Please Fix Mr. Hal (in General)

QBRanger April 26 2007 3:08 PM EDT

I have tried the dreaded Hal Familiar.

Some good and some bad points.

However, one very bad point that is likely stopping a few others from trying it.

Its PTH, as Sutekh pointed out is broken.

This vs Nemesis, who does not have evasion or DB's on his attacked minion;

Hal shot Avenger [430399]
Avenger's Guardian Angel smote Hal (258239)
Hal shot Avenger [299430]
Avenger's Guardian Angel smote Hal (179658)

Now for sure I know I have a max dex advantage over Avenger with my 2.5M EC. I have yet to see a triple from Hal.

With a tat level of close to 4M, should not the PTH be something to give an extra attack?

Maybe fixing this would let more people perhaps use it?

TheHatchetman April 26 2007 3:15 PM EDT

I definitely agree that the Hal needs some serious buffing. Making this a commonly used tat may bring the JKF into at least semi-common play, as it is a great counter for the Hal. Then, with the JKF being used often, and with the surge of SFBMs there are, the RoBF won't be a bad choice. Because as it stands (with very few exceptions) to be effective anywhere near the top, you have either a ToE or ToA. There are a few decent RoS teams, and a couple near the top who do great with SFs, but you can't say ToE/ToA isn't the way to go for most.

QBRanger April 26 2007 3:18 PM EDT


I'm not even typing about a buff, just give it the PTH it should have. Or perhaps it is not destined to have a PTH? In the last changelog, Jon mentioned a buff to its damage AND PTH so I assumed it did have one.

But as we know a 70% buff from 0 is still 0.

QBOddBird April 26 2007 3:20 PM EDT

PTH is just obviously broken on the HF. Maybe it and the ToA should switch up - drop the ToA's PTH, add it to the HF? =D

TheHatchetman April 26 2007 3:21 PM EDT

so giving it pth wouldn't be a buff? I wasn't asking for miracles with it any more or less than you were. I was basically saying that it needs to be made usable so that others have a reason to take their old tats out of storage, and a reason for players to get a little more original than the current choices.

QBRanger April 26 2007 3:25 PM EDT


I think were on the same wavelength.

I think of a buff as something new or added. The PTH is something that should be there to begin with.

But yes, it needs to be there.

QBsutekh137 April 26 2007 3:47 PM EDT

You know where I stand... I begged for it back when I tried out the HF too. At that point at least I learned a lot about To-Hit (thanks, NightStrike!). *smile*

At that point, I concluded my 2.5 million level Hal had something like 40-50 pth on him (at the most -- any more would have gotten me a triple)... It would appear that it is even less, since Ranger's tattoo is much larger than that, and still no triples.

Thanks for bringing this up again, Ranger -- I definitely think it needs addressing. Fix the pth or remove poor Hal from the game. Especially when the blows he delivers are so paltry, unable to overwhelm a ToE at a level similar to himself...

Rubberduck[T] [Hell Blenders] April 26 2007 3:48 PM EDT

Jon said it is a feature until next changemonth ;)

lostling April 26 2007 4:13 PM EDT

real sad... asked jon if he would fix it next changemonth he said maybe =\ .... hope soon though.... my nub is running out =\ 1month left

AdminNightStrike April 26 2007 6:59 PM EDT

I saw his reply. You asked him about fixing HF + AoF, which implies fixing junctioning an AoF, which is broken.

lostling April 26 2007 9:54 PM EDT

well i hope so :)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0025pQ">Please Fix Mr. Hal</a>