Forging efficiency (in General)


Lochnivar January 10 2007 8:40 PM EST

Has anybody attempted to compile a list of how efficient various items are to forge?
For example, my first forge job was on a VB which returned an average of something like 338NW gain/BA.
I am currently forging a pair of CMLs which return around 334nw/BA.
Now obviously the NW gain depends on MPR but if a common baseline were established (say 330NW/BA) then the efficiency coefficient would be relevant for everyone.
For example
VB = 338/330 = 1.024
CML = 334/330 = 1.012
Thus forgers and forgees would have a better idea of the merits in forging each item regardless of MPR or item level.
Just a though/question/idea.

Miandrital January 10 2007 9:15 PM EST

If you could actually get enough data this would be awesome information to have. The problem is that one person must take all the data, and since forge efficiency is partially based off the largest VPR, which is constantly growing, the efficiency will constantly change. Theoretically it would be very difficult to do, although I would certainly support the effort in all ways possible.

Sir Leon [Soup Ream] January 10 2007 9:16 PM EST

There used to be a forum outside of cb that was explicitly for this.

Shooto January 10 2007 9:36 PM EST

Actually you would have to compare the efficiencies of each person to each other, just hope that the VPR didn't change within individual characters. That way you could come up with the coefficient like he mentioned to know roughly which item is the most profitable and so on.

Lochnivar January 10 2007 9:38 PM EST

1. Is it MPR or V PR that affects forging? If it is MPR then simple not training for a few weeks ought to solve the problem.

2. If it is V PR wouldn't it be possible to factor in the total experience of a character into the calculations? ie a=v pr2/v pr1
and absolute forge efficiency = forge efficiency/a
Of course this assumes a linear relationship between VPR increase and forge efficiency increase.

Does anyone want to check with Jon if it is MPR or V PR?

Zoglog[T] [big bucks] January 10 2007 10:47 PM EST

It is MPR that is used for your forging but the efficiency of that MPR is based upon the largest VPR.
I didn't say it was simple ;P

Lochnivar January 10 2007 11:15 PM EST

Every problem is easy, once you figure out the hard parts.

QBsutekh137 January 10 2007 11:46 PM EST

Loch, god bless you.

Sure, it was tried... It's about trying every item, checking the cycle, and checking the NW gain in terms of BA cost (BA cost is the normalizing ratio factor).

Certain things were "good" to forge" because of cycle dynamics. A short cycle that needed 1s and 3s in it was "bad". A long cycle with even numbers, like, say, 150, 70, was generally "good".

I can probably find the spreadsheet if you want it, the on ethat verified that the cycle ran the 2, 1, 5, 2 factors (or whatever) and also gave a magic number to show how "efficient" the cycle was (by comparing BA cost to NW gain).

So, in summary, you have it totally correct in your original post. You are just looking for that normalizing factor... Use BA cost. Therefore, if you gain $1000 per BA on a VB and only $950 per BA on CMLs, at a constant cost per BA, you know the VB is better. You need to keep the BA cost in mind because it goes up as your overall forging capacity increases. *smile*

Lochnivar January 11 2007 12:20 AM EST

I'm correct in assuming then that BA cost is the system's kind method of solving that My MPR vs Lead VPR ratio? If so, sweet!

Wasp January 11 2007 3:51 AM EST

I've been using this system since CB1. It shows a clear guide to how "easy" items are to forge, thats why I would'nt work on corns or DB, easier to fight and pay the blacksmith to do them :P

Lochnivar January 11 2007 4:50 AM EST

Wasp are you using a general estimate or is there an exact system that you use.

Wasp January 11 2007 8:24 AM EST

I use an exact system.

I work out how much RPM increase 1 cycle (of known BA)

Then I work out how much the RPM increase works out to be in cash IE if I add 20% RPM to a mcm which costs 100k to the next level, I know I have added in 20,000. If the cycle used 40 BA then 20,000/40 = 500. Then I look at how much it costs to buy BA then dived the 2 to Give a number, the forging efficiency. If it costs 550 BA then the forging efficiency would be 500/550 = 0.91

If I compare this with other things that I have forged, like DB, I can then see what kind of forging output I am getting and adjust my price accordingly (85-90% for db lol)

Lochnivar January 11 2007 4:42 PM EST

Wasp that is more or less the question I asked from the outset.
Just out of curiousity, how many forge cycles do you typically record to measure the efficiency?
Secondly, does BA cost accurately reflect a character's forge efficiency: ie, if BA cost goes up does forge efficiency increase?

My basic idea was that an inclusion of a forge efficiency rate for various items would be useful on the Wiki pages and I was wondering if such a list existed.

Wasp January 11 2007 4:45 PM EST

From what I saw, forging efficiency was linked to price of BA, so as the price of BA rose your forging efficiency rose. Me and you could run a few tests on similar items and thne both work out the forging efficiencies and see if they match? That we we can see if my way of comparing items is actually representative of the item no matter who you are?
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