Come to share your Ideas! (in General)
I don't want to make an other 56 post debate thread, but I know that the change month is coming, so I thought of doing this brain storming thread. Remember, I'm doing this for fun.
So lets make some rules.
1: Read this :)
2: Post your idea of what you think could be cool to had in CB.
3: If you don't like the idea of someone, you can say it, but don't start a long debate. Like I said before, this is for fun.
BUT if you like someone idea, well you can take all this thread to talk about it or even make a other one.
4: Your new idea must have at least a little description so we may understand what you mean.
5: For now that's all
Now here are some of my idea...
1: I thought last night of a new DD (no I'm not going to talk of my healing DD again :D ). For now the only name I have for it is chain lightning. Now here's the description:
The magic would do a maximum of 40% of it's level.
It would start to hit in range combat and melee.
the magic would damage the first minion with his maximum damage, then it would it the second minion with 75% of his maximum damage, 50% to the third minion and 25% to the last minion.
this spell would be really good against 2 or 3 or 4 minion team, but weak against a 1 minion strategy. And the combination of my CL and MM would be really good, hitting the first one and last one with good damage.
Maybe it would be overpowered, but it sounded a cool idea to me.
2: For a new skill, what about a critical strike, giving the tank a % chance to deal a % more damage rely to how much exp is trained in it.
That's all. Now it's your turn to tell me and everybody else what you would like to be in CB.
(thanks for reading all of this and posting idea)
November 8 2006 10:57 AM EST
The current range of 4 DD spells covers almost every possibility, imho. Perhaps, this suggestion can be applied to CoC in ranged to make it a viable option in comparison to MM.
If you look for chain lightning, you'll find more than a few threads about it...
Crit strike sounds like a lame duck BL...
I'd like to see an item that adds to your DD spell level, but only for the purposes of AMF...
sorry if there's a thread talking about CL, the page says it's busy for now so I can't go see if there are other thread like mine.
Here is my suggestion (take it for what its worth).
With the holiday season rapidly approaching, how about having a supportership item lottery.
Here's how I see this working:
1.) For a donation (maybe $6-8 USD), you receive a "ticket" randomly numbered 1-6. Only one ticket can be purchased.
2.) At a predetermined time, a drawing is held which would assign a former supportership item to a number. Say #3 would be a AoI, #1 would be a VB. (you get the idea)
3.) Your ticket is then exchanged for your item.
I looked through the forums and I didn't see a post referring to anything like this, or the pros/cons of making past supportership item available. I apologize if it exists and I missed it.
What does everyone think? (I've got a thick skin, so don't hold back with "That's dumb" comments) :)
;) A front hitting DD would be most welcome!
CL was discussed a few times. One to hit the highest AC target. One to spread like you have suggested. ;)
This has already been discussed before, but since your trying to get all ideas and suggestions here, I'm going to bring to this thread what I would like to see in a future change: Abolition of the random factor in fight rewards.
Now, I've checked the forums for a reason why this should not happen, and found none. (I may just be blind though, be nice) I also went through the Retarded suggestions section, btw :)
I am pretty annoyed to fight people who should be supposed to give me 250$ and only give me 80 on several occasions because it is not my lucky day. I would like it if I could calculate in advance what my revenue for the day will be, or even calculate that for the week.
We need a modification the DD spell choices. CoC needs to be more of an option, and we need more options in general.
P.S. please do not confuse my idea with mages need more power, they simply need more choices of equal power.
Sorry about the CL,like I said I tried to see if there was already something about it, but the sever had trouble.
Now here is another idea, a Stunning spell or item, every 3 rounds, it would stun a random minion, and this minion can't move for a round.
Don't Apologise about CL! ;)
As for the Stun, CB1 used to have an EO called 'Cause Fear'. When I started, this was a prcentage reduction to physical damage. But in it's original incarnation CF used to stop people attacking.
I don't think we'll see a stun type attack return. :/
November 8 2006 2:02 PM EST
I'd kinda like a Confusion spell. Make the opponent's minions attack each other while yours just sit back and sip margaritas and enjoy the slaughter. :D
November 8 2006 2:02 PM EST
Ashilizator, easily calculate battle rewards here
Also, if your average cash reward is $250, then your lowest possible is $153.
Anyways, I have a stupid idea that shouldn't be implemented, but its still an Idea. A skill "charge" that cuts ranged combat short. Jumps to melee after round 1 if charge skill is high relative to damage delt in round 1, same thing happens after round 2. Would mostly just help against ax/exbows and mages, there is already a skill that cuts ranged combat short for archers. Its called evasion.
