Item Naming, Q&A (in General)
May 21 2007 1:23 AM EDT
During a discussion with BluBBen, Juggernaut noticed that he was using his old bow, and remarked on once owning it. This brings an idea to mind.
OddBird: See, this is why I wish item names were permanent, even if their effects had to be renewed. It's nice to be able to see an item you once owned changing hands and growing. It was sweet back in CB1, that's how it used to be.
Juggernaut: But what if you wanted to have it named specifically so it could match your theme?
OddBird: Right - I'm saying the name should be permanent, unless renamed again, like it was back in CB1. Just let the naming effect wear off over time like it does now so Jon can still get his money...but I'd like to see my old weapons floating around and going from person to person. Gives the weapon a history.
Juggernaut: Well, if the person wants the name to be the same they can make it the same as it was.
OddBird: Right, but some people aren't going to spend the cash on re-naming it. It keeps the name as a memorial thing, so you can see it go from hand to hand, so it gains a historical importance, irregardless of whether or not someone has the cash to rename it and maintain that name. It could be renamed still - if someone felt like giving it a different one - but otherwise it'd be permanent.
Juggernaut: Okay, but you said they'd have to spend money to renew the name, right?
Juggernaut: Then what is the point?
OddBird: nope, it'd be permanent - they'd have to spend money to rename the item, yes. They have to spend money to renew it currently. And I was also saying they'd have to spend money to renew the naming's effect - that way Jon still gets his cash every year for the item - but the name sticks and holds its importance. Naming bonus used to be permanent, but this way it still needs renewing - just not the name itself.
The idea came up mostly 'cuz I miss watching my old weapons going from owner to owner. It'd be nice if the names themselves remained permanent, and you only paid to renew the effect. The extra AC, item effect, etc. would still be useful naming effects - they'd still be worth spending cash to get again once per year - but the item would keep its nostalgic value! =D
I'd reiterate my point again, but that part's getting old. Anywho, I like the idea, and you should all agree with me and then Jon should agree and insert this change into the game.
Then we'll all be happy and never complain about anything again. Deal? Deal. =D
May 21 2007 1:28 AM EDT
So, what‘s your point? J/k...
But then how would you know if it has the bonus or not?
And i'm sure some people would scam others, pricing named, yet un-bonus'd items in the AH, for high prices.
May 21 2007 1:38 AM EDT
That is an easy fix. Make it show when you click on the item. It can say "A Named <item> + Bonus".
May 21 2007 2:00 AM EDT
I like it, OB! I want my named gear to be around forever! I think it will be cooler passing things down to people, the names would stay, but the naming bonus would have to be re-up'd every year... good plan, I say!
Maybe Named Items w/ Bonus could be Italicized! Ooooo... Uber. Unless they are already... I'll check after I post this because I'd rather type this explanation than type copy and paste the beginning again after checking... Or even just hitting the back button would do it... Now that I really think about it, especially after this extra sentence right here, that I should have gone with the pre-check and the back button action...
But of course, I tend to over-analyze things and type a lot of extra nonsense for the fun of it... I forgot my point...
But I like the idea, OB!
May 21 2007 2:04 AM EDT
Easy fix or not, depends on what Jon says :P But tagging a name history on all items can be a big hit to the database.
May 21 2007 2:07 AM EDT
Well if it was in CB1, I don't see why it couldn't be able to hold it all.
This might get people to name stuff for the sake of naming things, regardless of the effect, It would be nice to have a set of items forever.
How about keep the current system and allow an option to pay $15 to name one item permanently?
May 21 2007 9:14 AM EDT
Until the naming as run out, you cannot rename an item with the same name.
IE, I tried to extend the naming on my corn "Brain". The program told me that name was already taken, so I have to wait till the naming is over before I can rename it the same for another 12 months.
May 21 2007 9:32 AM EDT
Or how about a history for the item?
May 21 2007 9:34 AM EDT
I mean there must be a log somewhere since if you look in item stats:
Oldest weapon is An Awl-Pike [17x1] (+8) (weapon #1211)
owned by B-loved (Somebody else)
34875 armor pieces exist
Oldest armor is A Tattoo of Endurance lvl 6,687 (armor #1073)
owned by bob3002 (Deposit Box)
So the items have unique identifiers in the system, regardless of there 'stature'.
May 21 2007 3:23 PM EDT
I'd even go for the $15 perma-naming, Vaynard. ^_^
May 21 2007 3:28 PM EDT
All items have an unique number associated with them. When you name an item it shows: Item 988187 named Cylo's Fists of Fury.
So there is a way to track an item, I do not know how easy it will be for a detailed history though.
May 21 2007 3:39 PM EDT
A history of the names and the user ID who named it would be fairly trivial in data storage terms, and only slightly less trivial to display somewhere.
But even trivial tasks take more effort than doing nothing, so I am not sure this would be worth it. *smile*
May 22 2007 6:22 AM EDT
Ranger, I thought you could rename items again with the same name to get a 2 year naming? Isn't that what Jon said and people have done?
May 22 2007 9:50 AM EDT
This pops up when I try to rename my MH:
An item has already been forged with the Name "Boomstick." You'll have to come up with something else. (Variations of capitalization do count as different names.)
I have seen a few items with over 12 months naming left. Something has changed or can you buy 2 years worth when you 1st name it?
May 22 2007 4:53 PM EDT
Rubberduck, that just means someone named something after it was already named -- not the same name, something different. Naming adds 12 months (up to 24 month) regardless of name.
I have had the same experience as Ranger -- inability to name the same item the same thing to have the time period increase.
May 22 2007 4:59 PM EDT
This problem with renaming items with the same name - and I've just tried it out, there is a problem - is it a recent thing for you guys? Like since we have had pages for named items perhaps?
May 22 2007 5:00 PM EDT
Was always that way ever since naming came live.
May 22 2007 5:07 PM EDT
An issue as long as I can recall.
May 22 2007 5:28 PM EDT
Actually, it doesn't look like a bug, but a 'feature' if you read the naming page...
"The names will be active for one year; renaming adds to the active period, with a maximum of 2 years. That is, if you have an item whose name expires in 9 months, but you give it a different name, the item will retain the new name for 21 months. If you renamed it again, it would then expire in 24 months. (You can see the name expirations in Manage Characters.)"
Note the "but you give it a different name, the item will retain the new name for 21 months".
May 22 2007 5:36 PM EDT
So I guess to keep the name for longer you have to name it 2 times, one with a "filler" name, then the next with the real name, but you lose a lot of potential naming time, since the max is 24 months.
May 22 2007 5:39 PM EDT
Yeah, it's a shame you can't keep the current name and just 'upgrade' the naming; it's the one change from CB1 that I really miss - the permanence of naming; that would at least give the illusion of permanence.
May 22 2007 7:29 PM EDT
Name it with a filler first, if it has been totally un-named and you are going to go for two terms right from the start.
But yeah, any other scenario is a waste of cash (except, of course, that it goes to a good cause! *smile*)
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