Interesting Fight Dynamic (in General)


QBsutekh137 February 12 2007 12:38 PM EST

Hey all,

There have been lots of threads regarding attacker vs. defender, as in, when does it matter who attacks first? For the most part, the rounds are fought pseudo-simultaneously, so it doesn't matter much.

However, I have a pretty nifty thing going on with Vlad Tepes right now. I don't think it's a bug, and don't think it needs correcting. I just think it's neat. *smile*

My FF spews a lot of fire if he makes it to melee. And in doing so, as the attacker, it means my FF's splash damage clears the path for Vlad's tank to strike directly at my big mage. The Fireball backlash kills off everyone else (except Joe), AMF backlash kills the FF himself, and the opposing tank slices 3 or 4 times and takes out Joe before dying himself. It's fun stuff!

So, it appears that death-by-self is NOT simultaneous with all other actions. Those deaths actually are considered to go BEFORE the opposing team strikes. If Vlad attacked me, he would probably lose every time because he would spend round 4 hacking through my lead minion or familiar, and wouldn't get to Joe. My FF would then proceed to roast everyone (except Joe) as per usual, and would kill himself on AMF backlash (as per usual), but Joe would remain standing.

Other fun aspects to this:

-- The bigger Vlad trains his AMF, the better I will do right now, because my FF will kill himself in Round Three (just the way I like it).
-- If I could have some sort of "poison pill" to take on my junction minion, I could make sure my FF dies before round 4. I think it would be a hoot for a battle action to be: "Hubbell Man takes his own life to spare his team!" in the play-by-play.
-- If I could have some sort of "Force opponent to attack first", it would actually help me in this case, as it would make my self-damage occur AFTER my minions act as sacrificial lambs. Then again, I guess the backlash would hurt more then, too, because it wouldn't be as spread out. Maybe Joe would die anyway. *smile*

Anyway, I think the interaction with Vlad is just damn good fun, and wanted to share!

QBRanger February 12 2007 1:17 PM EST

Yes,

Fireball and GA are 2 of the ways battles change depending on if you are the attacker or defender.

In the case of GA, a mage or tank can kill themselves via GA in the attack segment opening the way for the opponent to get to the next minion, that same round.

This phenomenon has been known for a time. I even posted on it a long time ago, when Sefton and I were battling it out and our outcomes would depend on who attacked who.

Brakke Bres [Ow man] February 12 2007 1:22 PM EST

So what you are saying is that the FF really doesnt do the main damage and just sits there acting pretty?
Shouldn't you then get another familiar? One that is utterly useless and dies much much more quickly? Ice familiar?

QBsutekh137 February 12 2007 2:07 PM EST

Um, Henk, my FF gets three rounds, four throws of deadly fire. He cleans up the weenie mages and such that folks keep in front so MM can't get to them. He also takes care of minions that are barely hanging on after being hit by my big MM, thereby saving a wasted missile shot that does 1 million damage to a minion with only 50,000 HP left. Look at my average battle length. *smile*

I switched the familiar from FF to SF just a week or so ago. I happen to think it is rather impressive that I can take out a team like NWO in a single round. *smile*

So yeah, I recognize the weakness, and wasn't saying I thought it was a problem, just interesting in how it interacts with some opponents.

Popsicle, yeah, I suppose GA would have the same effect, though I wouldn't know since no GA in the game can touch me now. *smile*

Adminedyit February 12 2007 3:30 PM EST

interesting stuff Sut, yeah I've noticed when i attack you i get losses but when you attack me i get the occasional draw/win good to know why that is now.
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