few ideas for jon ^.^ (in General)
lostling
September 8 2007 4:38 AM EDT
Dispel magic changed to Disruption field
effective level 70%
if there are DF on both sides they stack together to dispel any EOs and EDs casted by both sides
Bounties
create an automated bounty system that allows you to place bounties on the heads of others
E.G. win SmallsNCB 1000 times and get 100k
bounties to be put up by players and of course there could be like all services a 5% service fee(money sink)
Wands/Staffs/Tomes
i believe this has been suggested many a time and warrents some attention.
Oak Wand(1 handed)
X gives a fix amount of damage increase (E.G. x1 = 50 damage which may cost like say 8000 per x)
+ gives AC to the user
Staffs(2handed)
X and + same as wands but they are 2 handed(different upgrade curves)
Tomes(occupies power shield slot)
+ gives extra HP to user (E.G. +1 = 1%)
comes with a fix DD bonus of say 2%
makes the STR and DX of the user 0 (similar to mage shield's effect on DD spells)
P.S. any comments/flames are welcome ;)
Ancient Anubis
September 8 2007 5:32 AM EDT
the idea for the tomes being done along the lines of the combat minions msg is a good idea.
DF i reckon should be considered the most. I believe dm is to limited and all eo and eds should be affected by dm both casting and receiveing not one or the other and i reckon DF would be a good idea to rectify the situation. I would prefer the effective level to be closer to 60% though
lostling
September 8 2007 6:00 AM EDT
i forgot to say that using a staff with tomes would result in DD penalty
lostling
September 9 2007 3:40 AM EDT
lol no ideas?
BootyGod
September 9 2007 3:59 AM EDT
I love bounty idea. Alot.
I think staves should stop being suggested for once
The tome idea seems reasonable but the bounty idea needs a little more thought on how it should be implemented.
QBOddBird
September 9 2007 9:57 AM EDT
Power Shields for mages - not a bad idea, of course. =)
No comments on the others, but that one caught my eye.
QBRanger
September 9 2007 10:39 AM EDT
I would like to see a power shield for mages but with the following restrictions:
1) Cannot be used with a tattoo.
2) Nullifies all non DD spells/skills/enchantments. So if you want to use it, you have to give up something--evasion/EO/ED spells.
3) Does not give AC like the MgS does not give AC.
4) Does not give HP.
5) Reduces physical damage by 1% per plus on the tomb/shield.
This part of the initial post: "makes the STR and DX of the user 0 (similar to mage shield's effect on DD spells)", is not really a negative as mages do not need str and/or dex. But make it nullify evasion, now we have a possibility.
QBRanger
September 9 2007 10:40 AM EDT
By my point 1, I meant on the same minion.
lostling
September 9 2007 11:05 AM EDT
as much can be argued that tanks do not need DD spells so y does mage shield null dd spells?
All enchantments are made 0 also so a MgS on my tank would make my AMF useless, something much more useful for mages than STR/DEX needs to be nullified
QBRanger
September 9 2007 11:55 AM EDT
The MgS nullifies all spells, not just the DD spells.
It makes using such a shield worthless on an enchanter.
Analogous to the new tomb/shield proposed being useless or near useless on a tank as almost all tanks use a skill, some even do use an enchantment.
lostling
September 9 2007 12:19 PM EDT
null skills str and dex then :)
nullifies evasion with a tomb or power shield for mages? ow that cuts back on the option here doesn't it? why does the mage shield dont cut into that? not like any tank trains DD but they all!!!! train skills, and with archery still being overpowered as it is, you need every advantage you can get as a mage.
lostling
September 9 2007 12:39 PM EDT
imagine if mage shield blocks skills lol
Are you both ignoring the fact that enchantments are blocked? That takes away a huge number of options anyway as most tanks still train an enchantment of some kind (MgS usage is a lot less recently).
Blocking enchantments would be less of a drawback to a mage as they train them to a much lesser extent.
If you feel that nullifying skills is too big a drawback then obviously the idea is a bad one and should just be left alone.
BootyGod
September 9 2007 5:49 PM EDT
Why can there be no boosts to mages that don't hurt them?
Look at tulks. NO downside. No reason not to use them. HoE, HoC, TSA etc.
Just give mages a few times that can be used without some sort of horrible price. Jeesh, give us an amulet that adds 5% to DD and is non-upgradeable.
Rant over.
QBRanger
September 9 2007 5:56 PM EDT
Yes,
The COI, AG and NS have a huge downside.
QBOddBird
September 9 2007 6:07 PM EDT
Not all power shields *have* to have such restrictions - look at the BoM.
However, I agree with Ranger - if there was to be a mage version of the MgS Power Shield, it'd have to have some sort of heavy disablement as well, and nailing skills would do that. But this is assuming physical damage reduction of 1% per +, as Ranger said....and I'm not up for that. Do we *REALLY* need more damage reduction out there? There's plenty of that already.
We don't need more damage reduction items, we just don't need atomic bombs going off in our ranged rounds.
QBRanger
September 9 2007 6:11 PM EDT
Well,
Considering the atomic bombs are not going to be stopped in ranged, something else would have to be done.
i agree completely with everything suggested as far as the mage weapons/tomes go. The lack of filling these slots gives room for a decent change in a mage's arsenal, and the bonuses wouldn't have to be too great, but they would certainly still make a difference.
i most certainly like the bounty system suggested by lost as well-it would add a much more competitive spirit to the game.
disruption field would be much more effective used in such a way as Lostling suggested, i can't say for sure what i feel about this one :/
lostling
September 10 2007 8:38 PM EDT
either way i never said give tomes AC -.- i said let it give HP no AC lol... with the massive damage being put out should mages deserve alittle more HP?
i still dont see y we should nuke skills if you use a tome that gives hp... most likely the tome would only easily upgradeable to like +40 which is like 40% extra hp... lets say you have 3million HP (i doubt many people have that much hp on their mages)on your mage that would = 4,200,000 <--- you tell me thats something an elb cant take out?
a measly extra 1.2mill hp and you want to nuke skills? just look at the damage being put out by elbs -.- just x3 hit for like 500k damage is enuff to take that hp away. i kinda dont see the point here... considering it would be a choice to use between a tome and a MGS for walls i would say its a good idea...
(of course tome + TSA would be a great combo)
and furthermore... its a POWER SHIELD hence no tattoos -.-
and as many people pointed out... mage items tend to have less penalties...
QBRanger
September 10 2007 9:12 PM EDT
That's just fine,
But.. What about us melee tanks that do less then 1M hp damage a hit, even less vs mages with a TOE and AC/protection.
-1% per enchantment? Shouldn't be hard to get complete melee invincibility if that was so...
lostling
September 10 2007 9:17 PM EDT
as i already said... TOE is over the top :) just let the tome nuke AC then :) i think that would be interesting
Ah, nuking AC... that's not a bad idea.
lostling
September 10 2007 9:24 PM EDT
that would solve the problem of TSA+tomes+ AC walls
Lord Bob
September 11 2007 10:16 PM EDT
"But this is assuming physical damage reduction of 1% per +, as Ranger said....and I'm not up for that. Do we *REALLY* need more damage reduction out there? There's plenty of that already. "
Agreed.
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