Thanks for the link Avoid :) I didn't remember about that thread.
My numbers were only in for the example though, so obviously they're wrong.
I also liked the idea of an Amulet that does the exact opposite effect of the AoF. (can't recall who came up with this).
Instead of boosting any enchants cast on you, it weakens them...
For critical strikes, there's already a random variable applied to damage. For any damage inflicted, therefore, whether magical or physical, that ranges between X and Y, when it's between .9Y and Y, have a bold banner that displays in the battle log that says "Critical Strike!!!"
Look at DD. I believe the damage range is (please correct me) between 50 and 100 percent of the effect listed on your home page. If you land a hit with DD that's anywhere between 90 and 100 percent of that value, display a nice little banner.
Congrats, now you have critical strikes.
And, to note, I really do like this idea. A lot.
No one else seems to mind that spells weapons etc. don't work closer to the way they would work if real.Like I think that if you got hit by a fire ball and then a cone of cold the effect should be higher then just adding the two together. There has to be a way to mimic the effects of reality.Oh ya and we need cheerleaders!
Hahah.. Synergy bonuses!!! Yes!!!
CB 3rd Edition! hahahah...
sorry, not trying to make fun of you... it's just good D&D humor
Hi im Jake
November 8 2006 7:47 PM EST
Bring back the bank so we can invest......
....just an idea
I've been thinking about this idea, its not fully developed but here we go:
A DD spell, sort of similar to VA, a possible name being Vampire Kiss
Basically, you target a single minion (maybe even target the one with the most HP?) You hit him, you do damage, and you get a % of that damage back in HP.
HP returns would be based on spell level, with a cap similar to that of VA. To balance out the fact that you will probably be hitting the enemy damage dealer with this spell, due to the 'strike highest HP minion', perhaps only start firing in melee.
How about a new forge ability called sharpen weapon where the sharper your weapon the more it adds to x or even give a little bit of armor penatration and the more you fight the duller it get and the less penatration you get
how about a spell that lets you shuffle your enemy team reducing the efectiveness of walls
A skill that would shuffle the opponents lines would be much too cheap in my opinion, because with it equiped, you can basically destroy any team...Though maybe you could make it exchange two minion's place for say, a round or two?
Thanks NS for the information and the compliments
and it could be cancelled out by DM, as well as AMF switching your own team members around
Good idea...this could get pretty chaotic if not well implemented in a strat, making you think before slapping it on just any team.
And what would be the effect=to exp trained.
Like decay? You cast it, or you dont, depending on your enemy's defense. Putting exp in it does no actual effect but protects against AMF of DM, whatever counters it.
Shuffling sounds interesting, don't forget Ash that due to how fights work, you have no control over any of the factors during the fight so it could result in a worse situation for you, say if the wall at the back switched with the enchanter in 3rd, you would still need to kill them both as normal before reaching the damage dealer(s).
November 8 2006 10:47 PM EST
I will suggest two things, one of which I've suggested before:
A) Keen Swordsmanship. This is a melee skill. When trained to 20% of STR, this allows an increase in CTH in exchange for reduced damage. The counterbalance to Bloodlust.
B) Double Cast. This is a skill for mages. When trained to 20% of DD, this allows for two casts within one round, each at 50% of the maximum possible damage.
I know what's coming next: Why would anyone want to train a skill instead of putting that EXP into the DD just to do the same amount of damage? Simple: If a minion dies after the first hit, then it can do one of two things.
1) It would move on to the next minion, in the case of Magic Missile
2) It would be hitting fewer minions and thus concentrating the damage, in the case of Fireball and Cone of Cold.
If you've ever fought a team with an extra 20 HP enchanter or two and you use either FB or CoC, you know you hate losing ALL that extra damage because it had to be split up. Same with Magic Missiles hitting 20 HP minions - a ton of damage is wasted.
I feel it would be worthwhile. Criticize this idea as you like.
You are right, Zoglog, the way you put it, it basically makes the skill a gamble, and I don't like that. I'll have to try and think of something to correct this.
November 9 2006 6:10 AM EST
Double cast is a very good idea!
November 9 2006 9:05 AM EST
the implementation of this Idea is not possible* but i post it anyway ...
