i hate the changes am i the only one ? (in General)
September 23 2007 10:21 PM EDT
its been 24 hours and i hate the changes had to change my fight list my score dropped by 100k worked out i have to find close to 1 mil exp for my minion to use 100% archery
and i have worked out the best tattoo for me is the one i was already using
do any other archers feel we get a little dis respect from ppl i thought this game was suppose to be about strategy i know a lot of people say we do too much damage so i ask this how much does blood lust do with a melee weapon
If you're trying to compare Archer damage to melee, BL + a melee weapon is minimal in comparison.
I like the changes myself.
September 23 2007 10:27 PM EDT
Firstly, would it hurt to take some time to spell and create sentences?
Secondly, archery was overpowered way before this change was enacted. Most of the super high max hits were done with the use of archery and bows, and while bloodlust does do high amounts of damage, the character has to get through 3 (and usually 4 in higher levels) rounds of heavy damage from archery. Archery has been nerfed to the point that it is not the only dominant way to muscle your way to the top, but still strong enough that it is a viable strategy.
September 23 2007 11:31 PM EDT
"Archery has been nerfed to the point that it is not the only dominant way to muscle your way to the top, but still strong enough that it is a viable strategy."
Uh, how has archery been nerfed? Because it needs a bit more xp to become 1.0?
Has its uber damage been decreased? Is it now tougher to hit evasion or easier?
Please explain how archery has been nerfed.
September 23 2007 11:32 PM EDT
easier to hit evasion lol -.- yea sure great archery nerf... 1mill exp out of like?
That's an exaggeration, how could you need 1M exp? 1M exp gets you around 100k levels, and your largest character has 250k ST. Besides, your Archery can't be base atm.
September 23 2007 11:43 PM EDT
mm I should change it to "slightly nerfed"
Because you have to stuff a little more exp into it, which takes away from the other ways you could be using that exp to improve your character.
September 24 2007 1:00 AM EDT
well I don't know what Karlos is frustrated about, but I think the new changes are a buff to archery. Your only nemesis which is evasion, gets a down sizing in ranged round, while you only need to spend a tad more exp into the skill. I don't know about you, but if I am an archer, I feel delighted.
As for me, I can only whine that people that I used to evade with ease, now could kill me in ranged round :P
September 24 2007 4:40 AM EDT
8% more exp into Archery, oh dear, how will the world go on?
ow poor guy your fight list changed? awwww that is so sad.
Nothing else changed for archers, if you used a ToA then the change is small, with the smallest of exp dilution
September 24 2007 8:50 AM EDT
it seems a lot more then 8% on my tank archer }:->
September 24 2007 8:51 AM EDT
1/4 (original) = 25%
1/3 (new) = 33%
33 - 25 = 8%
September 24 2007 1:14 PM EDT
Technically that's 8.333333....%, Flamey.
As far as scores are concerned. They'll level out once everyone's settled on a tat. Just give it some time.
I'm still trying to figure out what he said.
Figure out what who said?
September 24 2007 2:10 PM EDT
Actually if you want to be be very technical...
1/3 - 1/4 = 1/12
1/12 / 1/4 = 1/3
The increase is 1/3 more, or 33.333% more exp than before. So if you needed 1,000,000 to get 1.00 archery before, you now need 333,333xp *more* than before.
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