Why I love the MgS, TSA and ToE Aura (in General)
Brillig's Magic Missile hit Null Glyph [243]
Null Glyph regenerated 243 HP
Brillig's Magic Missile hit Null Glyph [307]
Null Glyph regenerated 307 HP
Brillig's Magic Missile hit Null Glyph [262]
Null Glyph regenerated 262 HP
QBRanger
September 10 2007 5:40 PM EDT
Yes, I do like it also.
However, without a reference point as to the size of the MM your facing, one cannot make judgments. It could, after all, be a 1k sized MM.
It doesn't matter. ;)
It's not the numbers that mean anything, just wanted to show a TSA regening all the damage taken over some rounds.
So what if he has a small MM. I've got a small ToE. My MgS could be upped. I could train AMF. I could get more AC. It doesn't matter. ;)
Dark Dreky
September 10 2007 6:12 PM EDT
Out of curiosity Ranger, what kind of damage reduction do you get from the higher level MM's out there with your MgS and TSA?
QBRanger
September 10 2007 6:13 PM EDT
Joe takes damage from his own Magic Missile (69767)!
Joe's Magic Missile hit The Grid [250977]
Hubbell Man's familiar takes damage from his own Magic Missile (70126)!
Hubbell Man's familiar's Magic Missile hit The Grid [258891]
With a pitiful 350k AMF
I regenerate 120k a round from my TSA.
Dark Dreky
September 10 2007 6:24 PM EDT
Whew! Thanks for the quick response! =)
QBOddBird
September 10 2007 8:07 PM EDT
Pretty sad for the mages *grins* - that means that you are causing that MM to hit for less than 5% of that minion's total HP per round. It'd take 20 rounds for him to kill it off anyways, then, right?
Stupid damage reduction! xD
What is the AMF effect against those two minions?
The MgS has needed a nerf since the day it came out, but that's just the crazy in my coming out again...
lostling
September 10 2007 8:16 PM EDT
nthing to do with MGS... TOE is the one -.-
It's got everything to do with the MgS...
lostling
September 10 2007 9:24 PM EDT
the biggest MGS is like 49? which is 49% while TOE is 75% so tell me which one has a bigger problem
BootyGod
September 10 2007 9:28 PM EDT
The one that takes my MM form 700k to 350k automatically, every round.
The MgS.
I can blast through a ToE. Can't do squat about a MgS but suffer.
Then combine that MgS with 300+ AC. All of the sudden, mages ain't got it so easy
MgS is extremely cost effective for it's damage reduction and it's PR weight... plus it only takes one power shield slot....
On the other hand, the ToE adds a decent bit of PR and takes the tattoo slot and armor/cloak for his UC minion...
8DEOTWP
September 11 2007 1:38 AM EDT
Negates all spells trained by the wearer
I think that is important
BootyGod
September 11 2007 1:45 AM EDT
I don't think so, considering TANKS are TANKS, not enchanters or mages.
Same with walls.
Seems like mage teams get hit prettttyyy hard by MgS.
I origianlly had three minions. A pure Anti Mage Wall (with a EH on top of my MgS) at the rear, a TSA wearing PL minion in the middle and my UC Tank (Well an E wearing a Jig) up front.
I then realised there was absolutly nothing of worth to train on the minion bar HP (And base EC/Protection).
Also, I was only training HP and PL on the PL minion, and with the MgS not effecting skills, it was too attractive to merge the two minions.
II get a single minion that only need to train PL and HP to do its job. ;)
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