Fixed Hal pth (in Changelog)
th00p
June 11 2007 11:50 AM EDT
That is amazing!
lostling
June 11 2007 12:15 PM EDT
*worships jon* THANK YOU :)
SBW
June 11 2007 12:17 PM EDT
what does that mean? o.O
That Hal is able to hit now.
SBW
June 11 2007 12:21 PM EDT
so... it's actually useful?
lostling
June 11 2007 12:21 PM EDT
does this mean hal has as much PTH as a TOA of the same lvl? :x
Useful, I don't know.
No longer useless, probably :)
lostling
June 11 2007 12:36 PM EDT
question to jon :) do Hals use a elbs or do they use other bows? because elbs = 100% CTH with archery while other bows = 90% CTH :)
lostling
June 11 2007 1:22 PM EDT
sad :x
BootyGod
June 11 2007 2:55 PM EDT
Thanks =D
It needs more testing, but it looks like this could use a "fixed better"
<edyit> Ranged Hits / Shots / Avg Damage 6 / 6 / 411,561
This is against my team, no AC no eva, no db...with a 2.5 mil tat...
lostling
June 11 2007 4:28 PM EDT
can anyone provides more numbers as to how much PTH a hal has now?
PTH numbers? pretty much no one knows except Jon.
What i do know is that the PTH might be OK now but the problem shifted to another area, maybe....
This is with a smallish HaL against an opponent with no evasion or large amount of dex. Why didn't the HaL shoot twice in the first round?
5 / 5 / 29,557
he doesn't shoot twice in the first round because of penalties to hit...
Any possibility Archery on the HF isn't getting trained right?
lostling
June 11 2007 7:43 PM EDT
jon once said that archery on Hal has the effect of 1.0 :) so go figure lol :x by numbers i mean numbers that we can infer from fight results :)
2.5mil tat does 400~k damage? That's discouraging to say the least...
lostling
June 12 2007 3:23 AM EDT
lets compare it vs a steel fam of the same lvl...
Steel fam
Trains: Magic Missile (MM) at 100% of level
Trains: Hit points (HP) at 25% of level
halidon fam
deals 400k damage at 2.5mill lvl
trains HP at 1/3 of level
at lvl 2.5mill the steel fam would have 2.5mill worth of Magic missile which would mean it would have a damage output of around 48% of the spell lvl? which would mean approx 1,200,000max... lets say its from 40% to 48% damage its damage output would by far out weigh the miserable 400k damage a hal puts out
_but_ ( :) )
Hal can do double hits (theoretically more than double right??)
You can very easily increase Hal's str with HoE/Tulkas/AoM etc, whereas you only have Alatar for SF, and I think more people use AMF versus EC....
Mind you, I still think SF is a lot better keke
(DB/evasion/UC still kills Hal... hell, even DX difference kills Hal hahaha)
lostling
June 12 2007 3:49 AM EDT
lets say 1mill damage unavoidable damage average vs 400k*3damage from hal... which would you prefer considering everyone uses evasion and your hal is not likely to hit more then once
I think, more to the point, you can increase the HALs damage using Giant Strength. You can't do the same for a SF.
Sure, some tweaking is probably in order (definitely from the sounds of things) but you have to remember that only the HF and Jig have spell-upgradeable damage output.
Flamey
June 12 2007 8:32 AM EDT
Junction is the key to the HF. the bonuses are 150% or whatever it said.
So get all those stat-boosting gears and at 2.5 mil it'll do a lot.
deifeln
June 12 2007 9:13 AM EDT
yeah, but if you boost ST, you lose Archery benefits...
lostling
June 12 2007 10:39 AM EDT
just give HF unlimited archery lol :x
as glorious as that would be, I'll eat my keyboard if it happens...
lostling
June 12 2007 10:47 AM EDT
/me would love to see novice do that :x but unfortunately....
ummm... As far as adding ST reducing the archery effect, why not add ST *and* DX using junction? a 17% boost with TG and an 18% boost with HoE would only require a 7% boost from some EBs (and seriously, who uses EBs below +18? ;)
After all, any boosts to DX also boost the skill on that minion, no?
furthermore, boost ST 18% with HoE, and overall damage 36% with BG, while only needing + 4 EBs to make up for the archery...
lostling
June 12 2007 2:44 PM EDT
i dont think anything can make up for the lost archery
Flamey
June 13 2007 3:30 AM EDT
He just proved that, lostling. Elven gear gives bonus to DX *and* Skills.
But, TH, you're only preventing the penalty from the HoE. Archery would still be below 1.00, because it wont 1/4 of the ST due to the increased ST from items. But getting decent sized EB should fix that problem.
P.S. Add "HoE" to the spell-checker please.
lostling
June 13 2007 3:39 AM EDT
i mean the STR boost would outweigh whatever skill boost your getting? :x
Flamey
June 13 2007 3:41 AM EDT
"boost ST 18% with HoE, and overall damage 36% with BG, while only needing + 4 EBs to make up for the archery..."
You would only need +18 EB, which is probably 1 mil NW to balance it out.
That is if you're using BG instead of TG, if you used TG then it would be outweighed.
lostling
June 13 2007 4:02 AM EDT
not sure if TG or BG or EG would be better
Flamey
June 13 2007 4:03 AM EDT
BG would, because they want to boost the damage as it has low damage output. BG boost straight out damage so it wont affect Archery, ST or DX.
I tested BGs before jonathan fixed the DB junction/PTH... they did nothing to boost my damage but I have not tried it since those two aforementioned fixes :)
QBRanger
June 14 2007 1:59 PM EDT
Hal hit PwnyBoy [148643]
Hal hit PwnyBoy [175912]
Hal shot PwnyBoy [108445]
Hal shot PwnyBoy [145452]
The Grid missed Juggernaut
First Quad hit with the Hal I have gotten.
lostling
June 15 2007 5:18 AM EDT
with how what lvl? with what items? vs who?
bg/junction was fixed a while ago
"You would only need +18 EB"
You should only need to increase Archery by a quarter of what you're increasing ST. A +8 HoE, for instance, would increase ST by 12%. Then you need a +3 EB to increase Archery equivalently.
lostling
June 15 2007 11:13 PM EDT
:) hope AOF + junction gets fixed soon... then i can really play with hal
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