Rewards need to Scale? (in General)


Mikel March 9 2007 10:43 AM EST

Ok, We all know that in order to get a 100% challenge bonus, you have to be able to hit someone with a Score that is 2 times your PR.
Rewards are also supposed to scale as you move up in Regen Rate.
What I'm finding is that at regen rate 9/10, I was easily able to get 1k exp per battle, now I'm struggling to get 700 at the 8/10 Rate.

There is a few ways to look at this, first the competition is much stiffer, so at 30k pr, it's easy to find targets that you can get your bonus from. The higher up you go, the Challenge Bonus should ease up a bit on the Score(2 times PR) because at 1 mil PR, you'll be awfully lucky to beat someone that has a score over 2 mil. Your opponent having 500k + more MPR really makes a big difference, compared to 100k and less.

Basically, I'm asking for a scaling option of some kind, that eases up off of 2:1 for the max bonus as you grow.

Hyrule Castle March 9 2007 10:46 AM EST

don't they have that? its called top 10...

QBRanger March 9 2007 10:49 AM EST

Sounds like a great idea to me.

However, when it is enacted, please remember the NCB and NUB will have to be decreased proportionally due to the fact the current system is fairly accurate in getting a NUB/NCB to the top IF they maximize their BA usage.

Making the challenge bonus scale would make NUB and NCB characters grow far quicker, thereby making a reduction in that bonus certainly needed.

Hyrule Castle March 9 2007 10:52 AM EST

not really PM, hasn't the ncb and nub bonus been the same for a year now? Over that year, don't you think the top players have gotten... a little higher?

Im sure nub/ncb would be just fine, and if there is no change maybe boost it up to 180%

I really wish that the spellchecker would somehow magically put nub and ncb into it, so that i don't have to write a little more to get my opinion heard. It is rather frustrating when you have to do this on words that are CB derived.

QBRanger March 9 2007 11:01 AM EST

If it were easier to get a 100% challenge bonus characters in the middle ranges would of course grow faster.

The way things are now, the NUB/NCB is titrated well.

QBsutekh137 March 9 2007 11:12 AM EST

Am I missing something here...? You are basically just saying it is hard to find targets, so you want better rewards now to make up for that fact?

Your MPR growth is not going to continue as it has. That's just a fact. It was that way when I was rising the ranks (I can state with near certainty I _never_ got 1000 experience per battle at any point on my growth curve).

Can you elaborate on what you are asking for here? Are you saying that when you get a 100% challenge bonuses now, the rewards are _less_ than when you got a 100% challenge bonus before? That would definitely be a bug, I would think. Normalize everything you are saying to challenge bonus and see if there is a mathematical problem there. From what I am reading, you are are now experiencing smaller challenge bonuses and thereby smaller rewards. Where is the problem, exactly?

Mikel March 9 2007 4:23 PM EST

For one they are less even at 100%, but don't you think it's hard for someone of a 2 mil pr to get a 100% challenge bonus? especially if they aren't in the top 10 yet under the current conditions? I'll have to post more when I get home. And I'm not saying it has to be implemented this Month, just start thinking about it so we can find a happy medium for the next change month.

horseguy001 March 9 2007 4:29 PM EST

If everyone could get an easier 100% challenge bonus how is anyone supposed to gain ground on those at the top? If I knew no matter how much I fight I will never be able to grow any faster then some one at the top I might as well stop playing right now.

QBsutekh137 March 9 2007 5:34 PM EST

Mikel, if you can prove in numbers that 100% challenge bonus yields lower average rewards now than at a BA refresh rate of 9/10, then that is clearly a bug.

As far as being able to find 100% challenge bonus folks, no. I absolutely do not think you are entitled to find such targets. I have no targets even above a 0% challenge bonus rate. What about that?

It will get harder to grow and harder to find targets as you grow, _especially_ with a single-minion stance. That's a foundation of the game. I feel your pain, I really do -- I felt like quitting even when I still had a month left on my NCB, because my fightlist was down to a dozen people, 20 if I didn't mind fighting non-clan folks. Didn't have challenge bonus listed back then, but I am sure the most I was getting on the positive side was 10-20%, and I would have been getting plenty of negative bonuses before I got into the Top Ten (a relatively recent phenomenon.

So, you get to hide PR in your weapon allowance, and still have recently been able to find 100% challenge bonus targets... I don't think talking about needing better rewards should be all that high on your priority list. *smile* Like I said, if you can prove in the numbers that the same X% challenge bonus at 8/10 is yielding consistently lesser rewards than x% challenge bonus at 9/10, then that is a bug. For anything else, it is simply the nature of the game.

AdminNightStrike March 10 2007 12:22 AM EST

The bonus is just a bonus. What is happening is that your base reward is less.

Also... to PM.... titrated?

QBsutekh137 March 10 2007 1:50 AM EST

I think he maybe meant "asymptoted", but "titrated" works well too... Meaning the more you get into "the solution", the harder you have to work to change it?

In any case, we have the challenge bonus now, so it is easy to normalize rewards. If anyone can show that normalized rewards are less for a lower BA refresh rate, that would definitely need to be addressed....

QBJohnnywas March 10 2007 3:27 AM EST

My last NCB Diabolik, climbed pretty high for his MPR, in fact was around the 1.8 million mark. But he never hit 1k exp per battle, except a couple of times in crazy xp. And yet all his fightlist were sitting around the 100% challenge bonus because he was so small in MPR....

The average he was getting per battle was bout 650-700.

I wonder if Mikel's previously high rate was because he was climbing so fast? Because those rewards look pretty normal to me, especially now he's not fighting up so much.

Mikel March 10 2007 4:10 AM EST

Sut, you forgot something about my character.
170% from NCB, 15% from clan, 100% from fights, early on this was easily giving me 900+ per fight, I maxed out around 1,050 exp per fight. Then tack on the bonus from the RoE to that number.
<br><br>I'm not saying that this needs to be addressed for me to get better rewards, I'll be making noise in the Top 10 soon enough. But for all of the non-NCB/Nub players in the game. Expecting someone with 1 mil MPR to fight someone that has 1.5+ times the amount of MPR is insane. In most cases they should not with. I'll try to hit some 100% people and get an average of the rewards I get off of them tomorrow, before Wacky XP time.

Admindudemus [jabberwocky] March 10 2007 10:02 AM EST

if a "bonus" becomes the norm, then it is no longer a "bonus" is it?

QBsutekh137 March 10 2007 11:40 AM EST

Yes, Mikel, the huge rewards are part of all the bonuses, and I accept that part. I am just thinking that your bonuses (per challenge bonus) are better at 8/10 than they are at 9/10.

Yes, it gets very hard to find targets and it is an issue... Folks have been mentioning the "mid-score-ladder" doldrums for a while now..

QBJohnnywas March 10 2007 12:03 PM EST

170% from NCB Mikel? I got 169% from my last one and this one.... :/
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