Reasons why I think PL is a 'Must Have'! (in General)


AdminQBGentlemanLoser [{END}] January 26 2007 8:04 PM EST

Spawned by the Tank v Mage thread.

I really do think PL is indispensable, and should be inlcuded in every team.

I hope I've captured all my reasons in this post, but I'm bound to have missed some.

1: PL stops your opponents VA leech. Even from a MH/BTh, which nothing else can. This can be invaluable, when facing these wepaons.

2: The 10% Damage reduction cannot be reduced in any way.

3: It redirects Stat drains from E/AXbows. Nothing else in the game can do this.

4: (And this is the big one, I'm not sure I'm going to explain this well...) It allows the AS or trained XP in HP on the PL minion to effectively be HP on your main Damage Dealer (or Wall, depending on how you've set your team up). For example, taking a two minion team (the smallest you can get use of PL out of, ignoring single minion and familiar...), instead of being able to train 100% of the XP you would have into HP on your single minion, you can at most, train 50% on each. Even if you use AS, due to the multiple minion penalty. This would usually make your main damage dealer 50% weaker (in the health department). PL allows you to get back to the 100% (more including the 10% damage reduciton) expenditure you would have had, by turning the PL minions hit points into a subsiduary of the damage dealers.

Phew!

Oh and;

5: While PL nulifies the use of VA on that minion, it works wonders with the Regen from a TSA. Use a TSA to regen your PL battery, and then use VA/MH/BTh on your Tank to gain more life.

The TSA doesn't work with AS or VA (if VA keeps you above Max HP, the TSA won't kick in), but using it with PL, the TSA will kick in the moment you take any, and aborb damage, and it won't hinder your tanking increasing thier HP though VA.

Best of both worlds.

:D

Silatt January 26 2007 8:29 PM EST

What if your strat uses GA?

AdminQBnovice [Cult of the Valaraukar] January 26 2007 8:41 PM EST

Then PL allows you to still make use of damage reducing minions AC to lower damage to the point where your GA does it's best work...Tezmac has it applied like this I think.

TheHatchetman January 26 2007 8:42 PM EST

"The TSA doesn't work with AS or VA"

the ST aspect works :P

AdminQBGentlemanLoser [{END}] January 26 2007 8:47 PM EST

The TSA regen doesn't work with AS or VA...

Flamey January 27 2007 12:03 AM EST

novice, January 26 2007 8:41 PM EST
Then PL allows you to still make use of damage reducing minions AC to lower damage to the point where your GA does it's best work...Tezmac has it applied like this I think.

Care to give me a more detailed explanation on this? I find this interesting, but I don't seem to be understanding it well.

I've not used PL because of my GA.

Thanks.

AdminQBGentlemanLoser [{END}] January 27 2007 7:00 AM EST

Imagine you get hit by 1 Mil strikes. To get the optimum GA return, you would need a GA of 1 Mil in level.

If you had a 400K PL, you would take 400K of the damage away, leaving you taking 600K, and only need a 600K GA to get full effect. ;)

Adminedyit [Superheros] January 27 2007 7:40 AM EST

the opposite side of that coin is that if you have a 400k PL and a 400k GA and PL absorbs 400k then all that exp in GA is not being used.

AdminNightStrike January 27 2007 11:21 AM EST

Ranger wrote some long post on the downsides of PL, including how it works with GA. I don't know where that post is, though.

QBRanger January 27 2007 11:22 AM EST

The post has a link to it that you can find under PL in the wiki.

Flamey January 27 2007 6:29 PM EST

that's why I didn't use PL, my GA was already high enough, and it isn't hard for PL to make uselessness of GA.

Correct Uses of PL.

Oh and thanks for the explanation. :)

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