Suggestion for common combat weapons. (in General)

Talion April 26 2007 2:13 PM EDT

I noticed that most combat weapons generated in the weapons store are not used except for the Two-handed Flail.

What if all common combat weapon would get generated with a random damage modifier? The modifier would of course be generated within certain limits.

For example, you could have the following categories:

Dagger : 4 (current)
Pike : 17 (current)
Every other One-Handed weapon: 10 to 45
Every other Two-Handed weapon: 35 to 70

The randomness could be attributed to the changing forging quality at creation time.

Why am I suggesting this? Well, it is all in the spirit of role-playing. I would love to create a tank minion modeled after a typical dwarf. So arming it with a Beaked Axe generated with a damage modifier of 63 would be nice.

I am suggesting this without any knowledge of the implementation complexity. So feel free to shoot it down.

th00p April 26 2007 2:28 PM EDT

What is this, Diablo?

Eurynome Bartleby [Bartleby's] April 26 2007 2:38 PM EDT

Lol, the site that brought me to CB in the first place described CB2 as ''hack and slash like diablo''. I mean, whaaat?

But more on topic, as long as the store weaps don't become as strong as rares, I don't see anything wrong with your idea. It's not like store weapons leech life of negate AC, huh?

Unappreciated Misnomer April 26 2007 2:39 PM EDT

i too have thought about the many low end items that are out there, would they be nice if they had a small attribute that would not increase, say like + 1% aura or +1% FB damage, or +1% (insert your own idea) but also should come with a price of some caliber....

[RX3]Cotillion April 26 2007 2:44 PM EDT

Umm...No Diablo 2, Mr. AoAC Would the weapon randomness be worth all of the hassle? The nubs tend to move onto Katana's or Ex's pretty quickly.

[RX3]Cotillion April 26 2007 2:54 PM EDT

Okay, CB jacked up my post hardcore style.

What I meant to say was :

No, Diablo 2, Mr. AoAc (Th00p).

Would the weapon randomness be worth all of the hassle? The nubs tend to move onto Katana's or Ex's pretty quickly.

Talion April 26 2007 3:08 PM EDT

Or instead, it could be easier...

The Katana and the Executioner's Sword could have several different names.

For example, when generated, the Katana could be one of the following:

- Katana
- Paladin's Mace
- Barbed Flail
- etc...

Same for the Executioner's Sword.

TheHatchetman April 26 2007 3:26 PM EDT

i came across a couple hundred different names for the same types of gear. here, and here

Talion April 26 2007 3:34 PM EDT

Very funny... sigh!

Of course my suggestion implied that there would be only 2 or 3 **fixed** names for both weapon types. It would just add a touch of variety.

Wasp [C and S Forgery Lmtd.] April 27 2007 12:36 PM EDT

Or you could just name your weapon of choice to "A Beaked Axe" :D

Talion April 27 2007 4:17 PM EDT

Wasp, that would be a very interesting comment and would deserve an intelligent reply if it wasn't the EXACT SAME comment posted by [TH]Riddlebox just a few lines above yours and to which a reply was posted directly above your post.

DiabloSpawn April 28 2007 5:01 PM EDT

Do we really even need so many different weapons when the majority of people use rare/valuable items?
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