Tattoos and WA (in General)


muon [The Winds Of Fate] July 10 2007 3:46 AM EDT

Hey

Hmm, this might be a FORS, but I thought I would mention it. What if tattoos took up weapon allowance? I mean, we mages are always complaining that tanks get free experience (by being able to simply upgrade their weapons at no cost in terms of PR - up to a point) and while I don't completely agree with this, I think that a nice compromise would be to have the tattoo take up WA rather than affect PR directly like other pieces of armour.

I'm not sure how well it would work (if at all) since I don't know any of the maths involved, but it just seemed to me to be a nice compromise. The sheer quantity of damage that tanks could dish out would be reduced accordingly, and tanks, at least, would have to choose between a huge tattoo and a huge weapon. Mages might have an unfair advantage then, I don't know; it's just an idea.

Out of interest, what is Ranger's WA? I know his tattoo is worth 97 million... what sort of a dent would that make in his WA? Too much, I guess..? Eh, I dunno. What do you all think?

QBRanger July 10 2007 3:48 AM EDT

Trained XP: 166,088,747 Total exp: 166,088,774 Estimated VPR (untrained+trained exp): 2,826,944 Estimated Weapon Allowance: 281,520,426

ResistanZ2 [The Knighthood] July 10 2007 4:22 AM EDT

Me likes teh idea. Although that'd make the RoE a little bit less useful.

Lumpy Koala July 10 2007 4:50 AM EDT

Your suggestion is the same as "let's remove WA" .

Why? Because everybody uses tattoo at some point (other than ROE users who already doesn't care much about PR inflation). Now WA for tanks needs to be shared with weapons , while mages benefits entirely in it. So by removing WA, you achieve the same result.

Unless my logic is flawed as usual :) Please erm.. bare with my nonsensibility

Lumpy Koala July 10 2007 5:11 AM EDT

ok ok, sorry for poor spelling:D As usual, please bear with my uber nonsensibility hehe

Zoglog[T] [big bucks] July 10 2007 5:11 AM EDT

WA is so big that tattoos would easily fit into it anyway NK so this idea is like saying "lets make tattoos not add any PR" which is a silly idea imo.

Talion July 10 2007 11:41 AM EDT

I agree with Zoglog.

Also, the question when it comes time to choose between a mage character or a tank character is always: Am I prepared to spend money to stay competitive?

A huge WA is fine and all, but you need to spend A LOT of $$ to keep up with it. I am finding this out now. I have one of the biggest AxBows in Lorien and I am presently way bellow my WA with no hope of keeping up with it unless I start spending real life $... which I am not prepared to do.

If I am to build a competitive character with my next NCB, I realize now that I will need to choose a mage strategy. I also think this is absolutely the way things should be. Those that can spend $ on the game should have more advantages. The others like me can still compete, but strategy options are more limited.

It makes absolute sense.

muon [The Winds Of Fate] July 10 2007 7:26 PM EDT

Hey

Thanks for the replies.

A couple of things:
1) @nonsensical: No, my idea was not intended to remove WA. Rather, it was intended to create a situation where a tank would have to choose between a max level tattoo and a lower-NW weapon, or a lower level tattoo coupled with a high NW weapon. It gives the tank user a choice.

2) @zoglog: "WA is so big that tattoos would easily fit into it anyway" Firstly, this is true. In ranger's case, about 1/3 of his WA would be taken up by his tattoo. Now, for my money, if the top players all have a WA far far far greater than they could ever possibly hope to use even if you count the HUGE net worth of the largest tattoo in the game in it, then the WA is already useless: it _is_ just a free spending spree. Mages don't get that choice: every dollar they spend on armour affects their PR. If this is the case, then IMO, the WA needs to be adjusted.

3) @talion: Yes, this is the equation at the moment. In my opinion, this is not a reason to not look at possible changes that may change this situation. In my opinion, the current "choice" (if you don't spend USD, then you _must_ be a mage to compete; if you do spend USD, then you will _always_ be better off as a tank) is not really a choice at all. I suggested this idea because I think it might change that equation to make it one like this: if you do spend USD, then it is equally viable to run a mage or a tank. If you don't spend USD, then it is equally viable to run a mage or a tank.

Sure, I know that USD spenders will always have an advantage (and, as you commented, this is fair). But, for mine, the "lack of choice" as it were, is rather frustrating.

-----------
Sephiroth talked about the RoE becoming less useful as a result. I think that this is due to the insanely large WA. If it were smaller, and tanks really did have to compromise between the size of weapon and size of tattoo, then the RoE gives a huge bang for buck still.

Finally, Zoglog's point with respect to "let's make tattoo's not add any PR" is a good one. But this was not the intention of the suggestion, rather the means by which I had first conceived of achieving the intended result: creating a choice of compromise for tanks. If the WA were reduced to a sensible amount (as this thread seems to show is really required) then a max level tattoo would still add PR to many characters. For the most part, PRs would probably drop by a fairly large percentage, I agree. But again, this isn't necessarily a bad thing. If WA is so huge at the moment that introducing this idea would not make an ounce of difference to the equipped items list of any of the top tanks, then WA needs to be tweaked.

I guess the important thing about the idea is that "reducing the WA by 1/3 and removing the PR weight of tattoos" is not the same as this idea; since the above would not create any interesting compromise-choice for any characters. It would simply be as described. The idea that I suggested has a similar effect as the above, with the added dimension of the compromise of NW trade-off.

In any event, it is probably a silly idea - I've never used a tank, really, and have no idea how the WA mechanics work. It just struck me as an interesting idea at the time.

Cheers,
muon.

Zoglog[T] [big bucks] July 10 2007 8:19 PM EDT

Or just don't implement a bad idea?
Why should non-spenders be able to compete with spenders? Surely that makes the large investment worthless?
I don't invest USD but still run a reasonable tank but I'd never expect to come close to competing with the big guns.
Yes, WA is a little excessive but at the end of the day it still needs to be large to an extent to allow for this investment, without the USD spenders staying around Jon would be less likely to receive the same levels of income that he does.

Talion July 10 2007 8:44 PM EDT

Zoglog... since this is a free online game, people who are supporters but cannot spend large amounts of money should still be able to compete even at the highest level.

If that was not the case, a lot of people would have already left instead of simply complaining. :)

Lumpy Koala July 10 2007 9:04 PM EDT

"If that was not the case, a lot of people would have already left instead of simply complaining. :) "

Right.. judging from the mass of public that still hanging around, nothing needs to be fixed :)

BTW I can tell you that at least 70% of supporter fees, naming or whatever, was paid by your accused "big spenders" with their real life cash while they only received artificial CBD.. so without them, do you think we still have that much supporters and Jon can bring up new servers etc? And shouldn't they be performing better for their "investments" ?

lostling July 10 2007 9:27 PM EDT

lol i would really like more "space" to lvl my tattoos :)
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