The Final Straw...skills (in General)


AdminQBnovice [Cult of the Valaraukar] November 21 2006 8:32 PM EST

It's come to the point where we an anti-skill dd/enchantment/item/tattoo...

Ideas?

AdminQBnovice [Cult of the Valaraukar] November 21 2006 8:33 PM EST

err where we need an

chappy [Soup Ream] November 21 2006 8:37 PM EST

Well if it were to try and negate skills it sounds something like a EO pretty much like Dispel Magic .. Call it stupifiy. The name says it all .. it lowers the target's intel, thus lowering their skill level.

Shooto November 21 2006 9:41 PM EST

Hmmm. Interesting. I like that idea but hate it at the same time because I don't know how I'd fit it in my strat. Maybe work 3/4 DM or AMF and 1/4 "stupify". Good idea Novice

Tyriel [123456789] November 21 2006 10:05 PM EST

What, I just start using Evasion and there's already ideas to nerf it? >.> This always happens. xD

Anti-skill is probably too broad to just have one spell/item/etc for. It would have to be powerful enough to take Evasion down to a reasonable level without completely destroying Archery and Bloodlust (on second thought, we could use a MageBlender now that I am a mage. :D ).

Maybe just anti-evasion, since that's the skill everybody seems to have a problem with? Even so, an anti-evasion spell/item/etc could be placed into the game without an actual spell/item/etc. If Evasion is that much of a problem, 1) adjust to it, or 2) start using it.

That's my two and three quarter cents. *goes back to watching the Oilers game*

QBOddBird November 21 2006 10:59 PM EST

No way. My anti-tank skill, UC, would be nerfed entirely because every tank team would train this anti-skill and I'd no longer be able to take on tank teams.

Shooto November 21 2006 11:26 PM EST

BBQ- what would the tank team give up to train this skill? Also, it would have to be trained enough to actually dilute the exp or at least make it similar to Protection where it become very expensive to train above a certain amount.

Kong Ming November 21 2006 11:47 PM EST

Maybe make it an EO so that tanks will have to give up using EO in order to train it. But I'm not too sure about this because most of us don't invest a lot in skills and it will take very little to nerf any skill unless it is not very experience effective.

AdminQBnovice [Cult of the Valaraukar] November 22 2006 12:04 AM EST

I just don't see why skills get to be the only attrbute without a counter...

AdminNightStrike November 22 2006 2:59 AM EST

They have a counter in the same way that EO has a counter. Counter an AMF with a bigger DD. Counter EC with bigger ST/DX. Counter DM with bigger ED. Counter Evasion with bigger PTH.

Wasp [Demon Forging] November 22 2006 3:21 AM EST

You can hardly say training more DD is a counter to AMF... You will deal even more damage to yourself.

AdminNightStrike November 22 2006 3:25 AM EST

How many times do I have to show the math to diffuse that myth?

Adminedyit November 22 2006 5:42 AM EST

I'm with NS on this. Skills don't need a counter. Why? Because it's trained on 1 minion and only works for that 1 minion. (PL being slightly different but thats a special skill) I'm pretty sure NS hit all the counters on his post. If it's evasion thats bothering you the best evasion nerf is DD. :-)

kevinLeong November 22 2006 5:56 AM EST

Even logically it wouldn't make sense to have a negation of skill effect. I mean its a SKILL that one possesses, not an enchantment which one casts.

AdminQBGentlemanLoser [{END}] November 22 2006 6:54 AM EST

It's magic KL. ;)

QBJohnnywas November 22 2006 7:35 AM EST

Lol Nov, I bet you think I just like to take the opposite side to you, but I'm with NightStrike too.

I'll also add that those skills are their own counters as well...

Evasion and UC can reduce archery and bloodlust to ZERO.

Big enough PTH coupled with archery or bloodlust and you've reduced evasion and UC.

Mix some PL and AC and you've reduced UC, archery and bloodlust.

Etc etc etc.....

AdminQBnovice [Cult of the Valaraukar] November 22 2006 12:06 PM EST

Yeah, I should have assumed the reaction to this idea wouldn't have changed much... I do have to say I find the suggestion that PTh is somehow a counter to evasion a joke,the xp you spend is multiplied in ranged, without a ToA you might as well not try...

I think confusion would have made a nice spell, DD style, and an even better EO.

QBJohnnywas November 22 2006 12:08 PM EST

Aren't tanks stupid enough already?

AdminNightStrike November 22 2006 1:02 PM EST

"I do have to say I find the suggestion that PTh is somehow a counter to evasion a joke"

Actually, novice, Evasion is a counter to PTH. You don't counter a defense with an offense. You counter an offense with a defense.

"Watch out!! The enemy is defending! Should we attack?"

AdminQBnovice [Cult of the Valaraukar] November 22 2006 1:19 PM EST

nightstrike, [Edit - removed by Shade] , in some other thread...

you're trying so hard to correct me, you've corrected my repeating of a symantical mistake..

AdminQBnovice [Cult of the Valaraukar] November 22 2006 3:09 PM EST

telling someone to die in a fire, isn't any more un-pg that telling them to go jump off a bridge, or take a long walk off a short pier...

all of ya'll need to calm down...
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