I wonder why a guy who can evade the arrow of a trained archer can not
evade the conjured arrow of an old half blind guy in a robe (thats how i imagine a mage). Similar is a fireball ... If the guy can evade a fast small thing like an arrow
-> why not evade a slow moving bright ball ?
I agree that you can not evade a spell that has an area of effect like CoC
So should evasion have effect on FB and MM ...
and what should mages train so they dont miss ->
some sort of concentration skill
So the idea would be that mages train concentration so they can hit a guy with
evasion ... if concentration is much higher then evasion a hit could do extra damage
or something like that
I don't think magic will ever have a chance to miss.
BUT, if like you say, CoC remains unaffected, it could indeed make it much more useful, which seemslike a necessity right now...
Who says FB is a slow moving ball of fire through the air?
That is just how you see it, FB could also just be a mage
conjuring a ball of fire around the enemy, the enemy doesn't
see it coming at them, it just engulfs them.
The day a person can evade a DD spell is the day DD dies.
That is the BEST advantage DD has. They can't be dodged. They can be reduced and reflected, but they can't be stopped.
Why not go tank then? If a DD can be dodged, go tank and at least get more damage when you do hit.
November 9 2006 12:51 PM EST
like i said ... the change is not possible ...
But physical damage can be dogded, reflected, reduced ....
so everyone does DD because it can only be reflected and reduced
there are not so many tanks left ...
November 9 2006 5:53 PM EST
We have quite a few items; helmets, gloves, body armor, boots, robes, shields, amulets, ranged weapons, ammo, and melee weapons. I thought it would be kinda cool if we could add Rings and Belts to that list, maybe have them stack on to the effects of Amulets.
People have suggested new enchantments to create Fear and Confusion and stuff. Those are cool, but I think it would be even cooler if we had bows, swords, or ammo (especially ammo) that can cause Fear, Paralysis, Confusion, or Poison.
Just a quick thing, giving mages too much to boost their levels is dangerous.
When you boost the ST or DX of a tank, your limited. Not all your exp is put on those stats, so it's okay to get massive boosts.
But if you added belts and rings etc. to boost mages, those massive DD spells are increased dramatically. A tank can't compete and AMF would be reduced.
For me, I just want some kind of mage skill. That would be great.
Hey I got a smart idea that could make CB2 more beautiful, What if someone really good in drawing ( not me cause you can ask Ash, I'm not really good :P ), and I'm sure there is someone really good in the vast CB, would make a drawing of all weapon, armor, skill, DD, ED and EO. The art could be place with the description in the wiki. That could be great.
Make it so I receive a CM when one of my items gets rented.
November 13 2006 3:34 PM EST
What about a skill that allows you to use MM during ranged combat and weapons afterwards?
Of course, the skill would only work with MM and would lower MM damage by 25% to 75% depending on the level trained. For example, an effect of 0.25 would limit MM damage to 25% of possible maximum and an effect of 1.0 would only limit damage to 75% of maximum.
It would be costly in XP, but a lot of people would adopt it IMOP. Since it would be a skill, it could not be combined with Evasion, UC, or BL. Which would be good.
W/A could then be introduced to boost the skill and other existing W/A could be tweeked to negatively affect the skill.
November 13 2006 4:00 PM EST
Talion - In that case, if MM was made to a skill and used in ranged, people would use MM for ranged, and CoC for melee, unless they had a huge AMF or weapon.
November 13 2006 9:01 PM EST
No, I meant that the skill would allow to use MM during range combat and a weapon during melee. You would need to train the skill *and* MM. So it would cost a lot of XP points.
Learning CoC or FB with this skill would be useless. Or maybe it could also apply to FB? But that could possibly make it too powerful.
I don't know if pixel sages card set is still being done But maybe.....?
You know for the pics of weapons etc.
Shouldn't the RoBF get a little love? The way I understand how it works, it's very near useless...I mean 10% of level is a little low isn't it? And thats before AC and all, which cut damage returns ALOT. Plus why does it not protect against range attacks at least to a small degree? Would that make it overpowered?
Anyways, that was my noob rant of the moment, I'd like to be able to use this item, but right now it just seems like a big waste of dough.
Feel free to tell me I suck ;)
You suck :)
No but I'm with Ash, it's true the RBF is not good at all. Like he said about 10%, well that's on the wearer, but the other minions only receive a 25% aura effect. So that means 2.5% of the level, that's bad.
And the fire resistance of a ToE is better than a RBF so lets all cry for the poor RBF. );
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