single monk (in General)


cookie dough August 21 2007 10:44 PM EDT

is there a way of making him win? heres my monk's stats

HP: 472 (intend to get it to 1000 first thing) ST: 330/20 DX: 664/460 using a ToA

Unarmed Combat: 460 (0)

48DangerZone August 21 2007 10:46 PM EDT

Seems like you have quite a few of loses.. :P

I have no clue, I'm sure someone else does though.

QBOddBird August 21 2007 10:48 PM EDT

Unequip the Battle Axe, he is using that over his Unarmed Combat.

Equip a Ranged Weapon such as the SoD or an Ax/Exbow, since being able to strike first melee round is one of UC's advantages.

Rubberduck[T] [Hell Blenders] August 21 2007 10:57 PM EDT

I'm not sure it is any good until you get to UC (1) which is at a little over 12k trained level. Get some HG too they are great for low level uc, Gi is good too and might be better than ToA for a while.

QBJohnnywas August 22 2007 2:31 AM EDT

I've run a few single ToA UC guys. From my own experiences I found that

I didn't need to put xp into dex, just let the ToA take care of that.

Train HP and UC the same way you would train a single mage.

Get the biggest pair of Helms you can.

Train AMF to take care of mages. In the lower levels there are LOTS of them. AMF is one of the things that takes care of them - obviously...the other thing that helps is: Get a ranged weapon. If you are using a ToA, thanks to the bonus PTH you can use a bow effectively without having to worry about the penalties from not training archery.

lostling August 22 2007 2:33 AM EDT

not really i suggest xbow or sod

QBJohnnywas August 22 2007 2:47 AM EDT

I love the UC/axbow set up. Not really, I'm joking.

Why bother equipping an axbow - which reduces dex, causing opposing tanks to miss you - when if you're training UC high enough they can't hit you anyway? You may as well use the opportunity to increase your damage - after all you have your whole weapon allowance to take advantage of.

Get a mageseeker on him at some point, and then you don't need AMF.

lostling August 22 2007 2:52 AM EDT

i said xbow ;) you can use enforcers or maybe SOD if you have dispel trained

QBJohnnywas August 22 2007 2:56 AM EDT

SoD I would agree with - but then it's my favourite weapon in CB2.

:)

Train UC high enough and you don't have to worry about most tanks at all. So anti tank weapons are (almost) a waste of time.

The two kryptonites of UC are mages (mageseeker, mageseeker, mageseeker) and PTH. The big weapons near the top with their PTH will get a hit in at least once a lot of the time, so they're probably the only place where an exbow would come in handy. But as you rise up the ranks big damage is probably far more helpful.

Lumpy Koala August 22 2007 2:58 AM EDT

As long as evasion continues to be brokenly strong, you will still need AMF :) And I am not kidding either.

Mageseekers are good, but not to be strongly relied on since UC can't have archery at the same time, they are heavily nerfed by another broken bug with bow CTH. Imagine you can never triple hit a mage with no evasion and 20 dex with +100 & TOA & 600k dex, it's so broken, I feel frustrated every time I mention about it :P

QBJohnnywas August 22 2007 2:59 AM EDT

Ah yes. I'd forgotten about that....

Kong Ming August 22 2007 6:29 AM EDT

Drop the ToA and use a combat Gi. Your damage will increase many folds ;)

Lumpy Koala August 22 2007 6:51 AM EDT

Gi just gives +10 and evasion :) With the combined benefits of free exp on dex + str from TOA, it's more to make up the +10 on high levels. Not to mention the free PTH which worth more than money can buy :)

But of course, Gi + EC is a better substitution in early levels, I would say up to 300k~400k MPR.

Kong Ming August 22 2007 7:05 AM EDT

Well, you can always do without a tattoo ;) It reduces your PR at higher levels and ensures you get a better bonus.

Talion August 22 2007 8:06 AM EDT

Gi + EC can also be a good substitution at very high level (1.5M+) considering how much XP is needed to get that +10 and an extra 10% skill.

I would also go with an SoD for my monk's weapon of choice.

And yes, buy or rent a freakin' big pair of HG.

QBOddBird August 22 2007 9:14 AM EDT

"Gi just gives +10 and evasion :) With the combined benefits of free exp on dex + str from TOA, it's more to make up the +10 on high levels. Not to mention the free PTH which worth more than money can buy :)"

That's a load, at the high levels the ToA blows chunks and you need the Gi more than ever. Fact is, PTH gets so high that you NEED that bonus Evasion from the Gi in order for UC to be worthwhile - the bonus STR from the ToA doesn't make up for the -10 UC, either. That 10 UC is UC weapon multiplier, UC Evasion, and UC PTH - so you are giving up PTH, damage, and Evasion for the ToA: giving up PTH, damage, and Evasion for greater PTH, lesser damage, and no Evasion.

