lostling
August 9 2007 12:32 AM EDT
what do you people think of this :)
Rage(melee only)
the more damage you recieve the more damage you do up to 400%
To reach 1.0, train it to 1/4 of the minion's strength
20% hp loss -> 50% extra damage
40% hp loss ->100% extra damage
60% hp loss ->200% extra damage
80% hp loss ->400% extra damage(weapons with life leech only max out at 300%)
QBRanger
August 9 2007 12:37 AM EDT
This was almost like Bloodlust used to work.
It gave 120% more damage (at 1.20) but you took a bit more damage in melee rounds.
Jon changed it to a cap of 60% damage (at .60) but no extra damage is taken.
Miandrital
August 9 2007 12:41 AM EDT
That reminds me of a pokemon spell
lostling
August 9 2007 12:42 AM EDT
never knew that :) but this is based on the amount of hp you have at that time... so it kinda different :) would make for interesting strats dont you think :)
Lumpy Koala
August 9 2007 1:49 AM EDT
then who will learn bloodlust anymore? This is much better deal :P Anyone who only does physical damage starting from melee would have been losing some HP in ranged round.
Flamey
August 9 2007 3:45 AM EDT
NSK is right, there'd be no reason to use BL in this case.
lostling
August 9 2007 4:08 AM EDT
maybe change bloodlust to this?
Flamey
August 9 2007 4:12 AM EDT
It already was like that.
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