Amulet of Focus (in General)


AdminNightStrike November 13 2006 10:49 PM EST

So I've been testing with the AoF, and what I found is somewhat interesting. While the AoF adds 3% to your skill *level*, it adds 3% to your enchantment *effect*. Why the difference?

Xenko November 13 2006 11:05 PM EST

All enchantments cast on you (VA, GS, Haste, AS, GA, Prot, as well as EC, and AMF).

Thus even the bad enchantments affect you more, not just the good ones. It doesn't affect the spell level, because that minion is the only one that is affected by AoF, not the people he/she/it casts on.

AdminNightStrike November 13 2006 11:15 PM EST

"Thus even the bad enchantments affect you more, not just the good ones."

Huh? I don't think we're on the same topic. I'm talking about modifying level versus effect.


"It doesn't affect the spell level, because that minion is the only one that is affected by AoF, not the people he/she/it casts on."

So? The differing mathematics are trivial. It would still make sense to keep the two modifiers the same. Either the AoF is modifying the effect of both skills and enchantments, or it's modifying the level of both.

TheHatchetman November 13 2006 11:20 PM EST

he's saying it alters the effect that only that minion takes, if it raised the level of the AS for example, all minions would gain a boost... this is not the case with AoF. But it adds to your skill level, because it is the only minion effected by its skill level.

Xenko November 13 2006 11:30 PM EST

It adds to the enchantment effect because if an opponent casts EC on your team, only the minion on your team wearing the AoF will feel an increased effect. If, on the other hand, the level of your opponent's EC was increased, then every minion on your team would feel an increased effect.

AdminNightStrike November 13 2006 11:30 PM EST

This is not a game bound by the laws of physics. As such, said laws do not drive game mechanics. The mechanics are in place, and you justify them with a more tangible feel later.

However, I withdraw my initial question. The real answer is that there's no different between (in the cast of 4 minion AS):

level * .3625 * 1.03

and

level * 1.03 * .3625


I imagine the math might work differently in the cast of protection. In that instance, it's much more powerful to modify the effect, whereas modifying the level becomes useless once you hit, for instance, 33.

Interestingly enough, the AoF in my mind just became WAY more powerful when modifying protection. I always thought of it in terms of modifying AS.......

Xenko November 13 2006 11:36 PM EST

It's not the math that is the issue really, it's the fact that it only affects one minion, and not every minion on you team.

Regardless of who casts the spell (you or your opponent), the minion with the AoF is the only one that feels an increased effect. You can't modify the spell level and have it only affect one minion. You must therefore modify the effect that a certain minion feels.

Miandrital November 13 2006 11:54 PM EST

I think protection is fine, because it isn't linear at higher effects (iirc I saw that on shade's graphs), so the aof I don't think adds that much in additional protection, maybe 1-2% at a protection level of 30.

AdminShade November 14 2006 1:43 AM EST

Mian: even 2% at a Protection level of 30 is quite much I think...

AdminNightStrike November 14 2006 2:11 AM EST

Kultur, if you reread my post, you'll see why that doesn't matter at all. Instead of using a variable called "effect", you just use one called "level" and multiply it by (in my example) .3625 * 1.03 for the "Focused" minion. Computers are able to do math. It's not like the server is incapable of calculating different levels of a spell for different recipients. It's a computer.


Regarding protection, if you have an AoF +10 and boost a protection from 30 to 40, you just added eleventy billion levels to that protection score. Remember, Sut boosted his Protection during the retrain phase to 33 at level ~5m. And if protection works the way we think it does (a direct % reduction in damage), then this is a VERY powerful thing indeed. I'm glad I have my protection casting at level 27. I might boost it to 28 for another 500k XP, which would then get boosted to 37, which requires more XP than the top ten characters have combined.

The skills can't benefit from this nicety. UC and Evasion, for example, are limited in that +30% at high levels might only add an effect increase of 1, if anything.

AdminQBGentlemanLoser [{END}] November 14 2006 3:08 AM EST

Hold on NS... Are you saying that for Protection of (30), a +30 AoF would work like 30 * 1.3 = 39. Instead of upping the level by 30%, which might only result in an extra level of effect?

:/

Oh.... Nice. I might have to totally re think my Strat...

QBJohnnywas November 14 2006 3:14 AM EST

I had protection on my char until Sunday. A +8 AoF raised it from (13) to (14).

AdminQBGentlemanLoser [{END}] November 14 2006 3:18 AM EST

If it was modifying the effect and not the level your Protection should have gone to 16.12.

