"If the total AC of the armor is between 76 and 100, you will get a bonus of 4"

I had an AC of 93. I equipped a named CG +76. That boosted my AC to 174, which is 76+93+5, not 76+93+4. Any idea why?

"If the total AC of the armor is between 76 and 100, you will get a bonus of 4"

I had an AC of 93. I equipped a named CG +76. That boosted my AC to 174, which is 76+93+5, not 76+93+4. Any idea why?

I had an AC of 93. I equipped a named CG +76. That boosted my AC to 174, which is 76+93+5, not 76+93+4. Any idea why?

I believe its:

base*naming bonus + plus*naming bonus

ceil(1*1.04) + ceil(76*1.04), so you get one base point more, and 4 points from your +.

(i think that's the reason why some items have a base of 0, so you don't get that one + from naming)

base*naming bonus + plus*naming bonus

ceil(1*1.04) + ceil(76*1.04), so you get one base point more, and 4 points from your +.

(i think that's the reason why some items have a base of 0, so you don't get that one + from naming)

or wait, you may have just ignored the base?

Actually, if it's a ceiling function, then ceil(76*1.04) = ceil(79.04) = 80. 80 plus the base of 1 = 81. That means that the wiki numbers are offset a tad.

Or, what I meant was ceiling(1.04*(76+1)) = ceiling(1.04*77) = ceiling(80.08) = 81. Either way, a total AC of 77 adds 5, not 4, as stated in the wiki.

So your CG is 1+76, right?

So you have a total AC of 77:

77*1.04 = 80.08 --> 81 -- 81-77 = 4

If you had a total AC of 76:

76*1.04 = 79.04 --> 80 -- 80-76 = 4

Seems to be right.

So you have a total AC of 77:

77*1.04 = 80.08 --> 81 -- 81-77 = 4

If you had a total AC of 76:

76*1.04 = 79.04 --> 80 -- 80-76 = 4

Seems to be right.

"I had an AC of 93. I equipped a named CG +76. That boosted my AC to 174, which is 76+93+5, not 76+93+4. Any idea why?"

You forgot to include th 1 which is the base for a CGI.

Your total AC from the CGI is 1 (base) + 76 (plus) + 4 (naming) =81

93 (pre CGI AC) + 81 (GI AC) = 174.

The world is whole again.

And Duke is wrong, you do not subtract the base for the naming benefit. It is based on the entire AC of the item in question.

You forgot to include th 1 which is the base for a CGI.

Your total AC from the CGI is 1 (base) + 76 (plus) + 4 (naming) =81

93 (pre CGI AC) + 81 (GI AC) = 174.

The world is whole again.

And Duke is wrong, you do not subtract the base for the naming benefit. It is based on the entire AC of the item in question.

There's no base to add or subtract. The naming bonus applies to the entire AC an item gives.

Ill make thing more clear.

Naming bonus = (base+ plus )*1.04 -(base+ plus)

Enchantement total bonus = (base+plus)*1.04 -(base)

Total AC = (base+plus)*1.04

Naming bonus = (base+ plus )*1.04 -(base+ plus)

Enchantement total bonus = (base+plus)*1.04 -(base)

Total AC = (base+plus)*1.04

Bart is correct:

The AC bonus is based on:

1.04 times the TOTAL AC of the item, rounded up. If the multiplication ends in .04, that still rounds UP.

The AC bonus is based on:

1.04 times the TOTAL AC of the item, rounded up. If the multiplication ends in .04, that still rounds UP.

Ok, so the bottom line is that I forgot about the base AC of the CG. I'm batting a thousand here for the week..........

I still love you, NS!

You keep up that Java Script stuff like the MPR calculator, and I can forgive pretty much anything. That's a very solid contribution!

You keep up that Java Script stuff like the MPR calculator, and I can forgive pretty much anything. That's a very solid contribution!

Thanks :)

It'll be nicer when I can connect it to fex's script and auto-fill the contents. I have an idea of how to do it.

It'll be nicer when I can connect it to fex's script and auto-fill the contents. I have an idea of how to do it.

This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0021Vj">Wiki: Naming armor</a>