Familiar Link (in General)
I've got a bad idea, yet again...
Skill that allows items equipped on the holding minion to effect the familiar (and not the minion), it would have to be trained heavily, maybe to 1/4 level of the tattoo...and!!! get this would impart a fraction of it's level as evasion (or endurance - with it's AMF quenching goodness) to the familiar.
Familiars are very fragile. ;) Anything that could buff them would be good!
November 24 2006 3:46 AM EST
I kind of like the idea. At least the familiar will not be so vulnerable.
November 24 2006 4:14 AM EST
That doesn't seem to make very much sense to me. Why would you want to spend way more EXP on a familiar and make the minion useless?
The same way you spend XP on an E to make your Tank better...
November 24 2006 4:49 AM EST
I'll buy this for a dollar for sure.
And yeah to agree with GL, once enchanters have done their spell casting they're disposable meatshields as far as I'm concerned.
Mmm it must be Friday, I'm agreeing with Novice and GL in one go.....
That'd be good. You'd have to decide between training PL on the minion, or buffing his familiar.
LOL Johnny, all the Planets and moons in some weird celestial allingment? :P
November 24 2006 5:32 AM EST
It was a temporary moment of madness....
November 24 2006 6:19 AM EST
It may just revive the "useless" JF ;)
My JKF isn't that useless, it is the survivor in many of my wins against people at my score level, yes their MPR may be lower than mine but I never thought my strat would trump many others :)
November 24 2006 9:22 AM EST
that is a cool idea.
not promising anything, but I do like it.
wow novice, not that useless at all ;)
It's got Jon's stmap of approval! ;) Let's flesh it out a little more.
Maybe 1/4 of the Tattoo level is too small. Would 1/2 be more reaosnable? I know 1/4 or 1/5 would fit in better with the exisiting skill costs though.
It could train Evasion when used with a JKF, and Endurance when used with a DD Familiar.
On a sliding scale like BL/Archery, At max (1.00) all equipped AC and Stat Boosts (be it DD increases from AG or STR from TSA) are transfered to the Familiar. lesser effect transer that percentage across. So only trianing it to (0.50) would give the Familiar 50% of the AC/Stat boosts. What ever is given to the Familar is lost by the minion.
Amulet bonus would also transfer. ;)
How about a name like 'Unity' or 'Spirit Bond' or 'Empower'? :)
Oh and for Balance, if more than one minion has this skill trained, only the highest is trained is used.
Skill could also end if skill using minion dies...
November 24 2006 10:07 AM EST
I think he mentioned that the skill would only work for the minion holding the tattoo. To make it fair, any effect that doesn't transfer over because the skill isn't high enough, is lost. Should be an all or nothing thing, make it necessary to train it to maximum effectiveness.
November 24 2006 10:07 AM EST
Even 1/4th is quite a lot of xp. Imagine NWO and over 2 million SF. That would be over 500k xp.
November 24 2006 10:12 AM EST
I think it should not be the minion holding the familiar but rather the minion training it will give whatever its wearing all its effects to the familiar. But the effect must not be too great or it will be overpowered. Maybe 25% to 50% of all the armor effects?
November 24 2006 10:26 AM EST
However, the one thing I would like to see this skill do is impart the AOI effects on the familiar. Namely the invisibility. The db effects would be nice also, esp for jigs.
When I was first looking at it, I was very clear it would have to the item crippled tat wearing minion training the skill, If others think we need more slots for the familiar items it could go the other way...The dbs AoI and AGs are key for the DD folks, and the AoF, HG and ebs for the JKF...
I think 1/2 level is too steep, even 1/4 is really harsh considering...
November 24 2006 11:41 AM EST
Yeah, 1/5-1/6 seems fair.
Unfamiliar (bad I know)
Familiarity (even worse)
Apprenticeship (I almost like this)
Burro (heh, Carne de burro...)
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