All good, nothing to see here. ;)

AdminNightStrike November 14 2006 3:24 AM EST

Well it's certainly modifying the effect and not the level of AS. How can you tell what it's modifying for Protection? The play by play only lists the stats pre-modifications

AdminQBGentlemanLoser [{END}] November 14 2006 3:25 AM EST

Actually, the play by play is after AoF modification. ;)

AdminNightStrike November 14 2006 3:28 AM EST

No it's not. post a screenshot of before and after equipping your AoF. I'll do the same.

QBJohnnywas November 14 2006 3:29 AM EST

On a single minion the AoF effects show in play by play. However when I added a second minion (RIP) the effects didn't show until I put an AoF on both minions...

AdminQBGentlemanLoser [{END}] November 14 2006 3:41 AM EST

Two minons.

Play by Play

Divine Shield cast Antimagic Field on Shinobi's familiar (0.36)
Divine Shield cast Ablative Shield on all friendly Minions (24212)
Aegis cast Ethereal Chains on all enemy Minions (20)
Aegis cast Protection on all friendly Minions (4)

from home page

Ablative Shield: 43,219/14,000 (21,619)

+4 AoF.

43,219 * 1.12 * 0.5 = 24202

(It's interesting to note that my effect in both cases is exactly 1/2 my level -10)

Also, it's easy to work out that only my AoF minion is getting the 24,212 HP by working out how much damage they have taken during the fight.

AdminQBGentlemanLoser [{END}] November 14 2006 3:44 AM EST

Play by without my AoF

Divine Shield cast Antimagic Field on Phioniold's familiar (0.54)
Divine Shield cast Antimagic Field on Telove (0.99)
Divine Shield cast Ablative Shield on all friendly Minions (21655)
Aegis cast Ethereal Chains on all enemy Minions (20)
Aegis cast Protection on all friendly Minions (4)

AdminNightStrike November 14 2006 3:44 AM EST

So how come mine doesn't get modified? And how would that work with multiple minions if the AoF's are different sizes?

AdminQBGentlemanLoser [{END}] November 14 2006 3:46 AM EST

The play by play shows the modified AS score as if all minions get it. But only the AoF minion does.

If you are using two AoF's, maybe that is throwing the display off?

QBJohnnywas November 14 2006 3:48 AM EST

Try putting the AoF on the casting minion. I know that's not the way it's supposed to work but give it a go and see if it shows then. Ranger's team wasn't showing the effects in play by play recently as well. But mine definitely was when I was using protection (ie where I could easily see the effect!).

It may be that display is ....buggy........

AdminNightStrike November 14 2006 3:51 AM EST

AS from the AoF minion, Protection from another, only one AoF, and no modified display.........

Miandrital November 14 2006 4:32 AM EST

Wait GL, why isn't your protection casting at 5 with the AoF. If the AoF bonus rounds up like named items, the effect (4 times 12%) would be slightly less than half a point, and if that rounded up it would give you a level 5 protection on the AoF wearer.
Unless AoF bonuses don't round up or the AoF affects the level of the ED instead of the effect.

AdminQBGentlemanLoser [{END}] November 14 2006 4:59 AM EST

MgS. ;)

My AoF is working off of a base of zero.

AdminQBGentlemanLoser [{END}] November 14 2006 4:59 AM EST

base effect. >_< I want to be able to edit posts. :(

AdminQBGentlemanLoser [{END}] November 14 2006 5:01 AM EST

Which is a good example of why the AoF modifies effects, not levels. Also, it couldn't really work that way (not only for things like the protection curve) because of ED's that have no level. the AoF wouldn't boost VA or GA if it worked off of effect, as these compare thier levels to other scores.

Miandrital November 14 2006 5:16 AM EST

"Which is a good example of why the AoF modifies effects, not levels."

That is exactly what I mean, if AoF modifies the effect, you should be getting a protection of 5, rather than 4.

AdminNightStrike November 14 2006 5:18 AM EST

GL, you're confusing terms in your last post. I'm not sure which way you're arguing.

AdminQBGentlemanLoser [{END}] November 14 2006 5:56 AM EST

Opps! :P Totally true... What I meant to say was;

"Which is a good example of why the AoF modifies levels, not effects. Also, it couldn't really work that way (not only for things like the protection curve) because of ED's that have no effect. the AoF wouldn't boost VA or GA if it worked off of effect, as these compare thier levels to other scores."

/blush

AdminNightStrike November 14 2006 6:11 AM EST

So when all is said and done.... I guess I'll go and do the honorary wiki editing so that there is no further confusion on terminology.
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