Ags are always efficient whatever your opponent is.
so I guess the PR weight reflects exactly the proportion of mage players among the whole population (pr=0.5=100% of the players, pr=0.15=33% of mage players).
do not you agree?
azhilator, you are correct. a gaussian variable has a few properties. by the hell, do not know if this is the correct noise, or another one, but i really think this is totally useless...
October 25 2006 10:57 AM EDT
I do agree, but don't care. Here's why:
My fireball is all MPR, and it gets accentuated by my AGs and CoI. Much like a weapon accentuates a tank's damage. (I would argue a weapon does a lot more than just "accentuate", but that comes at the cost of NW).
In that sense, the AGs and CoI are about as close to mage "weapons" as you can get. Mages get nothing else on the net-worth front, except buying BA. That ALL translates to MPR, fully contributing to total PR.
So your comment is right on. And if the weapon allowance went away, I would not have posted about the MgS. But, in my opinion, something has to give a bit. Either treat the AGs and CoI as weapons (since they are pure offense mechanisms) and give them an allowance, or give them the same AC weight as an MgS (since they are magic-related). Mage rewards simply suck when compared to teams that use armor and the weapon allowance to turn net worth into wins (without turning it into PR).
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