thoughts on hoc (in General)
September 19 2007 9:06 AM EDT
after thinking seriously about whether a HOC is really that over powered on a TOA archer i came to realise one thing... most teams with evasion also uses HOC so
ranged 5: 1 attack @ range 4 penalties
ranged 4: 1 attack @ range 3 penalties
ranged 3: 1 attack @ range 2 penalties
ranged 2: 1 attack @ range 2 penalties
let them trigger the HOC effect... and use a HOE lol since your most likely not going to hit them in the 1st round then with your larger damage you nuke all of them when the penalties are lesser lol....
September 19 2007 1:08 PM EDT
September 19 2007 10:54 PM EDT
I posted the following on the Supporter Items Version 2.0 thread.
As for the HoC, I think every + should give the minion a 5% chance to attack in the extra round. The effect as is is insanely powerful, especially for archers.
September 19 2007 10:55 PM EDT
if we nerf archers that fixes everything!
I think what lost is saying is that the Evasion modifier is so big in round 1 that you'll never hit. It's something like a multiplier of 11/3 (or 3.67)
September 19 2007 11:08 PM EDT
When you're winning based on chance, it's stupid. Maybe you always get an extra attack but is reduced to 4% per plus per attack. So a +10 HoC would deal 40% damage for one attack.
(In response to Lord Bob)
September 20 2007 12:58 AM EDT
I can see your point, and I agree that yours is a good idea. I'd up it to 5% though, so a +20 HoC (there are none yet) gets a 100% damage rate.
September 20 2007 6:11 AM EDT
yea yea then someone with a +40 HOC would do what? 200% damage on the 1st round? dont you think there is enough
damage floating around?
September 20 2007 6:26 AM EDT
Leave it as it is.
September 22 2007 1:41 AM EDT
"yea yea then someone with a +40 HOC would do what? 200% damage on the 1st round? "
Current highest HoC = A Helm of Clearsight  (+16) owned by Ancient Anubis (Ancient Anubis)
Something tells me anything over +20 isn't going to be an issue. It's like whining about a +30 Corn - there will never be one.
Either way, the damage should be capped at 100% anyway, just in the improbable event of a +21 HoC.
"yea yea then someone with a +40 HOC would do what?"
Terrible example, really.
Oh wait how bout someone with a +100 MgS? Maybe couple that with a +437 Adam? The upgrade curve won't let you get there - I figure that's pretty obvious.
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