Here's the facts: The Gi is incredibly helpful up there. Say you have a 1.2M Unarmed Combat, just because this number is easy to work with.

With that ToA on, you've got an 800k Evasion in ranged and a 400k Evasion in melee thanks to UC's Evasion abilities and without the Gi's bonuses. That's not going to dodge all blows, but it will help a lot.

With the Combat Gi on, you've got a 1.2M Evasion in ranged and an 800k Evasion in melee thanks to the increase from the Combat Gi. Your entire UC level becomes effectively an Evasion during ranged rounds thanks to the Gi. That's nice.


Just IMO, Combat Gi > ToA, no question. And this is coming from the guy who believes the ToA to be the most ridiculously brokenly powerful tattoo in existence, and it needs to have its stupid PTH dropped.

With its stupid PTH dropped, we wouldn't need these ridiculous Evasion multipliers, and I'm going offtopic again, so goodbye thread...

Talion August 22 2007 9:33 AM EDT

OOB, you forgot one advantage for the ToA though: More XP to put into AMF and more chances of hitting Evasion and DB minions in ranged.

However, I agree with you that at high levels, the GI is more useful because of the reasons you stated. UC monks are mainly anti-tanks. As such, they should concentrate on defeating tanks and try to do whatever they can against mages.

Also, the GI is cheap to upgrade compare to most armor except the AC. So if you put a lot of extra +'s on it, it might compensate a bit for the lack of AMF XP. And it will help more against GA, which is usually the bane of single UC minions.

Lumpy Koala August 22 2007 9:38 AM EDT

hehe alright, maybe you are right... then I would probably need a major untrain again hahaha

QBOddBird August 22 2007 9:43 AM EDT

Nahhh, don't change up on account of me. ^_^

'Sides, this advice was intended for a single UC character. When your EXP is more split, advice changes. You can't always afford to go Gi when you have 2-3-4 minions...becomes a more difficult call.

Lumpy Koala August 22 2007 9:49 AM EDT

well I had been seriously thinking of changing my strat to UC + Archer. I feel it's a waste of my penny when a 22mil bow can only hit that many people without archery skill trained, it's as disheartening as your NCB problem :P

I am thinking of just dump the bow + TOA + HOC on the other minion , while equipping Gi + EC on the UC minion. I am sure I will have serious problem against EC guys, but at least I can finally hit some evasion mages....

Anyway, maybe I should wait till next major change month just in case Jon gives us surprises

cookie dough August 22 2007 10:12 AM EDT

geez...I have to get a -50 challenge bonus to fight against other people with my PR

cookie dough August 22 2007 10:13 AM EDT

HP: 2,271/2,271 ST: 686/20 DX: 422/20
Unarmed Combat: 139,833/50 (13)

Kong Ming August 22 2007 10:19 AM EDT

What opponents have you been fighting? Your dexterity is way too low as compared to your HP. Better train more of it if you want to hit your opponents.

Kong Ming August 22 2007 10:19 AM EDT

Also, no ranged attacks?

QBRanger August 22 2007 10:22 AM EDT

"is there a way of making him win?"

In the beginning, sure. There are tons of abandoned characters and lower MPR farms.

In the middle, likely not. You may be able to find a few characters to beat but it will be very tough.

At the top ranks, no freaking way. Magic will destroy you. If you use a TOA to hit other tanks you lose the ability to use the CGI. If you use the CGI, you lose all the str/dex/PTH of the TOA.

2 minions is needed, at the least.

cookie dough August 22 2007 10:50 AM EDT

so what should the 2nd minion train?

cookie dough August 22 2007 11:59 AM EDT

ok, I thought screw this....just made a FB mage with a FF

Fanta [Fanta's Forge] August 22 2007 12:19 PM EDT

Using a ToA isn't all that bad. So long as it's big enough, you don't need to train much ST or DX at all, which means you can focus more on UC. Plus, you get a bunch of PTH for both your UC _and_ a ranged weapon. I used to run a single ToA monk w/ a ToA and ELB, and it did pretty good, at least at 900k MPR.

I'm not necessarily saying that the ToA is better, just maybe, if you plan to a use a Mageseeker or SoD or something.

Angel of Death [Hell Blenders] August 22 2007 2:23 PM EDT

look at my uc tank, you need that equip to do some good damage, im already at 10k dam in melee rounds

QBOddBird August 22 2007 2:51 PM EDT

I disagree Ranger, I think you should go single minion to avoid the dilution that KILLS a UC tank.

Mages do indeed destroy you. So slap on a Mageseeker, and pump some PTH onto that baby, 'cuz you can put ALL your weapon allowance into it if you so desire....

Or drop a SoD on there (better choice) and play the tank version of the FB mage.

And you can put AMF on the sucker if you want.


But dilution, even between 2 minions, absolutely kills UC tanks. Imagine a mage having to split his stats between HP, ST, DX, and DD. That's the predicament of the UC tank.
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