Is there a way to protect against AMF (in General)
I know the ToE does protect, but I've already got a strategy with a RoS, so I wondered if there were a way to protect against AMF, or the only thing I could do is boost my DD.
Just boost your DD thats all you can do to counter AMF. Or you could go the alternate route; Heavy Tank. ^_^
October 30 2006 4:45 AM EST
All AMF does is counter DD spells, so the way to counter AMF is to boost your DD spells.
October 30 2006 6:15 AM EST
Truly, there is no real protection against AMF, other than ToE. If you boost you DD, you do reduce the amount that AMF casts on you, however you also increase the amount of damage that you do, and therefore, the amount of AMF retaliation you get done to you. You would need to seriously overpower the AMF with your DD before you notice any decrease in the AMF amount against you.
None of the ED spells have a direct counter aside from overpowering them.
October 30 2006 12:34 PM EST
Remove Evasion from your CoC mage until you increase your MPR by an order of magnitude...
October 30 2006 1:32 PM EST
Or instead of taking a hit for unlearning, just don't train anymore into it.
CoC almost requires a ToE, the huge amount of damage potential means
that even a small AMF can kill your mage long before he does his job.
Unless you're willing to only train AS on the RoS minion, and boost DD
as much as you can with items, you'll find your self unable to fight teams
October 30 2006 2:51 PM EST
say you have a level 1000 fireball doing, say 500 damage.
say you are against a level 1000 AMF, it will cast for 0.50.
if this halves your damage and retals for half, then you do 250 damage, and get 250 damage.
say you now have a level 2000 fireball, doing say 1000 damage.
you will now have a 0.31 AMF against you.
if this retals for that 31% then indeed, you will take more damage also, being 310 instead of 250. this is 24% more damage taken.
But you will do 69% of the original damage also, instead of 50%. So you do 690 damage instead of 500, which is 38% more!
so increasing your own DD spell actually doesn't make you take less damage, but it will certainly help you doing more damage than the extra damage you take yourself.
October 30 2006 4:52 PM EST
That is a good point, and I had never thought of it that way. Nevertheless, I was simply stating that the only way to reduce the backlash is through a ToE, and that raising the DD will only decrease the percentage of the AMF, it wont decrease the amount of damage taken from the backlash.
So basically, I concur.
October 30 2006 5:00 PM EST
An Amulet of Focus  (-10)
Shade, fireball deals a total damage of 65% of the trained level. CoC is 95%. Not half. This may affect your numbers, as AMF is based on total damage, not per-minion damage (13% and 19%, respectively). Or, to be more accurate, AMF is based on the spell targeted at a single minion (the caster), and thus the single minion receives the entire spell effect.
October 30 2006 5:40 PM EST
NightStrike: the damage numbers were fictional, but with higher damage, it will still be the same.
Having level 1000 Fireball to single minion without AC (or prot / ToE)
650 Fireball damage to player without AMF
325 Fireball damage to player with level 1000 AMF (and receiving 325)
897 Fireball damage to player with level 1000 AMF ( and receiving 403)
Still makes you doing 38% more damage and receiving 24% more back.
Shade, I'm going to have to challenge you again. Yes, a level 1,000 FB has a max effect of 650 (ignoring the asymptotic nature of the spell training). However, with a 50% AMF effect on a level 1000 effect 650 fireball, the retaliation damage will be 140, not 325. AMF damage for DD spells that aren't Decay uses a 40% modifier on top of the displayed percentage. It's 0.4*%*effect.
A level 1000 FB vs a level 1000 AMF will yield a 510/140 damage split for target/caster. A level 2000 FB vs a level 1000 AMF (assuming your 31% is correct) would be splitting the max effect of 1300 between target/caster as 1139/161.
161:140 >> 1139:510
October 30 2006 8:11 PM EST
th00p brings up an interesting idea.
And I know this is off-topic.
But....Amulet of Distraction (+20) = Amulet of Focus (-20)
Does the opposite, decreasing EDs cast on you, but also decreasing EOs cast on you.
I dunno, seemed like an interesting thought to me. ^_^
Yeah, that would be a nice supporter item. Could be useful for some player. Decreasing skill and ED, but would greatly defend against EO. That's a good idea.
And by the way thanks for the infos.
My arrows were pointing the wrong way... 161:140 << 1139:510 ---- 1.15 << 2.23
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