Last Gasp
May 2 2007 8:51 PM EDT
According to the Wiki the Tatoo of Endurance:
* Reduces up to 75% of the damage taken. Aura effects companions to more than half of "main" effect.
What tests have been done to prove this? At what level does it "reduce up to 75% of the damage taken"?
QBRanger
May 2 2007 9:36 PM EDT
In past changelogs Jon stated the TOE reduced damage by 75% up to its cap.
The cap via another Jon post is 16% of the TOE level for the minion wearing it, and the aura is 1/2 this, or 8% of the TOE level.
Last Gasp
May 2 2007 9:47 PM EDT
Thank you... that's what I was looking for "oh ye of permanent CB Discussion Board" memory!
Last Gasp
May 2 2007 10:21 PM EDT
So a ToE of 100,000 would reduce damage by 16,000 to the one wearing it and 8,000 for the rest of the part? Per round I would assume?
QBRanger
May 2 2007 11:48 PM EDT
No,
A TOE of 100,000 would reduce the damage of the first 16k to the minion wearing it by 75%, and the first 8k to the other minions by 75%.
All damage over the cap of the TOE is taken at full strength.
IE, 2 minion team, TOE of 1M.
Someone does 300k to the minion not wearing the TOE.
After armor/protection etc... The 300k is 150k damage.
The TOE will reduce (since it is not on the minon wearing it) the first 8% of 1M or 80k.
So the damage that minion takes is 150k-80k=70k (full strength) plus 80k * .25=20k for a total of 90k.
If that TOE was 2M, then all 150k damage would be reduced by 75% for a total damage taken of 37,500. Since a TOE of 2M will reduce (on a minion not wearing it) 8% of 2M or 160k.
I had no clue that's how the ToE worked. I definitely thought that it could never reduce all of the damage taken.
I don't think it does "nothing" if damage is above the cap, it just has a reduced effect from what I remember.
Ranger, mind linking to Jon's 16% cap post? I never remember reading anything that that about ToE's cap? :/
My understanding is a little different from Rangers. I too didn't know of the 16% level but taking that as the cap this is how I think it works.
The ToE reduces blows by 75% up to the cap level, not 75% of the cap, eg
1M ToE - cap = 160k against a blow of 200k the ToE will reduce it by 75% ie by 150k.
Once blows exceed 4/3 of the cap level the % reduction starts to come down.
Since AMF deals a fixed amount of damage and is extremely easy to calculate, this should be fairly easy to prove or disprove. Just use various sized tattoos against a large-ish AMF/DD combo, and the answer should surface.
I did that ages ago NS. ;)
But (although Jon has revealed the Cap) I didn't find any evidence of a Cap. Maybe the Values I looked at were too small. :/
I'll see if I can hunt out the old thread. ;)
Couldn't link directly to it. Thread name is "ToE and AMF backlash reduction".
Back then (I know vlaues have been altered since) The ToE reduced AMF backlash by 5% of it's level, capping the damage reduction at 75% of the damage taken.
Jon mentioned about overwhelming the ToE, It might be possible to find out how that works by looking at large AMF backlashes and small ToE's. ;)
I have a ~7.7k L ToE someone can use for testing.
did anyone ever figure out conclusively how it works? it seems to me in my experience that the toe will continually reduce damage even if damage has exceeded 16% of its level
This thread is closed to new posts.
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from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0026Go">Ouch! I stubbed my ToE!</a>