Wacky Forging Time (in General)
Having recently entered the forging business, I noticed that while fighters have wacky money and experience times, forgers get nothing comparable. Can we have a single 6 hour period per week where we get a slight bonus to forging effectiveness? 20 Percent would be nice. <grin>
What do you guys think, worthwhile or wasted effort?
take it a step further and get a smithing hammer that gives a forging bonus, like an RoE...but forging
February 25 2007 11:55 PM EST
Whacky forging times would be fun.
I don't know about the hammer though. The mages would complain that it's not fair to them because there's more tank stuff to forge.
Heh, just started forging for myself lately, so I'll just throw in my totally misinformed and biased opinion.
Give me forge boosts. I'd like that :)
And since fighting is much more worthwhile, it may be a good idea, though I think it's been brought up before...
A constantly suggested and rejected idea.
The whole problem is that there is no easy downside to balance this out whereas the wacky exp and money times give you a reduction in the other reward.
February 26 2007 12:17 AM EST
Like I have said before, you could balance it by giving a bonus to armor, and reduce the effectiveness for weapon forging, and vice versa. That would retain the balance.
Or...make upgrades cost more while forge times go down, and vice versa...
Would that be stupid?
February 26 2007 1:52 AM EST
If you boost only certain types of forging each time, then there still is no downside (the forger simply works on another project during that time).
If you make the upgrade costs less or more expensive during these wacky forge times, then there still is no downside (the forger simply schedules the completion of the forge cycle to fall within the cheapest time).
Where's the *real* downside to balance this?
February 26 2007 2:05 AM EST
bart, under that logic both exp time is unbalanced because if a person wishes to avoid exp time they can go and forge.
The balance is the fact that one type of forging is penalized for a certain period. Those forgers who take advantage of that can get good rewards, much like those people who purchase BA during either money time or exp time can take advantage of those wacky times.
i brought this topic up a while ago, no go so far, so i dont see it happening...
You could take the bonus money from bonus money time and apply it to forging, as well, since forging NW increase is already tied to average battle rewards.
February 26 2007 4:06 AM EST
Nightstrike's idea makes sense. if you're a forger, you're going to be forging during extra money time and not fighting so why not give forgers a bonus since fighters get one?
I think forgers should get free pie ! In a way forging is a bonus , I'll bet thats the way Jon thinks of it anyways !
February 26 2007 12:23 PM EST
One of the ways I proposed such a feature would be to mirror the crazy xp and money times.
During crazy xp time, forging gets a overall penalty.
During crazy money time, forging gets a overall bonus.
That way forgers can save up the BA for crazy money/forging time.
February 26 2007 1:33 PM EST
How about having it so that crazy forging time does not allow forging of rented item (on top of making it happen during crazy money time... I really like that idea)?
This would obligate forgers to ask for permanent transfers which cost more IN CASE they can forge during crazy forging time.
My take on wacky forging times is that something to the effect of wacky money time or exp time (both is a bit much) are just a 60% bonus, or maybe split that into two shorter times to give people a better chance to get to use it. Forgers don't need a penalty because they don't make that much money as it is.
The advantage to this for Jon is that it gets people online more because they will make the extra effort to get their 60% bonus.
I don't think this is equally or even nearly as balanced as just giving a set 5% bonus round the clock, but if it has to be in the form of wacky forge times, so be it. Whatever floats your boat.
"This would obligate forgers to ask for permanent transfers which cost more IN CASE they can forge during crazy forging time."
Wouldn't that just be flooding the public record forum with "_____ stole my ELB!"
Giving people incentive to loan things is a good thing, permanent transfers flying around everywhere on the other hand is not so good.
February 26 2007 2:26 PM EST
i know what is in call here...
/me gets out the flamethrower
flame away hyrule... flame away..
Like MrC said, forgers dont make as much money as fighters do anyway, so there really does need to be a downside to even it out.
But if you absolutely need to implement one, make it so permanent forge fees get raised to 17.5% instead of 15%. And that you have to be a part of an eco clan in order to get the wacky forge times. And the regular +60%, but to the forge RPM % increase.
Wacky forging, hehehe. And when you finish forging that Vorpal Blade this is what you get:
"Like MrC said, forgers dont make as much money as fighters do anyway, so there really does not need to be a downside to even it out."
thats what my last post was meant to say...
February 28 2007 12:25 AM EST
forgers don't make as much as fighters by choice, if there was a legitimate downside, i'd be ok with.
its not really by choice... Its people dropping prices that make others drop theirs... But the BS makes it so we cant raise it to 90%, because then it would be pointless for people to use forgers... Some of us cant use all our BA throughout the day, but if forgers use the same # of BA per day as a fighter, i believe he should be able to make the same amount of money, actually i think forgers should make more money than fighters since forgers do grow with experience... So gaining no EXP is downside enough already IMHO.
"since forgers do not get experience per cycle or anything like that"
February 28 2007 1:55 AM EST
Indeed, forging *is* the downside ;-)
You could have wacky experience time make forging go faster but cost more and have wacky money time make forging go slower but cost less. So forge those big items during wacky experience and finish them during wacky money. That would add a little spice to the timing of things.
speed and cost are interrelated.
Cost should not have any part in "Whacky forge times", since all you gotta do is wait till the whacky time is over to finish the job at the normal price... And because of that Mitekes idea would not work, i honestly think that just one whacky forge time (compared to fighters money and exp) would be efficient for forgers, as forging is already a downside in CB Land
February 28 2007 6:48 PM EST
Can we add this to FORS and get it over with already?
February 28 2007 7:10 PM EST
"forgers don't make as much as fighters by choice, if there was a legitimate downside, i'd be ok with.
--Marcus Fenix, 12:25 AM EST"
So if you forge, you may not make as much money as a fighter. And you don't get to grow. That's cool with me, but I think it is silly to say that because we choose it, you don't agree that there's any reason for an improvement, or for anything to even it out with fighting.
Kind of like saying 'I'd agree that CoC takes too much AMF backlash and the RoBF is a sucky tattoo, but it was your choice not to use a ToA/ToE/RoS, HoC, an ELBow with seekers and a VB during melee to begin with. If there was a legitimated downside, I'd agree.'
Just because we choose something we enjoy instead of choosing what is the absolute best doesn't mean we wouldn't like to see the odds evened out a bit. After all, we could all choose what worked best and have mirror image strategies of a ToE/Wall/Tank with VB and ELBow and Archery, since that's currently the staple best strategy.
February 28 2007 9:37 PM EST
Agreed, it is much easier to ignore a discussion or request like this than to actually deal with it or consider it. Toss it in FORS.
February 28 2007 9:38 PM EST
A silly thought to add; Wacky forge times - Reduce forging efficiency, but forgers get exp for each cycle.
For the other side, increased efficiency, more expensive -- the catch is that CB tracks how much of the forge job was done in this wacky time, so even if it's finished in normal time, the amount that was done in wacky time still has a scaled increase in price. Okay, so the wording on that leaves a lot to be desired, but you get the picture.
March 1 2007 1:36 PM EST
Or just let wacky money time affect forging as well. I'll gladly take that experience cut...
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