Remove the 'Top Ten' exemption (in General)


Phrede August 15 2007 1:45 AM EDT

I have only just managed to read the Ranger thread from a few days ago and would have posted there. While I think the suggestion about 'splitting up' the top 15 people into different clans has some merit it could not really work in practice as people like to be in clans with friends and as somebody suggested - suddenly to achieve a top 15 ranking and get booted from your clan would be horrendous.

On the accessibility of Ranger issue which crept into the thread.

Having been a top 10 character several times (not gonna make it this time though) - it always seemed crazy to have this exemption (albeit nice). Remove it and make them suffer like the rest of us :).

Alternatively you could have a special bonus applied only to people with ridiculously large Bows :)

DrAcO5676 [The Knighthood III] August 15 2007 1:49 AM EDT

Here, Here! Freed.... I agree wholeheartedly.... Especially with the bow part ^_~

Lumpy Koala August 15 2007 1:50 AM EDT

/me supports Freed !

DrAcO5676 [The Knighthood III] August 15 2007 1:53 AM EDT

/me steals a famous line.... I want pants along with all that....

Flamey August 15 2007 1:56 AM EDT

Just FYI, there is no top ten, it's the 6/20 Category, which only holds 20 or so people.

I wouldn't want this, At this stage I'm getting 0% to -5% ChB, this is all the while my Score > PR, It wont take long but soon it'll be PR > Score which is apparent in the top ten now, they have to fight people less than there score, you're going to be giving them -25% ChB, I think it's fine that the 6/20 category is in place.

Mikel August 15 2007 2:06 AM EDT

Speak for yourself about excessively large bows. There is a such thing as NW allowance that takes care of those problems.

Phrede August 15 2007 2:44 AM EDT

Flamey - yeah I know its 6/20 - and I realise there are people just about to reach that category, but it would still make it interesting.

Mikel - NW doesnt really matter when you are in the dizzy heights

QBRanger August 15 2007 6:49 AM EDT

I may be crazy but I thought Jon removed the "top ten" exception a while go.

Now all characters in the 6 BA regeneration zone have no penalty for fighting down.

QBRanger August 15 2007 6:50 AM EDT

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=0024AU

Phrede August 15 2007 7:45 AM EDT

The point I am trying unsuccessfully to make is that maybe the top level fighters SHOULD get a penalty for fighting down - I know its a hell of a hit but it would even things out a little.

Talion August 15 2007 7:50 AM EDT

I understand your point of view Freed.

However, I wouldn't resolve the problem that way. Rather, I would make the bonus for fighting up bigger. Lets not penalize players for having a high MPR. It is a much better idea to reward those who can beat the high MPR characters.

AdminNightStrike August 15 2007 2:17 PM EDT

I think it's obvious that when he said "top ten exemption", Freed meant the "6BA range exemption."

Freed, I think that you'd be hurt worse than anyone with a change like this, given your past characters :). For that, it's kind of cool that you suggested it.

I think the biggest counter to this idea every time I've brought it up was the fact that people like Dawg (at the time) already had a massively huge investment, and they'd be penalized for having it. I think that that counter is invalid, as it was tried when the PR-NW link first appeared, and Jon made it clear that putting large NW weapons on small characters is a thing of the past. So yes, I support this idea. Make MPR count. If the upper ranks need massive PR to play, they can do it, but have to take a growth hit.

AdminNightStrike August 15 2007 2:19 PM EDT

"Lets not penalize players for having a high MPR."

That's not what's penalized. What's penalized is having a huge PR.

Though I guess your point is that you run out of characters to fight.... hmm. I never thought of it like that.

QBsutekh137 August 15 2007 2:22 PM EDT

Freed, what do you think of the alternative idea of scaling rewards U{ for the people below the top? GL and Ranger both proposed threads on that idea, and that would incorporate what you are going after, I think... What are your thoughts?

Talion August 15 2007 2:34 PM EDT

"Though I guess your point is that you run out of characters to fight."

Yes, that is exactly it. But you were correct to correct me.

[CB1]Kris September 1 2007 3:43 PM EDT

What are peoples views on NPC's?

PoisoN September 1 2007 5:30 PM EDT

Freed, NW indeed does really matter in the dizzy heights. At least I do not know any cheap way to escape Mikels QoP bow (1 shot equals one dead minion, no way to simply evade all shots) same for most of the other high NW minions around me.

Most players would probably hate the complete removal of the exemption. Maybe except players like you, who started a new char with good equipment and thus can successfully fight more higher level chars.

I would just give every player a boost of xp until they reach MPR level 2 mil. Better the average of the top 50-100 players. Come on, we play the game for more than 2 1\2 years now and only have 13 people above the said level. I really hate to fight lower players but I have only the alternative of paying CB2s Chinese gold farmers for virtual money to win a fight versus the one communist guy left above me ;-D hmm maybe some minor strategy tweaks too... I just do not want every new player reach in a few months what I did in years. But just the same few guys at the top with a huge gap to all the other players is, well, quite boring. Maybe reset CB every 1-2 years. :-)

muon [The Winds Of Fate] September 2 2007 12:54 AM EDT

Hmm, OK this is going to sound crazy, but just thinking along the lines of NWO's last post..

What if minions had an age? And when they reached a certain age, they died?

So like, if a minion could only last for 1 year - after that, he/she/it dies and you lose any and all equipment you had on it (it should warn you for a few days prior: your minion <minionname> is about to die; you should remove any items and think about firing it!").

This would allow newer characters to catch up, since older characters will never be able to just sweep ahead gaining more and more mpr (despite the fact that this is (to a large extent) fair because of the effort they put in).

Of course, it would make multiple minion strategies difficult (since in order to have a _consistently_ useful team, you would have to stagger your minion creation.

Perhaps each minion should get a 1 month "instant ncb" after creation, insofar that that minion gains experience at 160% extra rate than the other minions.

I dunno, just a thought; it might be just a bit too heavy-handed ;-P

Cheers,
muon

[RX3]Cotillion September 2 2007 12:55 AM EDT

That sounds like a good idea to me, but I'm not so sure about acceptance from the other players.

Talion September 2 2007 1:04 AM EDT

I would personally be against it. I also thin most single or 2 minions teams would also be against it.

There would just be no point in raising single minion teams anymore, because when it dies, your character goes all the way back down to 0 MPR.

It's hard enough to have the patience to keep a only 1 or 2 minions as it is. Please do not make it harder, or even impossible.

lostling September 2 2007 1:13 AM EDT

i would just quit the game... i prefer permanent stuff if anything

Flamey September 2 2007 3:49 AM EDT

I hate the whole reset thing, you just feel like you haven't done anything if you keep having to start over.

I like the idea where for a NUB it isn't based on time, it'll give you a bonus until a certain MPR, 2 mil isn't a bad idea, 66% of the top MPR and then they have to work their way up. Don't anyone tell me its impossible, it goes against the quick fix of only 4 months. You could make the number a little higher, but at least casualish players will get higher up the ranks, and 3 mil characters wont need farm 1 mil characters, which is what happens now.

[RX3]Cotillion September 2 2007 4:01 AM EDT

''66% of the top MPR and then they have to work their way up.'' - Flamey

I don't think it's possible to gain any grounds on the top characters due to the change in BA regen rates. The current regen rate removes the need for 'dedication'. It isn't hard to burn all of your BA anymore. But that is for another time in another discussion.

lostling September 2 2007 4:02 AM EDT

i suggest making it NUB for 4 months then after that NCB until they get to 2mill MPR or something
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