Need Strategy Help Please. (in General)


The Cornerback23 November 28 2006 9:01 PM EST

Minion 1- AMF and AS same level- AoF, Corn, and Leathers

Minion 2- DM and AS same level- AoF, Corn, and Leathers

Minion 3- PL and EC same level- AoF, SF, Corn, and Leathers

Minion 4- HP 1/2 of MM- AoI, MCM, CoI, AGs, DBs, and a Corn

Any help would be appreciated and I put leathers on the minions because I couldn't find anything else to put on them to raise their stats. Also I don't know if the amulets are all correct either.

QBRanger November 28 2006 9:21 PM EST

Wow,

So much going on, seems like your trying to do a lot.

First, Your DM will nerf your own AMF and EC unless you use a ROS

Second, You should have 1 large AS instead of 2 smaller ones due to enemies DM

Third, I would not use EC if your going as a mage team. It will do little to lower tanks damage to you. EC is basically a tank vs tank spell.

Fourth, Elven Gear will help your PL level as any item that raises your dex raises your skills.

Fifth, The best might be AMF on one minion and AS on another each raised to the max level.

Look at Little Devil's character for a good MM/TOE team and Poison's character for a MM/SF team.

The Cornerback23 November 28 2006 9:42 PM EST

OK so
Minion 1- all AS ( wall armor)
Minion 2- all AMF leathers or elven gear got confused, corn and aof
minion 3- PL and DM 1/4 of PL ( don't know about that) elven gear, corn
minion 4- hp half of mm same armor as before

SF will either go on minion 2 or 3 but I need help deciding and I still don't know if this new strat will work at all either lol

Tyriel [123456789] November 28 2006 10:56 PM EST

If you're going to have AoI on your MM minion, put it in front so it doesn't get obliterated by MM.

Unless you're going with RoS, you can't have both DM and AMF unless you want to waste a lot of experience dispelling your own enchantments.

PL doesn't need to be that high, either. Just make it enough to absorb most of the damage you receive. 3/4 of that minion's experience is just overboard.

Also, you may want to consider AoI on all minions except the wall, and putting the wall in the back to absorb MM and physical attacks. I don't know how effective it would be, but if you train mostly HP on that PL minion, and have AS on the wall, it should be able to last for a while. If you do this, though, you'd probably want ToE instead of SF to make sure all the attacks are reduced by your wall's AC instead of hitting your Familiar at full damage.

But, then again, I'm no expert. i just regurgitate what I see doing well. *shrugs*

Flamey November 29 2006 4:50 AM EST

You can't have DM and AS, even with RoS, it isn't very smart.

Elven gear would only increase your skills, that being PL, so its not very necessary.

A Wall on an AS enchanter, it doesn't seem like a great idea, if you do want a wall minion, put PL on the AS minion, remember, PL needs hardly any XP, and make minion 3 train HP, evasion and have wall armor. You can do what Tyriel suggested, it does work, Ranger does it, I believe. you put an AoI on all 3 minions, except for the Wall so all damage gets reduced by the Wall's AC, then even furthermore reduced by your PL, this would work nicely even more with a ToE.

A RoS would work also, give a big boost to your AS, but then, you don't have as much damage reduction, your choice, but I believe the ToE works better, because that strat looks similar to Ranger's strat, and he was telling me that the ToE is better than the RoS in that case.

You won't need 1/2 HP and 1/2 MM, you will be getting HP from AS, and depending on the tattoo is what you have to train to, if you choose to go with the RoS, you'll hardly need to train any HP. I believe, 1/3 at most is enough.

If you decide to train Evasion on the mage, which is a good idea, you can do so, though, you should change to EB instead, they are much more cheaper and as you grow, the bonus increases because its a percentage based off the trained level. DB constantly need money poured into them. They work in lower levels, but up higher, where there are ToA tanks with massive PTH, the DB wont do much, if anything at all.


AdminNightStrike November 29 2006 11:03 AM EST

"You can't have DM and AS, even with RoS, it isn't very smart. "

Why?

Shooto November 29 2006 11:41 AM EST

Cause the amount of AMF still has to be significantly higher than the DM and the DM still takes away a bit from the AMF.

Kong Ming November 29 2006 11:42 AM EST

I thought a RoS protects your AMF and EC from your own DM, am I not right?

kevinLeong November 29 2006 11:50 AM EST

" OK so
Minion 1- all AS ( wall armor)
Minion 2- all AMF leathers or elven gear got confused, corn and aof
minion 3- PL and DM 1/4 of PL ( don't know about that) elven gear, corn
minion 4- hp half of mm same armor as before "
-------------------------

I say drop the PL and DM (unless you use RoS) and either get rid of the minion (have a 3 minion team) or get GA. You definitely can't use PL AND GA which is why I think you should drop it.

For Minion 4 a ratio of 1:4 starting out is good...you'll see later on that if your AS is high enough you don't need to train HP anymore.

The Cornerback23 November 29 2006 5:09 PM EST

Alright I looked at all the posts so I came up with
Minion 1 HP 1/4 MM
Minion 2 AS (has the SF)
Minion 3 HP, evasion 1/2 hp, and PL 1/2 evasion
Minion 4 AMF
May need to switch around minions and change minion with tattoo on it still don't know if Minion 3 has right ratios. Also thanks for all the help.

The Cornerback23 November 29 2006 8:47 PM EST

Ok since noone posted anything about the new strategy I am going to post the items.
Minion 1- HP 1/4 MM- AoI, MCM, CoI, AGs, EBs, and a Corn

Minion 2- AS- SF, AoI, Corn, Elven Boots and Gloves

Minion 3- AMF- AoI, MCM, Corn, All Elven gears

Minion 4- HP, PL 1/4 HP- AoF, TSA, Shadow Cloak, Elven Boots, Belegs or Elven Gloves, HoD or Corn, Mage shield (If it doesn't cancel out PL, I don't know when I asked nobody knew)

Kong Ming November 29 2006 9:00 PM EST

I would suggest removing the AoI on both minion 2 and 3 and placing the SF on the 3rd minion. The 2 are enchanters and should die before your damage dealer.

Flamey November 30 2006 1:43 AM EST

"You can't have DM and AS, even with RoS, it isn't very smart. "


when I said that, I mean, " You can't have DM and AMF**, even with RoS, it isn't very smart "

Kong Ming November 30 2006 6:32 AM EST

Why not Flamey? As long as the RoS is big enough to protect your AMF from your own DM, I don't see an issue.
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